
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
feels like a documentary plays like butter 10/10.
nada ver com o trailer fotos etc , analises do youtube nada ver como o game , reembolso plis , comprem o operador e seja feliz
Honestly, good game, Immersive when you play it as intented, I really loved playing it and will keep playing it, there are still, a LOT of limitations, like changing the classes of your AI teammate (I understand that it's USMC and they are supposed to have defined class within fireteam, but those are classes we end up playing when we die, and the shotgun is just Bad, I would happily replace that breacher class with the Assistant Auto Rifleman with an M16 without sidearm but with 4 more mags or with the Ability to rearm players when out of Ammo like it was supposed to do in regular USMC Fireteams in 2004), I believe we COULD, also add more AI friendlies, it's supposed to be like, an huge battle, but there are only 4 guys with you with an AAV (and a tank in a mission, that was epic), and I feel that when you get the SGT rank you should lead a Squad and not a FIreteam anymore (Maybe make an option to make it Optional, but like, you decide how many men you want to play with) Anyway those are just things I would like to see, but seeing what the dev team said in the community and all that, it does seem like they intend to add more weapons and things like that in a (hopefully soon) major update. HOWEVER, I was sold this like it was a Ready or Not, for people that pass here, THIS is NOT like ready or not, it's much more "scenario" based with more cutscenes, especially when you don't play as intented, and it doesn't have all the same customizations, Weapon options or Gameplay, While ready or not is VERY Tactical, this is very much more GROUNDED and Gritty, you don't have any fancy gear to check doors and break in to neutralize people, here you kick doors open and CLEAN everything before you get hit first, it's also quite a punitive gameplay, when you get hit, you will lower your weapon automatically and you can't shoot back, you are meant to have quick reflexes or you will SUFFER, I think it's a good think personally as it's the reality of war, kill or be killed first. However, what I believe LACKS, are Concequences in GAMEPLAY, for exemple, you can kill your own Marines, when you do, nothing happen, you can literally kill 9 Marines total counting the two AAV that can reinforce you, and NOTHING literally happen, yet the moment you step outside the magical barriers, the game end after a few seconds but I understand this is a game and there are limitations. And Finally, There is CLEARLY a lack of Optimization (I drop to 10-20 FPS especially on mission with IED Vehicles, in the mission with the tank one just got stuck in a wall and my game REALLY didn't liked that), and I also don't understand how the medical system work.. when you are hit, you check yourself, and you can either be Wounded, Bleeding or None, if none, well you are ok, if bleeding you can seemingly heal yourself by holding F, but when wounded, you can't do ANYTHING and only your teammate can heal you, but when your teammate die and get wounded, you can't do anything but wait and die, it's really weird. If you are looking for a (kinda) Immersive war game, this is mostly it, but you won't get a Tactical game with much customization there are game limitation that really take you out of the moment, but outside of that and the optimization problem, it's a nice game to play.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
may victura win in court so this game can be great as promised
Will this game ever make it to consoles like READY or NOT have done??
I am actively serving in the Kansas National Guard right now after I'm done with my contract here I want to join the Marine Corps for all my ads for steps he was in Sadly didn't make it back home I do recommend this game I love what the developers did and I just wanted to see what my dad faced in EU was serving I appreciate everything you guys have done Thank you.
11/10 PTSD simulator game
这玩意儿从爆出反对新闻的时候就关注了。毕竟确实对米畜的全球战争挺感兴趣的。所以出了以后就火速买了。虽然一直咕咕咕到现在才打完。不过不影响这玩意儿非常失望。 首先是优化。优化一坨。蚌埠住了,真不理解这么点地方跟场景怎么做到那么吃配置的。体验烂麻了。打几下卡几下。汗流浃背了。绿绿老乡不可怕,可怕的是卡顿。 然后是难度。不是说AI啊什么的。你这个人数有问题吧。你自己不管是游戏里CG还是背景图还有引用的纪录片,哪有四个人来剿绿绿老乡的。你就给四个人也太油麦了。自己游戏开场那个纪录录像就有几秒是十多个人在布拉德利架住的情况下冲进屋子里的。你游戏里就灵活变成了四个人。剩下的人被史密斯专员拿去转换成钱粮了是吧。然后还有这个任务指示。要我去干碎迫击炮。半天找不到。蚌埠住了。你就不能弄个无线电提醒一下么?你任务过场也有侦查无人机报告了AQI总部。找得到🏴找不到迫击炮是吧。我寻思迫击炮不比挂起来的破布好找多了?迫击炮架在地上算了,还是楼顶,属于是侦查无人机舒适区。这些小细节就足以体现制作组水平。 弱智AI不说了。 有一说一,室外看室内实在是太黑了。亮度暗度这方面还是可以优化的。这游戏屋子外看屋子里跟个黑洞一样。现实里并不一定是这样的,因为光线存在折射,所以这方面完全可以再优化。 游戏目前非常不完善。完成度属于是能玩,但是内容少,而且细节很烂,游戏体验很烂。之前比刚出好。刚出的时候连bot都没,给我整乐了。希望这坨越来越好。
Love this game please update and add new missions.
pas facile mais bon jeu mort rapide
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