
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
완전 무장 업적 생각보다 좀 빡쌔게 깻네여 빨간 박스로 스킬 찍는거 마지막에 잘 선택해야할듯
We used to get this type of content free on flash. $9 feels steep for how much content was in this game. If a lot more content is released for current holders down the road, sure. But until then, maybe $2 max
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.8K | 57% | $39.99 | |
| $1.5M | 2.3K | 95% | $17.99 | |
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 3K | 89% | $11.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 5.6K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $34.5K | 117 | 71% | $6.99 | |
| $30.1K | 142 | 77% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
게임이 재미는 있습니다. 다만 배속이 없어 답답합니다. 그런 답답함이 빠르게 게임을 그만두는 원인이 된다고 생각합니다. 환불때문에 배속을 넣기 애매하다고 생각하신거 같기도 한데 어느정도 스테이지를 풀고나서 2배속 3배속을 풀었다면 더욱 좋은 게임이 되었을거 같습니다.
잠깐 킬링타임용으로 좋음
Simplemente T-O-P!!!!
great TD but a little short, looking forward to more maps or the ability to create/edit maps.
Generic tower defense, generic leveling system, and a lot of mindless gameplay loops.
Absolute disappointment after demo. This price for this amount of content is not justified. Its a 4-5€ game. Content added after demo is minimal
Too short altough its fun. I thought there will be more creative content but its just more of the same at the end of the game. idk
Good game but for over £8 it shouldn't be so quick to complete :(
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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