
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really short not really worth it.
Short but nice
Игра хорошая, залипательная, но относительно легкая. В ней нет сложности в расстановке башен или глубокой синергии, проблема в том что чтобы пройти дальше тебе жизненно необходимо качать уровень. Из за этого геймплей расстягивается с фармом валюты. Но в этом ничего нет плохого, игра замечательная. Ждём будущие обновления.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 1.8K | 57% | $39.99 | |
| $1.5M | 2.3K | 95% | $17.99 | |
| $1.5M | 1.3K | 86% | $29.99 | |
| $1.5M | 3K | 89% | $11.99 | |
| $1.5M | 2.1K | 83% | $19.99 | |
| $1.5M | 5.6K | 76% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $34.5K | 117 | 71% | $6.99 | |
| $30.1K | 142 | 77% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
풍월량 하는거 보니까 재밋어서 하는데요 재밋네요 가격대비 즐길거리 풍부해보입니다
Game is not easy to rate, but for me it is not good enough, even so I went vor 100%. the main problem for me is, that there is not enough game. there are 12 maps in total, and for me it seems the map editor is only: path/Tower area; spawn areas; number of enemies; escape area. The dificulty jump betwene levels is also steep, and failing a lebel gets lot less resources than clearing the level before, so for me it feels like afk runing a wonn level 20 times, upgreading, clearing the next repeat. there is also no butten to replace all towers or all of a type, so changing your layout is anoying. you have to remove each tower manualy. The game definetly has potential, but it needs MORE!
It's okay but not quite worth the asking price imo, weapons and upgrades feel pretty good but there aren't many levels and the level design is not very good in general.
Mowing down thousands of orcs with fire, lightning, airplanes, and nukes... the fantasy is alive and well with Sir, We Have An Orc Problem. A really excellent incremental game, with a tower defense theme. This game follows the incremental tropes before tower defense, so be prepared to "grind" on a few levels. A lot of the blockers are DPS checks, especially when moving from up a level. The game plays differently than the demo, and that's a really good thing. The balance is better, the incremental skill tree is well balanced and offers a lot of player choice on which towers to focus enhancing/skilling up. Congrats to the devs on their success with this release- I look forward to the future updates (*cough* Workshop mode) and their future titles!
Needs a community level designer.
Fun game, difficult, but not complicated. I almost refunded because the game comes at you hard and fast, but after you few runs, you learn what the game expects of you. It's a stripped down tower defense, no resource management, no bases, no building. Just place your guns, kill as many orcs as you can, upgrade, rinse/repeat. Sounds basic, but it's fun. This game reminds me of "Vampire Survivors" with added strategy and no RNG, so take that for what it's worth. 7/10
Absolute disappointment after demo. This price for this amount of content is not justified. Its a 4-5€ game. Content added after demo is minimal
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Active players
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Players by region
Where this game's players are, estimated from review languages.
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