
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1727 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The base concept is great but there's not enough levels. The balance is a bit off and it feels too linear.
Demo was more fun than the actual game, add more content to make the $10 worth it. Also nerfing the cool abilities from the demo just pmo. Unfortunate since I was looking forward to it; not refunding in hopes it'll get better with updates.
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Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
its fun, but not worth $10, get it on sale for 6 or less if you can, its about 8 hours total
very expensive for what it is. It is a pretty basic tower defense game. There is almost no content.
So, I finished this game in apparently 14 hrs of playtime, and that's being generous when you consider afk time. Of those ~14 hrs, I'd say that ~7 were really satisfying, and ~7 were just redoing levels to get currency for upgrades without making any changes or thinking particularly hard. At the end of the day, it seems like the developer had one good idea and then speed-runned developing the actual game. Several of the maps stand out as being particularly lazy, but the final map in particular is just... well, it's not fun or cool in any way.
1) Early game - AMAZING! Mid game - Great. Late game - annoying... 2) The gameplay goes from addicting to "repeat last map until you get upgrades to stand a chance in the current map" 3) The game's optimization is fantastic, even my potato ran it flawlessly. That being said, I can't recommend this game simply because the last few levels are just a slog of (2)), then trial and error.
I found the demo more fun than the actual game, which was very disappointing. I didn't like how they changed the support abilities to use charges instead of cooldowns, it made playing the levels way less engaging. What really drags the experience down is the late game. The levels feature a lot of orcs with a lot of health and it just takes forever to kill them all. And you will need to sit there and kill them all a lot, on the same level, over and over again, without changing your tower layout because you have to grind for the upgrades. It felt like half my playtime as on the last 3 levels. Just start game, click mouse to start shooting missiles, wait 10 minutes, buy one upgrade, repeat. I was not having fun the 2nd half of this game.
非常好的游戏 防御塔的平衡很好(指,无论拿什么塔都能通关),玩起来很休闲,画面流畅(笔记本) 玩法的话大概就是分析敌人的流体力学动向然后哪漏堵哪 不过都流体力学了,不让玩家放点障碍物啥的有点扫兴
The only thing that could improve it is more levels and, ideally, a map editor. I've beaten every level without letting a single orc through at this amount of play time.
the demo was better
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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