
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Most likely between $893.9K and $2.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Prices
Each copy's latest price in every market we collect, cheapest first. Dollar figures are converted at the exchange rate on the day of that price. A store may not sell to you from another country.
| Store | Market | Local price | In USD | Price date |
|---|---|---|---|---|
| Steam | Ukraine | UAH 129.00 | ≈ $2.88−68% | |
| Steam | Russia | RUB 299.00 | ≈ $3.45−62% | |
| Steam |
| Türkiye |
| $3.99 |
| ≈ $3.99−56% |
| Steam | Brazil | R$24.99 | ≈ $4.89−46% |
| Steam | China | CN¥34.00 | ≈ $5.07−44% |
−% is against $8.99 on this store in the United States.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best KR #98, worst JP #100 · 2 markets collected
Every market we collect.