
Guide 'Skul' on his quest to single-handedly take on the Imperial Army and rescue his King from captivity, in an action-packed rogue-lite 2D platformer for the ages.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 14 → 3.33/day in the week after.
About


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−50% | 57.6Kreviews | 93% | — | $19.7M |
| $13.99−30% | 7Kratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
мой первый рогалик обожаю его сюжета жалко не много
Fun game, my biggest issue is that I was able to win my first run and now the postgame is too highly scaled for me and I don't particularly feel like grinding normal runs so I guess I win?
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Aug 6 → 4.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, German, French, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Polish
| $19.99 |
| 2.4Kratings |
| 72% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
In Carleon straight up slaying it, and by it lets justr say, my hero
정가구매 = 추천 / 할인구매 = 강력추천 <장점> 1. 여러가지 아이템 조합으로 다양한 빌드 가능 2. 세세한 난이도 조절 가능 3. 유저 모드로 다양한 플레이 가능 <단점> 1. 맵이 많지 않아 질릴 수 있음 <tip> 1. 초반엔 쉬운 빌드로 해금 하는 것을 추천
前面搞到高级头会很有意思让人有兴趣玩下去,低级头骨可以升级也很nice。等通关普通世界后打高难就得研究一下怎么选道具和羁绊了,有的羁绊就是史说的就是你精灵王,后面高难我实在是玩不明白就没打了。总的来说还是十分有意思的,小时候玩过测试的盗版现在也是补票了。
스토리는 적어도 보게 만들어야하는데 난이도. 아니 난이도란 말도 아깝다. 그냥 체력 뻥튀기하고 ㅈ같은 패턴만 추가해서 게임을 못 깨게 만듬. "어? 이걸 깨셨네요? 그러면 이런 패턴의 적에게 도전보세요!" 하고 추가한게 아니라. "어? 이걸 깼다고? ㅋㅋㅋ 그럼 이것도 깰 수 있나 보자." 하고 유저랑 기싸움 하 듯 만든 패턴이 사람 기분을 더럽게 만든다. 개씨발새끼들아
WW
its cool but kinda confusing
THE BEST ROUGH-LIKE GAME I HAVE EVER PLAYED
te tira do sério mas é bom dms pode confiar
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $568.3K | 1.4K | 82% | $19.99 | |
| $621 | 5 | 40% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |