
Six Days in Fallujah is an intensely realistic first-person tactical shooter based on true stories from one of this century’s toughest urban battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Aug 22 → 3.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Six Days in Fallujah is a first-person tactical shooter that drops you into real-world missions that require real-life tactics to overcome. Play solo with an AI fireteam, mix AI with humans, or play all-human co-op online.
Crafted with help from dozens of Marines and Soldiers who fought in one of the world’s most harrowing modern battles, this is urban combat as it’s really fought.
Born to defend, built for victory. Your AI fireteam automatically protects you with authentic Marine tactics, but they’ll need your leadership in tricky situations. Order your team to suppress enemies, breach fortifications, hold positions, secure targets, and much more.
Stay tight! Teamwork is essential. AI enemies will stalk, flank, and ambush you, sneak through tunnels, lure you into traps, and use the same tactics against you that made the Second Battle of Fallujah among the bloodiest in half a century.
Play with friends, matchmake online, or play with a mix of humans and AI teammates.
Scarier than fiction, these true stories take you inside the dawn of ISIS through recreated actual events, real battle footage, and eyewitness interviews.
Six Days in Fallujah now includes its first two story missions, one new procedural mission, plus seven updated procedural missions – with all the procedural missions playable solo or with mixes of human and AI teammates.
Marines never knew what was waiting behind the next door – so neither can you. Every time you start a mission, entire buildings will change shape inside and out, enemies will take up new positions, and unique threats will emerge. You'll never know what to expect -- just like actual combat.
There are no front lines or guard rails in Six Days. Enemies will stalk, flank, ambush, and attempt to lure you into traps anywhere on the battlefield. Attack them from any direction, indoors or outdoors. Climb up to rooftops, through windows, and across planks. The choices are yours. And so are the consequences.

In 2004, Al Qaeda seized control of the city of Fallujah in Iraq, using it as a base to brutalize its residents and launch terror attacks across the region. After six long months, Iraq's prime minister ordered all civilians to vacate the city, so Iraqi, American, and British forces could retake Fallujah together. In just six days, the Second Battle of Fallujah became one of the bloodiest battles the world had seen in half a century.

Six Days currently offers 2 Story missions, plus 8 Procedural missions that are set in urban maps that are generated procedurally each time the game is played.
We plan to release 12 more missions, plus a variety of new features, by the time the game is in Full Release. This content will be free for Early Access owners, with the price likely increasing in the future for new purchasers after more content is added.
We’re currently targeting late 2026 for Full Release.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I won't waste time with a drawn out take so here's the short & not-so-sweet. Several mid-battle crashes, poor AI (friendly & Hostile); Friendlies will stack ontop/inside of you mid firefight & enemies spawn in piles and right next to you at times, Extremely small AOs though would be excused if this actually was what this was supposed to be. I fell for the hype when it released and finally found out that's all there was to it. Stay far far away.
can be the best milsims out there, but it crashing after the tutorial on the steam deck
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Korean, Simplified Chinese, Spanish - Latin America, Italian, Spanish - Spain, Portuguese - Brazil, Portuguese - Portugal, Turkish
Hours played at review time, across 960 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Que dire? on sent une inspiration de brother in arms dans le système d'ordre. Celui-ci à donc les défauts de ses qualités, à savoir sa simplicité et rapidité, contre un nombre d'ordre très limités et l'impossibilité de donner des secteurs de tir à ses fantassins. Ne vous attendez pas à du ready or not dans le nombre d'ordre. D'ailleurs vous ne pourrez donner des ordres qu'à 2 soldats, le 3e vous suit comme votre ombre. Vous êtes donc un caporal chef d'une fire team. Ou est votre sergent, et les autres soldats de l'escouade? ça pourrait être sympa de se sentir plus "entouré" et agissant au sein d'une vaste opération et pas comme 4 guguss paumés au milieu d'une ville. Niveau gameplay, le son est vraiment percutant, on s'y croirait. Ca crie, les tirs raisonnent, c'est efficace. Les armes sont punchy et notre personnage n'est pas un laser. De loin, ce n'est pas parce que vous visez un petit bout de tête que vous allez le toucher. C'est une très bonne idée car ça renforce l'immersion. Il faudrait que les balles traversent plus les matériaux en revanche. Le contenu est franchement limité. Pas de personnalisation, pas de lunettes de vision nocturne, et surtout pas beaucoup de missions. Le mix entre missions procédurales et missions scénarisées est un vrai bon point que j'espère voir s'étoffer avec le temps. En revanche le jeu a l'air très lent à développer. Sorti normalement prévu fin 2025, et nous en sommes qu'à la version 0.5.... Petit point sur L'IA. Celle des alliés est globalement bonne, mis à part quelques problèmes de pathfinding. Les ennemis en revanche... Là, l'immersion en prend un coup. Ils sont bêtes, leur déplacements ne sont pas naturels, et leur décisions sont très "jeu vidéo". C'est un point majeur à développer. Il faut des ennemis fourbes, c'est une guérilla. Il faut des embuscades, des conversations entre les ennemis, des déplacements cohérents. En l'état je déconseillerais plutôt le jeu compte tenu de son manque de contenu, mais clairement les bases sont solides.
its just not at all what it says it is and the game is just bad!!
The developers haven't touched this game in ages. There is great potential and it's a great game and all, but it's been left untouched by the developers with no updates nor fixes within the last year or so.
Why is this not 10$ yet? Yall think i'm gonna buy this again for my friend for 20 - 30$? You thought wrong
I came into this hoping for something closer to a playable documentary a grounded look at the Iraq War with real interviews, real accounts, and actual combat footage woven into the missions. For a moment, it felt like it might get there. Those segments had more weight than most modern military shooters ever try for. But the devs went silent. No new content for over six months, no continuation of the documentary pieces, no deeper dive into the real events. All that potential to explore more of the GWOT, more of the history, more of the human side it just stopped. What’s here is interesting and sometimes powerful, but it feels like the first chapter of a much bigger project that never arrived. I wanted more, and the silence makes it hard to believe it’s coming.
Why is it so hard to find a CO-OP campaign? WDYM the campaign is strictly solo experience???
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They should have just called this game 6 Days of Waiting for the Game to Load... Takes several minutes for a campaign mission to load and that's all there is to it... Screw it, I'll just wait for it to come out on PS5... At least there will be something to play on that thing...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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