
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game was over too quick, it was fun!
great game 100% dat crap booyhh shadam shibby sheesh kabluey kaboom kabam shibbyyyyyyyyyyyyyyy
Ну такто неплоховое, стандартни тавер дефенс, прошёл и всё на этом
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 5.1K | 92% | $14.99 | |
| $1.5M | 1.4K | 82% | $24.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 2.7K | 91% | $24.99 | |
| $1.5M | 5.6K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 167 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 96 | 85% | $4.99 |
Latest in each market: best AU #73, worst JP #100 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun for what it is, took about ~8hrs to 100% it. YMMV on whether or not that's worth the asking price, or wait for a sale. I do wish there was more replayability though. Once you're done, you're done. Others in-genre (Rogue Tower, Tower Dominion, etc.) are infinitely replayable and not that much more.
"Heroes of Armageddon! You have withstood the evil savagery of the Orks, and they have nothing left for you to fear. So raise high the black banners of vengeance -- now it is our time." It's time to make Yarrick proud!
mmmmh murder
Very interesting game. Throughly enjoyed my time with it. Not your usually post-Nodebuster incremental game. There's a decent amount of strategy that comes from finding choke points and building placements unlike other incremental games that boil down to "click thing, but faster." This is one of those games that I wish had more content or more challenges. Not because what's here is not enough, far from it. Every map is designed similarly in a way to fashion the incremental aspect, but this is one of those games where I can see a version of it not bound by common fads. If this game leaned into the map design more, where each tower for each map has a clear advantage, I think this truly would have made for something special. As it is now though: this is an incremental game first and a tower defense game second. I'll be interested in what the studio puts out next and hope that they focus on their strengths from this game: map design and tower defense. They clearly have talent for this genre, but unfortunately are bound by the whims of the public to make something more palatable and have had to introduce "incremental" aspects to their game that ebb more than flow.
не надто цікава типова Tower Defense. Добре поки недорога. Майже не вимагає використання мозку.
This is just great. Plain old fun with a touch of fluid dynamics. I'd like for more varied strategies but it's fun and thats really all that matters.
great game! it has hard levels that made me a little hard
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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