
Command a space-faring empire in Sins of a Solar Empire: Rebellion, the new stand-alone expansion that combines 4X depth with real-time strategy gameplay.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 0.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game. Makes you think
tres bon jeux strategie
classic game friend and i used to play a lot when we where younger
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese, Simplified Chinese, French*, Italian*, German*, Polish, Russian*languages with full audio support
Hours played at review time, across 837 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like big boom and stuff
Great Game
Je l'aime ce jeu... quel plaisir à jouer et étendre son empire. Du vrai bac a sable, pas de scénario directement mais du lore. Bande son qui claque! Par contre attention avec les mods qui ajoutent encore +++ d'unités, à un moment donné le jeu va vraiment ralentir et devenir injouable ce qui est dommage car du coup il faut limiter les factions et la taille de la galaxie et pourtant j'ai un tres bon pc... soucis d opti malheureusement.
I don't think I have ever heard of, much less played, a multiplayer match in this product that did not desync. It doesn't tell you it desyncs, it'll happily march along as the players act out entirely different ♥♥♥♥♥♥♥ realities, but as sure as the setting sun it will desync. It's actually worse than Supreme Commander in this respect, another product I had the misfortune of playing extensive multiplayer matches in - without ever a single one reaching completion in a sensible fashion because the netcode is apparently just that bad. As someone who spent several years modding the project I can attest to the fact it is an utter travesty under the hood and just about everything that could have been done incorrectly was done incorrectly. Their internal tools, like the ConvertXSI utility, are also a disaster and lack any form of proper error handling whatsoever so it's no shock the actual game is a mess. That's before you get into the silly balancing concepts. If your game gets far enough to experience them before it turns into a slideshow from fighters, anyway. Interestingly, the particle effect system in SoaSE is significantly less advanced than that of Warcraft 3, and Blizzard isn't exactly reputable for having modern software in any fashion. On the plus side they didn't use AI for their 2d art like their later product because that avenue of laziness wasn't available to them yet. Shoutout to the good boys that helped my endeavors back in the day. Hopefully you moved on to something less soul destroying.
Very fun
I like the space strategy feel of the game, with economic as well as tactical considerations.
great game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $279.4M | 197.3K | 86% | $49.99 | |
| $2.6M | 9.6K | 81% | $9.99 | |
| $3.5M | 2.6K | 72% | $39.99 | |
| $655.9K | 1.1K | 87% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 15.6K | 82% | $29.99 | |
| $12.1M | 12.7K | 95% | $29.99 | |
| $12.1M | 32.6K | 96% | $19.99 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $12.2M | 21.3K | 92% | $19.99 | |
| $12M | 38.8K | 96% | $19.99 |