
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 3.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Deadcells like in a sublime pixel art. Firsts games might be hard but the game is worth continuing.
Roguelike muy disfrutable y entretenido totalmente recomendable.
可爱捏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
이리저리 머리 굴리며 하다보니 어느새 꽤 오랜 시간을 했네요. 재미있습니다. 처음에는 이 스컬을 레전더리 까지 업그레이드 하면 어떤 모습일까 하는 호기심이 재미있었고 어떤 빌드를 하면 보스를 아프게 때릴 수 있을까를 고민하는것이 재미있었던 게임 아주 강추 합니다.
앞서해보기가 나왔을 때 정말 재밌게 했던 게임입니다. 당시엔 이미 할 게 너무 많아서 75% 세일할 떄 사려고 지금까지 존버했습니다. 가격 방어에 철저한 것 같아서 고민 끝에 구매했구요. 초창기에 정말 재밌게 했던 기억이 있어서 지금까지 찜 해놓고 가격할인 채크하고 있었던 건데, 저는 많이 실망했습니다. 개편된 게 많아서 기대를 많이 했었는데 복잡해진 만큼 불편해졌다고 느낍니다. 오래 되어서 정확한 건 아니지만, 초기엔 정말 심플한 게임이었던 것으로 기억합니다. 심플한 만큼 버려지던 스컬들이 개편되면서 일반~레전더리로 업그레이드 가능하게 되며 로그라이크의 다양성을 재밌게 살릴 수 있게 된 거 맞죠. 근데 외워야 되는 요소가 너무 많습니다; 아이템이나 스컬의 티어 정도야 당연히 외울 수 있죠. 근데 스컬의 스킬 갸챠는 좀 너무한 거 아닙니까? 뭔.. 하나 얻을 떄마다 그 스컬의 쓰레기 스킬과 활용 가능한 좋은 스킬을 외우고 갸챠 돌려야 되는데, 저는 이런 구조가 굉장히 불쾌하게 느껴졌습니다; 쓰는 스컬과 그 스컬의 스킬은 이미 정해져 있는데, 똥스킬 달려 있어서 갸챠 돌려야 된다는 게 이해가 되나요? 갸챠 돌리기 위해서 스컬별로 정해진 스킬을 외워야 하는 것도 황당합니다. 단순한 게임을 누적 시간이나 게임 볼륨 강제로 많아 보이게 하려고 조잡하게 쪼개고 늘려 놓은 느낌. 파워-스피드-밸런스, 스컬 똥스킬과 쓰는 스킬 외우기, 물리-마공, 세트 아이템 등등 자연스럽게 게임을 해나가면서 파악하고 익히는 게 아니라, 의도적인 꽝을 디자인을 해놓아 꽝이 아닌 걸 외워가며 해야 하는 게 참.. 정작 게임 자체는 너무 단순하고 단조로워서 재미를 느낄 요소가 별로 없습니다. 그에 비해서 불합리한 노가다 시간낭비는 너무 큰 것 같습니다. 개인적으로 비추천 합니다.. DLC까지 반값에 샀으니 동생 하라고 환불은 안 할 듯 합니다. 하지만 내가 할 생각은 전혀 없습니다.
굿띵
is very hard but cool
666
It's a lot of fun. I like the skulls I like, actually, I love them
好玩,就是少了点打击感,有点软绵绵,要是联机模式和好友一起闯关就好了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |