
Skillwood is a relaxing woodcutter simulator inspired by survival simulators and incremental games. Chop wood, mine stone, trade with NPCs, upgrade forests, unlock new trees or new areas and prestige to do even better next run.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English
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Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sevimli, rahatlatıcı, piksel grafikleriyle oldukça basit yapılı, hayatta kalma inşa - idler oyun. Çerezlik olarak denenebilir.
A fun way to spend a couple of hours. Chop, chop, smash, smash, upgrade, upgrade. Rinse and repeat. The game has potential to suck you in for many hours, depending on how hardcore you are. If there were more achievements, I would spend hours and hours playing it myself. If you like the whole gather and upgrade thing, and particularly if you also enjoy incremental games, this one is a fun time. It's FREE, and you can 100% the achievements within a couple of hours.
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Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I could listen to the music forever while studying. But the gameplay itself just isn't for me - I don't see myself going through the same motions of chopping different trees for hours on end, running back and forth between the same maps to upgrade stuff, and then chopping more trees. When each tree has an HP bar that you can only optimally bring down through the same sliding bar (there's not even a bigger green bar for the starter vs. higher-grade trees) holding down the mouse button gets old fast. As somebody who already does a lot of typing and clicking all day every day, this isn't really my idea of fun especially when there's no variation.
2 hours of fun. but repetitive after that, or even before that.
I don't know, this game is a toss-up for me. For the price of Free, it's not bad, really - but I guess I don't see the point? I played it for 5.6 hrs (according to my stats at the time of this review) and I've 100%'d the achievements (okay, no biggie, the achievements aren't the point anyway, right?) but it's literally just chop different woods, mine different stones, earn some "souls" to turn in and reset so you can do it all again.... I wish I didn't have to pick a "yes" or "no" for recommendation, because I guess I lean toward no - but not because it's a "bad" game, just because it's tedium for little-to-no point.
Nice art style, smooth controls, and a consistent progression system
A simple short premise that I was not suspecting much from but was surprised how much fun i was having.
Wonderful game perfect for calming the mind when things are loud. Just gathering and upgrading.
Frankly, this game is adorable even as-is. I'm looking forward to the 1.0 release, but it's got right amount of gameplay and progression to make it fun to play even when progression is maxed (a little more zen and less driven by the next upgrade, but still). It doesn't have a LOT of content, but it frankly doesn't need it. If you're the type who used to play solitaire or minesweeper to pass the time, this will be a fun little game to help you do the same.
A fun little game with a lot of potential to expand!
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $164.5K | 570 | 93% | $6.99 | |
| $108.4K | 334 | 74% | $10.99 | |
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