
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 8 → 9.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really the game boils down into who gets the snowball rolling first and keeps it. Every battle is a DPS check, that you can either beat by avoiding or having the bigger blob. The CPU opponent is ultimately boring and uninventive, CPU difficulty boils down into how long do you want you're balls crushed until you eventually out scale or get out scaled. It also never pools it units before moving them there will always be a trickling in of units after every big fight. I'm a sucker though and want to see what ironclad and the bois will make out of this game eventually. I'd recommend waiting till the games priced at 30$ and not buying the promised DLCs until they are delivered.
It takes time and patience to complete the tutorial and understand what's going on, but after all it's quite an interesting game.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #60, worst RU #96 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game, love the space battles and the graphics are a good improvement from sins 1, runs smooth at 100 fps most of the time. Can't really comment on the campaign as I haven't played it as of yet. However My first game was a 22hr, 120 planets with 2 enemies, loved it!! some cool ideas with how you upgrade your ship and i like the idea of unique power ups for your ships, cool idea. Also cool that there's still mod support, shame no Sacrifice of Angels as of yet :( By far the best mod ever made for this game. 9/10 Don't wana go to a 10 AS MY 22hr save of galactic domination now has loading errors due to an update... :(. But apart from that, AWESOME GAME!! D-Stig
The game is OK. I am not sure if it's full price OK but it's ok. I have a major problem in recognising the research trees. I really wish they would have used human drawn icons and not AI, it's something "off" about them. Is like they all look the same and I have a hard time visualy learning and diferentiating them.
I was a fan of the first game. I bought the premium pack of the second game. I could not find any new features in this new game. Also, I have been waiting for the campaign and other content updates, but receiving none until now. Feel disappointed.
Status code 500 not logged in, Multiplayer broken
9/10 OK! Let me first and foremost get this out of the way, THE AI SUCK in a goodish way i was testing ai and their difficulty it seemed to me that the level of ai did not matter for some reason idk if it was just my game or what but while i was playing i noticed the ai had 3x the amount of ships as me and even more planets, which is weird cause my play style is planet rush, id get to about 5 or 6 planets in the first 5 minutes or so but after about 10 minutes of gameplay i noticed the ai at my doorstep to many times, so i started spectating ai and mannnnnn, let me tell you idk if its in their programming or what but watching the ai ♥♥♥♥ out ships as fast as they do, while keeping enough stuff left over to try and out pace you in research is nuts. i will say it is a easy game but if cheating ai is not your bread and butter, the PvP aspect is pretty fun. the only issue is its a slow paced game and getting the same people to continue a run is kinda hard, and doing it with friends is even harder cause sometimes people don't have the time. IF it wasn't for the AI going Bootysnatcher3000 on my planets every 5 minutes when I'm destroying their planets income id have a fun time and it would be 10/10 but if i go a difficulty down its like I'm literally taking candy from a baby. Not two things I thought I'd say next to each other but hey its literally the scaling.
Fun RTS game
Reasonably decent sequel to a long running RTS. Lots of updates to keep things fresh'ish. My only original complaint (and it's a big one) is that the in-game NPC radio chatter is child'ish and ogre-like. It doesn't match the seriousness of the universe portrayed in the game trailer. The in-game radio chatter is so bad that I have been forced to turn the chatter volume way down. I'd absolutely turn it off, but I need it to know if my ships off screen are being attacked or construction on a structure is completed. If they could completely rework the chatter to reflect a more serious tone, I'd LOVE this game. But as it is, I can barely stand it. Secondly, the snowballing effect in this game is outright atrocious. Meh.
Better Version of Sins Rebellion in most Ways
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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