
SimRail is new, advanced railway simulator. Master high-speed long-distance EMU, heavy freight hauls and suburban trains. Travel 500 km of geodetic-data based real routes. Become train dispatcher and control the traffic according to the schedule or cooperate with other players on multiplayer mode.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 14 → 6.43/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 5.5Kreviews | 85% | — | $8.6M |
| $34.99 | 174ratings | 68% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☐ Satisfyingly brutal ☑ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☐ Potato ☑ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls with revolvers ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Long grind ☐ You'll need a second life for grinding ---{ Story }--- ☑ No Story ☐ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☐ Average ☐ Long ☑ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- ☐ 0 ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☑ 6 ☐ 7 ☐ 8 ☐ 9 ☐ 10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Polish*, Czech, Simplified Chinese, Russian, Hungarian, Traditional Chinese, Ukrainian*languages with full audio support
| $34.99 |
| 170ratings |
| 52% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 922 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Evaluation négatives pour les raisons suivantes: -le rôle de dispatcheur n'est pas jouable en mode solo (rien n'indique cela dans la description du jeu) -Absolument pas optimisé. gestion de la mémoire catastrophique. performances faibles. -Pas de sauvegardes possibles alors que certains scénario durent 4h... -Certains scénarios buggés et impossibles à finir. -Sortie de DLC alors que je jeu principal n'est pas fini et buggé. -Beaucoup d'indications seulement en Polonais.
Puts Train Sim World to shame, full ETCS functionality on the ED250 is so awesome, and so is the multiplayer aspect.
Ogólnie rzeczbiorąc jest spoko ta gra tylko nie jest warta aż tylu pieniędzy gdzie są tylko 3 trasy jakby rozumiem dodaliby jeszcze jakieś miasta typu Poznań,Gdańsk,Wrocłam to jeszcze nawet byłaby warta tego no i jeszcze tu minus taki jest że za mała flota jest w tej grze powinni dodac np EU44 lub E160 do składów IC to jeżdziłoby się ciekawiej no i małe bagi są np na CMK jak się jedzie od strony Katowic w kierunku Warszawy to na wjeżdzie do Psar ETCS zaczyna wariować.Warto zająć się szczegółami niektórymi i pododawać nowe trasy oraz nowe pociągi tylko żeby dodać trasy bez DLC bo wtedy to już nawet nie opłacalne będzie bo kupować nowe trasy po 60/70 zł nie jest sztuką. Jak dla mnie 8/10.
Ancien conducteur de train à la SNCF, la meilleure simulation en réseau actuellement ! Faire juste l'effort de comprendre les systèmes ferroviaires Polonais ADC et AC, d'avoir les bases pour l'ERTMS. Je recommande vivement.
I used keybindings in other games that were bad, but the keybinding in this game is beyond comparison bad. Let's say you want to bind "Headlights On" to [H] and "Taillights On" to [CTRL]+[H]. If you then press [CTRL]+[H] it activates BOTH AT THE SAME TIME! Why did it let me bind a key combination in the first place when they are this useless!? Then I noticed, that there are no toggle bindings at all and I thought this game would be implemented smart enough, that you can bind both "On" and "Off" to the same key to achieve a toggle logic but the game just turns the bound part or feature on and then immediately off again when you press a key bound to both "On" and "Off". So this is really bad on its own, but then there is a whole new level of bad in combination with this: Moving afoot has the same keybinding group as driving the train. This means that you can NOT use for example [W], [A], [S], [D] to control your train. I understand, that you can control everything by mouse but I certainly cannot understand why one should want to control EVERYTHING by mouse. With all this, it's just not possible to setup a somewhat decent keyboard keybinding for just the basic controls. (At first I just wanted to be able to start a train and then drive it to the next station. That's it. No complicated stuff.) Without keyboard keybindings that would be at least somewhat intuitive, you are forced to use the mouse to control nearly everything, which is a whole thing on its own with 5 (or more? I don't care.) different camera angles and really tedious mouse movements to control buttons and levers "by hand". All this leads to for example: "Oh wait I need to break, okay then I need to look down and a little bit to the right move the lever back twice and now I can hold the lever, so the train slowely starts to brake." ... Why are controls for train simulators always this janky? This is the second train simulator I requested a refund for.
spoko
This is my 2nd train sim now, first one was derail valey, and it was a different difficulty and experience than Simrail, just enough overlap to make them both train sims, but not so much overlap that one replace the other. Now after 40+ hours I can safely say that this is an awesome game, awesome simulation, the fact that it has a multiplayer where you can both drive AND dispatch trains at multiple stations is just a ridiculously good experience, I am looking very much forward to getting my hands on the Steam Frame and playing the living crap out of this title.
Good game, you should play it if you like train simulation. It's better than TSW in many aspects, especially the atention to detail. Something that TSW does do better though is marking objectives, this game is quite a bit harder than TSW. However, it forgives you pretty much anyting other than derailment which is not easy to achieve. On the technical side however, this game kinda sucks. The optimisation is quite poor, lets be real this is no AAA and yet it runs like crap, the scenario reset button doesn't work, the scenario restarts but its broken. Also the weather, time and season selection sucks. Some scenarios are also seemingly broken. I once waited for about an hour on a red signal, started the scenario again by going to the main menu and waited for less than 5 minutes. This leads me to another point, no saving. Why is there no saving? Like sure, if I make a mistake i get to go again with just a penalty to my points, but how do yall expect me to do a 4 hour scenario in one sitting? Im not leaving my pc on overnight, and Im not letting the game eat my GPU and CPU away while i take a break to play something else. Over all, the technical aspect is very much not impressive, but the simulation and attention to detail is much better than TSW. If this game had as many trains, maps and scenarios as TSW does, i would pick this any day.
Grundlegend machts wirklich Spaß, vor allem Online. Die Mischung aus Stellwerken verschiedener Komplexität und der Möglichkeit die verschiedensten Zugfahrten durchzuführen ist erfrischend. Was meiner Meinung nach eine Plage ist, sind einige der Leute denen man zwangsläufig auf den Multiplayer-Servern begegnet. Wenn der Nachbar wirklich jedem Zug "eine gute Schicht" wünscht oder ein Zug sobald er auch nur den Hauch eines "Halt Erwarten"-Signals sieht und direkt "WARUM KEINE DURCHFAHRT!?!?!?!?" im Voice Chat schreit, ist es einfach nur nervtötend. Daran gewöhnt man sich, oder eben nicht. Da kann das Spiel nichts dafür, gehört aber der Vollständigkeit halber dazu...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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