
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1781 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
really short not really worth it.
Macht Spaß! Ist aber leider nach 4 Stunden durch, ein paar mehr LVL währen gut.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 72% | $5.99 | |
| $1.5M | 2.3K | 71% | $19.99 | |
| $1.5M | 1.1K | 81% | $27.99 | |
| $1.5M | 1.2K | 73% | $29.99 | |
| $1.5M | 4K | 97% | $19.99 | |
| $1.5M | 3.1K | 43% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Overall, it's fun. Bit pricy for the playtime (6.7 hr to 100% playing slow and sub-optimally). I'd love to see the devs keep up with this, even just more levels would make for fun new challenges of setups and ability use.
its good but too short not worth the money
나름 재밌는 타워디펜스 게임. 다 좋은데 좀 많이 짧다. 도전과제 다 깨고도 7시간을 못 채울 정도. 50% 이상 할인하면 사보는걸 추천.
재밌습니다. 우주하마님 영상 잠깐 보고 재밌어보여서 플레이했어요. 5시간 걸렸습니다. 도전과제는 안했습니다. 어려워보여서요 .. 타워가 조금 더 추가되고, 스테이지가 더 늘어났으면 하는 바람입니다.
Not super long, but still really fun. Not sure I'd call it an incremental, I've seen a lot of people categorize it that way. It's a roguelike tower builder, you're not scaling numbers to massive sizes, you're unlocking upgrades and making towers better. Took me ~6 hours to beat the levels and another ~2 hours to complete all the achievements.
A really quite fun short little game. Probably not worth $11 not on sale its definitely a decent buy. It took me just over 5 hours to 100% all achievements.
Simplemente T-O-P!!!!
Its alright, 8/10. Cool to see thousands of orcs to be flooding across the map at once, a fresh take on TDs is what ended up making this stand out. The orcs all bump into each other, spread out, and flow into slightly different paths, so your defenses constantly have to adapt instead of just dealing with neat little lanes. It took me around 8 hours to 100%, which felt like a good amount of content. There were a few levels that took a couple of attempts, but I never hit a point where progression felt grindy or frustrating. It also ran flawlessly the whole time, even with huge swarms covering the screen, which was a pleasant surprise. For a new release, it's a really solid game. If you enjoy tower defence games and want something that feels a bit different, I'd definitely recommend giving it a go.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.