
Sir, We Have an Orc Problem is an incremental-style tower defense game where you face an overwhelming number of orcs. Greet them with even more bullets, bombs and lasers!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Sir, We Have an Orc Problem is a short tower defense game with incremental-style meta-progression.
Defend your base against an overwhelming number of orcs. They're coming with tens of thousands of troops to overrun you. Greet them with even more bullets, bombs and lasers!
Use resources earned from every run, won or lost, to unlock and upgrade powerful turrets. Every upgrade brings you closer to defeating the horde.
Launch strafing runs, orbital lasers and even nukes to slaughter masses of orcs and survive critical situations.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 1781 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Here’s the problem; I really like this game. It’s fun, and it’s very simple. The problem? ITS ONLY LIKE 11 levels long. Politely, and I absolutely mean this with all due respect because I am not a game dev, the maps do not look very difficult to make and there should be like 100 maps available. Deadass you could make a great map using eight brush strokes on MS paint. PLEASE RELEASE MORE MAPS AND THIS WILL BE 10/10
디펜스류는 기본적으로 맵을 보고 킬존 형성해서 막는 재미로 하는거라 생각됨. 하지만 이겜은 스테이지가 진행될수록 킬존 형성하는데 애먹음. 맵이 엄청 커지며, 사방이 뻥 뚫린 상태로 적이 들어옴. 킬존이라는게 의미가 없을 정도로 전체적으로 막아 야함. 다른 디펜스도 어느 정도 순차적으로 딜을 누적 시켜서 막는 거긴한데. 기본적으로 킬존의 포인트가 2~3군데는 잇슴. 1차 킬존이 뚫리면 2차 3차 이런 식으로 막는게 디펜스 류의 재미인데. 이건 뭐... 몹 체력만 올려서 사방이 뚫린 상태로 막는걸로 난이도를 올린 게임이라. 스테이지가 진행될수록 디펜스의 막는재미가 반감됨. 하지만 디펜스의 기본 요건은 충분히 갖춘 게임임. 대규모 물량을 막는다. 이런류 게임을 좋아하는 사람이면 나쁘지 않을듯. 개인적으로 3-2 맵을 해보고 어이가 털렸고, 4-1맵을 찾아보고 어이가 없어서 삭제함.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 3.1K | 72% | $5.99 | |
| $1.5M | 2.3K | 71% | $19.99 | |
| $1.5M | 1.1K | 81% | $27.99 | |
| $1.5M | 1.2K | 73% | $29.99 | |
| $1.5M | 4K | 97% | $19.99 | |
| $1.5M | 3.1K | 43% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $34.5K | 122 | 72% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 | |
| $18.8K | 95 | 85% | $4.99 |
Latest in each market: best AU #73, worst KR #98 · 4 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese +1 more
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Well done, if a little short! Needs more content!
really short not really worth it.
NEEDS MORE LEVELS I FINISHED IT TO QUICK ITS TOO GOOD!!
Give me more upgrades and maps.
Macht Spaß! Ist aber leider nach 4 Stunden durch, ein paar mehr LVL währen gut.
Overall, it's fun. Bit pricy for the playtime (6.7 hr to 100% playing slow and sub-optimally). I'd love to see the devs keep up with this, even just more levels would make for fun new challenges of setups and ability use.
Unfortunately this is one of those times where the demo was better than the game. While the core concept is undeniably fun you are better off playing the demo here than the actual game. The changes they've made from the demo slow progression to new tools but don't add enough of those new tools to make the extra time (and the cost of the game) worth it. There's the kernel of something really good here but needed more play testing and/or more content to make it worth the price.
GREAT GAME, 5-10 hours of great gameplay
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.