
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mowing down thousands of orcs with fire, lightning, airplanes, and nukes... the fantasy is alive and well with Sir, We Have An Orc Problem. A really excellent incremental game, with a tower defense theme. This game follows the incremental tropes before tower defense, so be prepared to "grind" on a few levels. A lot of the blockers are DPS checks, especially when moving from up a level. The game plays differently than the demo, and that's a really good thing. The balance is better, the incremental skill tree is well balanced and offers a lot of player choice on which towers to focus enhancing/skilling up. Congrats to the devs on their success with this release- I look forward to the future updates (*cough* Workshop mode) and their future titles!
The grind is bad but the game is fun I just left a script on that replayed a single level all day to skip the grind Needs more levels
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.8K | 57% | $39.99 | |
| $1.5M | 2.3K | 95% | $17.99 | |
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 3K | 89% | $11.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 5.6K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $34.5K | 117 | 71% | $6.99 | |
| $30.1K | 142 | 77% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is alarmingly short, but was a big enough piece to chew on satisfyingly. It is essentially a rushing liquid stopping tower defence game. Slap a map editor in this bad-boy and the potential is endless. More weapons too.. keep an eyeball on this TD fans.
no
great game wish it had more levels
とっても楽しかった。 良かった点 ・武器の個性を生かせる地形が用意されている ・スキルツリー式で強くなるのが楽しい 直してほしい点 ・レーザーの反射を表示してほしい
PAID 9 DOLLARS FOR 6 HOURS, NOT BAD, CUSTOM MAPS/SETTINGS WOULD MAKE THIS A 9/10...UNTIL THEN 7.5/10
esta bueno, es un tower defence incremental y tiene una parte de puzzle si queres sacar todos los logros. logra muchisimo con muy poco
Sir, problem is gone, please make more :D
Generic tower defense, generic leveling system, and a lot of mindless gameplay loops.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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