
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very realistic
It's jank as ♥♥♥♥, the AI sucks, There aren't very many missions, and fighting in the same 2 story brick shacks gets old. But, it's co-op and the gunplay is really good. Feels like one of those arcade cabinet shooters, which is a huge complement considering you get to hold an actual gun when playing those. I've had loads of fun playing the last 2 days, and if they ever get around to expanding the total number of players per mission, it could get even more intense. But as a word of caution, start small, find a single friend you can work good with, and then work your way up to a full fire team, then a full squad if and when that happens. Cuz it's alot easier to learn teamwork with 1 team mate than 3. If you don't know, you don't know that you don't know: So just trust me. You'll save yourself alot of frustration keeping it small. You'll know it's time to step up to a bigger team, when you and your buddy are able to carry a match just the two of you. If you join a pub, and you are the weakest link, you'll feel it. And if your team sucks, and you and your buddy aren't up to the task of helping the rookies, you'll feel it. Crawl before you walk. That's what makes this game great. There's been nothing else like it since Full Spectrum - Ten Hammers back in 2006. There are alot of combat sims, ones that are objectively better put together than this game: But none of them give you the mission support to actually focus on fire team level ops. Without that small team foundation, no mil-sim is ever truly a sim. It's in little things, like the wave spawn mechanic that keeps you all together and forces you to regroup in order to start a new wave. Stuff like that forces you to play the game properly, and curbs alot of bad behavior other milsims have to suffer. The spawn vehicles offer suppresive fire, giving you dynamic cover fire that you can occasionally moves with you. Something hard to come by in a PVP environment. The AI despite their terrible pathing, do respond realistically to gunfire, they just aren't animated very well. They'll remain upright when getting shot at, cuz they are robots who lack the animation set to react to gunfire. But they do take cover, flank, relocate when under suppressive fire, which means MGs are actually useful for once. It's not a combined arms game yet. You can't actually communicate with your support vehicles, and being only fire-team level, you don't get to call in support either. You can't direct the convoy, or call in mortars, or airstrikes. It's a very limited game, but it has alot of depth in the few places it focuses.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sigo pensando que no vale la pena por el precio actual, pero tiene potencial. La IA es tonta, tanto la de tus aliados como la de los enemigos, aunque por otro lado los mapas procedurales están buenos pero siempre es la misma misión así que no siento que sean tan rejugables, pero no te aburres tan rápido de ellos.
The game isn't perfect yet, it being in early access and all; however it's still pretty realistic and well done. The AI can be a bit janky and FPS do drop and spike, other than that it's pretty fun!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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