
Battle for galactic dominance in this real-time 4X strategy game with unrivaled scale! You’ll explore, expand, exploit, and exterminate through military force, diplomacy, trade, culture, influence, and other underhanded tactics.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 6.57/day in the week to Sep 8 → 9.57/day in the week after.
One market had a chart position on both sides of this cut. One sale in one country is an anecdote — read it next to the store-wide figures below.
About
Sins of a Solar Empire II is the sequel to the critically acclaimed space strategy game that seamlessly blends real-time battle tactics with the depth of 4X. As both emperor and battle commander you must lead one of six playable factions to victory against the threat of extinction!
There are no turns. There is no battle mode. There is no strategic mode. It's all one mode and it's all in real-time.
Instantly zoom in to control tactical engagements where every missile, turret, and ship is fully simulated and an important part of the battle. Instantly zoom back out to manage your empire where every asteroid, moon, and planet orbits its parent in a slowly evolving strategic landscape.
Sins of a Solar Empire II delivers sprawling empires, huge fleets, and completely new and exciting gameplay moments that can only be found in Sins II.
The Surprise: Build a secondary fleet on a rogue asteroid and launch a devastating surprise attack when its orbit brings it behind the enemy's back line.
The Body Block: Stall an enemy's home planet bombardment by using your massive titan to body block swarms of missiles attempting to knock out your starbase and its critical planetary shield.
The Screen: Advance a screen of point defense flak frigates to protect your fragile long-range cruisers by intercepting incoming bombers and missiles.
The Swarm: Maneuver your faster moving ships to pick apart unescorted larger ships. Their powerful but slow-moving turrets simply can't track your agile strike force.
The Influencer: Influence a hostile expansionist Minor Faction to secure your border while reserving enough Influence to win an auction for a powerful item to install on your best capital ship.
The Backstab: Protect yourself from a backstab by establishing a time locked alliance. But pay attention to the time - your “ally” may move his fleet to your doorstep just as the lock expires!
A Dynamic Galaxy: Planets orbit their stars in real-time causing the galaxy's structure to slowly change, creating new battle fronts and new opportunities. Players can view the state of the galaxy up to an hour in the future to prepare their strategies.
3 Unique Races: It's War Year 35 and the emergent TEC, alien Vasari, and deviant Advent have been forced to adapt and evolve to survive.
TEC: The inhabitants of this region of the galaxy, the TEC are humans who have joined together as the Trader Emergency Coalition to combat the alien Vasari empire. They rely heavily on trade to support their industrial base and augment resource income.
Vasari: Ten thousand years ago, the Vasari Empire once ruled over hundreds of planets and dozens of sentient species. Now on the run from an unknown enemy they use their mastery of phase space to conquer and acquire resources to continue their exodus.
Advent: A civilization of humans who were forcibly outcast by the Traders over a thousand years ago, the deviant Advent have returned with technologically amplified psionics and the power of the Unity - a devastating expression of their collective will.
Each race features unique starting conditions, gameplay mechanics, units, abilities, items, and technologies. Their game changing new Empire Systems add a whole new level of strategic capabilities:
TEC Trade: The new TEC trade system enables them to dynamically adapt their economy by adjusting the allocation of traded resources on demand.
Vasari Phase Resonance: Strategically placed structures collect Phase Resonance allowing the Vasari to customize their global phase mastery effects.
Advent Unity: Enables the Advent to harness the collective will of their population, unlocking the full potential of the Unity's global abilities.
6 Playable Factions: The parent races are further differentiated by unique sub-factions each with their own unique features and play styles that reflect their motivations and goals. For example, the TEC: Primacy is a xenophobic 'human first' empire focused on aggression and the Vasari: Exodus is willing to destroy planets to fuel their mobile empire.
Combat Simulation: A detailed combat simulation adds incredible depth to tactical gameplay. Turrets with their own pitch and tracking speeds make firing solutions important in battles. Fully simulated missiles can be blocked by ships or destroyed by point defense. New mechanics around shields, armor and hull points give greater depth to units and tactical decisions.
Empire Management: All planets and ships can now be easily analyzed, customized, and upgraded in one place without the tedium of finding and clicking through all units in your empire. The Intelligent Construction system will queue up the entire chain of prerequisites to fulfill any item, research, or unit build request.
Fleet Management: The new fleet system includes the ability to request specific reinforcements on the fly. Requested units are automatically queued from the optimal factory and rallied to the fleet. Combined with Intelligent Construction this allows you to focus on the important tactical decisions and big picture strategy.
Unit Customization: Planet surfaces can now be customized with special items that vary by race and planet type. Capital ships, titans and starbases can also be customized with race specific items to fill gaps in the fleet's composition or target specific strategies.
Minor Factions: Numerous minor factions now inhabit the galaxy offering trade, auctions for rare items, and with enough influence, access to their most powerful abilities. Will you befriend them or annihilate them to keep your enemies from turning them against you?
Diplomacy: New features include a new offer / counteroffer system, the ability to give or demand planets, and the game changing time locked cease-fires that prevent your 'ally' from backstabbing you until it expires - but keep on eye on the time!
Multicore 64-bit Engine: The Sins II engine can utilize all available cores and RAM to maximize performance, now and into the future. Dynamic lighting, physically based rendering, higher resolution textures and more create a beautiful tapestry.
10-Player Multiplayer Support: A cloud based online system supports both 'join codes' and lobbies to make it easier than ever to play with others. Games can now be rejoined in progress if a player drops or has to leave; humans can even take over for AI players if a friend joins late.
