
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
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Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1809 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Velmi dobrá a zábavná hra, moc sem si ji užil, jen je škoda že je tak krátká
Fun and simple little Tower Defense. Not very long in terms of content available.
After 12 hours I can say I had fun with it. Had some issues with the game crashing but for what it's worth it's a fun lil tower defense game that takes a lil bit of brain process to get through. although content here is sparce. Once you clear all the stages and get all the upgrades there's virtually nothing here that'll make you come back to it. Just one of those run and done games that'll collect dust in your library until devs add something new.
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Latest in each market: best AU #73, worst JP #100 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun but limited INCREMENTAL Tower Defense. Very simple, not complicated. I definitely played the first 3-4 hours in one sitting without realizing how quickly time flew by. You will lose each map a lot (most of them, at least) as you gain more money to upgrade your towers. This is not a game where you upgrade each tower, you only upgrade them per type in the upgrade tree, and then all towers of a type are identical. Towers are moderately interesting, a few really fun options and some nice synergies. Laser & Slow Grenade combo is a lot of fun, as is Flamethrower & Mortar combo. You will finish the game around 10 hours or less, and around that same time you will also fully upgrade every tower. Don't waste time or energy on achievements until you've finished the game, they're all trivially easy at that point. There are some minor playstyle changes I'd like to see (bullets being inaccurate rather than each tower swaying to spray back and forth like a sprinkler, flamethrower allowing either distance or width rather than swaying, etc), or esoteric changes (linking 2 tesla towers causes them to arc, reducing the total AOE but allowing focused damage, slow grenades igniting if they pass through a flamethrower, mortar and slow grenade combining to create a very large slow field, etc), but overall a simple but fun game. I wish the way certain towers acted was more clear. Slow grenade and mortar are just circular AOEs, but they actually shoot projectiles into that circle. This is fine with mortar, but with the slow grenade the projectiles then ROLL and can bounce off terrain, meaning where the slow effect actually lands is very different from the AOE indicator. I also wish the preview of each towers' projectile spread would change dynamically, such that terrain that interferes would be more visible (a tiny outcropping can completely ruin your firing arc), laser towers show bounce, etc. If cheap mobile phone billiards games can model bounces, so can this game. I wish there was an endless mode on a simple/easy map where you can continue to play. Once you finish 6.2, the game is over, and there's absolutely no point in continuing. You can start a new save, but otherwise you're done. I am not a big fan of the "abilities" and in most Tower Defense games I rarely use them. This game is no different. I'm sure if I enjoyed that playstyle more I would enjoy these options, but personally I barely unlocked anything except upgrades to the basic mouse-targeted missiles you have from the beginning.
Schönes kleines Puzzle-Spiel. Klare Empfehlung für Zwischendurch.
good
Enemies will clip through walls when nuked, and the last couple of levels have to be replayed dozens of times to be able to acquire enough money to max upgrades... The beginning is actually fun but at the end, it drags. Adding side missions or some bonus deals or whatever to help the player not plateau would be good. It's so boring to replay levels just to squeeze money.
Das Spielprinzip macht spaß, allerdings fehlt es aktuell noch ordentlich an Inhalt (Maps oder Trürme) und ein Workshop muss kommen.
아니 맵을 좀;; 6레벨부터 너무 악질아닌가싶은데 그래도 킬존이나 좀 만들어줘요 시원하게
just great
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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