
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 962 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
bom
Needs work for sure on the Aim/ADS system but it's a great concept and cool game!
fun with friends but game needs more polish and more content since its in EA its fine but these devs need to pick up the pace.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14M | 16K | 98% | $29.99 | |
| $14M | 24.7K | 97% | $14.99 | |
| $14M | 25K | 74% | $29.99 | |
| $14.1M | 12.5K | 94% | $39.99 | |
| $14.2M | 86.3K | 71% | $10.49 | |
| $13.9M | 12K | 91% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116.1K | 304 | 69% | $9.90 | |
| $18.5K | 42 | 64% | $9.99 | |
| $28.4M | 25K | 84% | $29.99 | |
| $10.4M | 33.4K | 77% | $9.99 | |
| $264.3K | 871 | 50% | $9.99 | |
| $413.8K | 930 | 96% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 964 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pensé que sería igual o similar al Gameplay o siquiera a los gráficos. Peeeero... Tristemente el Gameplay no me pareció el mejor. Sé que es Early Access, pero no cumplió mis espectativas...
screwby
Boa ambientação, boa imersão, ótimo áudio, boa história, boa jogabilidade. O jogo ainda precisa implementar algumas coisas, por exemplo a capacidade de pegar equipamento do chão (ou de um amigo/inimigo abatido), poder jogar o modo campanha em coop com amigos, personalização de armas, entre outros que deixaria o jogo mais legal. Mas como está, já vale a compra e o tempo jogado!
An accurate account of what happened with realistic features all around. In my opinion this game brings so many realism factors of urban combat during that time frame and what the Marines went through...........
I recommend this game, but it still has a few problems that need to be addressed. 1. Optimization problems: Performance still needs to be improved. 2. Poor AI: I experienced a lot of friendly fire (both KIA and WIA) because AI teammates kept entering my firing zone. They would also enter buildings from different directions and approach my position side-by-side with enemies without even shooting. 3. Great core concept: I love the idea of the game and I am happy with my purchase, but we need customization options. Players should have the freedom to choose their gear. Since the real conflict didn't just involve the Marines, it would be great to see other units included with unique weapons and equipment.
Very, very disappointed. I expected graphics and gameplay on a simmilar level like Ready Or Not but did not get it at all. I know this game is still in development but having a major bugs like constant sluttering, getting stuck inside the walls and not killing enemies while giving headshots is serious in my opinion. This game needs major redesign - graphics, aiming, not getting stuck in the walls, etc. It is a good idea to be deployed in the middle of Iraq war and the background containing videos and real stories of the soldiers is more than good but until the game and is played like games from at least year 2020 i am not into it. -- 5/10
can't find WMD please fix
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.