In-game Mod Support: Mod support has been integrated into the game, making it easy to discover, install, and share mods. Custom maps are automatically shared for multiplayer games, preventing the hassle of everyone downloading ahead of time.
Easy to Learn; Hard to Master: With an elegant and intuitive user interface Sins II is easy to pick up and play. However, mastering your chosen faction will take true skill.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1012 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
This game is an RTS (Real Time 4X Strategy) where you play between 3 different roles TEC the inhabitance of humans who joined as the Trader Emergency Coalition to defeat Alien Vasari Vasari back 10000 years ago Vasari empire once ruled over hundreds of planets and different species then they wanted to do something to continue their Exodus Advent a civilization of Unknown Humans which were outcasted by the TEC and done the greatest threats in the game they are 6 playable factions in TEC they are TEC Enclave and TEC Primacy both have different titan unit TEC Enclave had the TEC's loyalist Titan while TEC Primacy had TEC's rebel titan for Advent is Advent Wrath and Advent Reborn for both are different Titan units for Advent Wrath had Advent's Loyalist Titan while the Advent Reborn had Advent's Rebel Titan for Vasari had Vasari Exodus and Vasari Alliance but both had different Titan units the Vasari Exodus had Vasari's loyalist Titan while the Vasari Alliance had Vasari's Rebel Titan and that's it Good Game's ratings are very positive for English reviews while the reviews are positive. Bad Almost all art is AI generated Game's development used AI to help artwork and some more And that's it should it be.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #60, worst RU #96 · 10 markets collected
US · last 30 days
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Hungarian*languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To start the game is very well done. It fits the 4X tag correctly and is complex, so if you don't want to spend an hour or two learning how to play then this is not your game. Furthermore it is complex, but the core gameplay loop is well done so check there. Each game lasts around a few hours depending on the map, and let me tell you the map mechanics are well done. The fact star systems slowly rotate, opening up new ways to attack is a great gimmick. Another feature I will applaud is the factions are well balanced and capital ships bring somewhat of a rogue-like element to the game (you can level ships and give them certain abilities.) The game really does a great job of simulating massive sci-fi strategy but... My one quip with this otherwise great game is the massive framerate fall-off you get in the later game. Once you get hundreds of ships and have a galaxy spanning empire your CPU (understandably) begins to suffer. Hence optimization is my main problem with this game as it begins to stutter, lag and do other fun things (even on normal game settings.) Otherwise the strategy is there, the immersion is there, the aesthetic is there, the 4X and RTS vibes are there, if you want any one of these things and want to blast pesky humans using ascended god-cyborgs or good-old-fashioned mystery aliens then this is the game for you. Excellent Sci-fi strategy, would recommend.
Awaiting DLC "Harbinger"
Idk the UI is frustrating. Went back to playing the first one
Good RTS, and an even better mod platform. Each game in SoSE2 is simply a fun bunch of hours, trying to out-eco and out-smart the enemy. It is unfortunate that there is not really anything tying different sessions together. This game would benefit enormously from having some kind of Conquest style campaign. As it is, you essentially only play a skirmish match. And that does stop being interesting after a bit. Thankfully, this is where mods can come in and give you something fresh in the form of new factions, scenarios, etc. Still, I believe any RTS fan can get their money's worth from even just the base game and playing a bunch of skirmishes.
The Mod.io integration genuinely makes my blood boil. It all started with this game Re-Downloading all of my mods everytime I started the game up. This is fine if you have small mods, but it quickly becomes tedious if youre playing with total conversions. The issues have transcended since then: It will outright refuse to download certain mods sometimes, for seemingly no reason, but the game is CONVINCED it has downloaded the files and is installing them. When I then go onto mod.io itself to fetch the mod files for myself, seeing how broken the integration is, I notice that the versions from the website and the integration are mismatched! THIS IS A LITERAL DEATH SENTENCE FOR DEPENDENCIES, FOR WHICH THE MODS THEY RELY UPON WILL NOT RECOGNISE THE MISMATCHED VERSIONS YOU DOWNLOADED AND INSTALLED YOURSELF! So, im about to bite the bullet and do a fresh and clean reinstall hoping It will resolve these issues. Given that this is a 1:1 User experience imitation of using WINDOWS 95, Im going to give it a thumbs down. The Integration even lacks something as simple as hard-drive space detection and will happily destroy itself while trying to download more than the drive its downloading to can hold.
The game is indeed a continuation of the first one, with the core of the full experience in the last game, still fun, interesting and all But the profuse use of ai completely ruined most of the wonder of the art direction, when i look at portraits and the art all i see is ugly and flat ai slop, no longer a window in a cool world, can only suggest buyng this if you really like the prospect "more sins of a solar empire"
bad ui. too slow.
Great 4x strategy game
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.6M | 8.8K | 41% | $59.99 | |
| $4M | 13.6K | 79% | $13.99 | |
| $251.3K | 818 | 78% | $9.99 | |
| $147K | 531 | 68% | $9.99 | |
| $115.3K | 233 | 76% | $19.99 | |
| $50.8K | 165 | 32% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16M | 14.2K | 68% | $39.99 | |
| $15.9M | 18.7K | 80% | $24.99 | |
| $15.9M | 24.2K | 62% | $29.99 | |
| $16.1M | 25K | 96% | $19.99 | |
| $15.9M | 32.2K | 94% | $19.99 | |
| $16.1M | 21.2K | 83% | $59.99 |