
Build & Manage Your Airport. An International Hub or a Regional Masterpiece -- it's up to you. Buy more land to scale out, or escalators to scale up with MULTIPLE FLOORS. You're in full control in this modern business management tycoon!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 79% | — | $4M |
| $19.99 | 96ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basically a sim that builds upon previous seems with all their flaws and non-thinking errors that devs are famous for. They can be planned around and even overcome, but it gets to be a major annoyance when your people are pulling their pud till the last second before trying to accomplish something because the devs are too stupid to figure out that since all passengers are checked in early for a flight, you can collect and stage the baggage for it (in maybe a useful zone unlike some of the other unneeded and oversized ones.) I wanted so hard to give it a good score, but the idiodies piled upon idiocies in the early game before you really get up and going forces you to play like the devs, a scared little toddler... Your builders make overly memed union construction workers look productive and they sit around scraching their butts instead of unloading trucks into expansive storage and delivery zones halfway across the map for one guy to drop off one box and keep continuing that cycle. Only thing I really agree with is it takes time to actually place stuff making it something you got to plan for, but the standing around waiting for 90%+ of the workers gets annoying fast. Then there is the baggage debacle. They've gotten the automated system pretty well fixed with some stupidities such as calling the furthest baggage truck to unload them or waiting till the last minute to call them. But the manual system you're stuck with is basically "wait till the last minute and we'll make sure we screw up everything" because the devs don't bother to make sure that things are planned ahead like they would in a better game. If all the passengers are checked in before a flight arrives, pick up the friggen baggage. If a passenger is running late, I could understand. But no real reason for waiting around and usually ends up with unnecessary late takeoffs even if everything else is ready 80+ minutes before takeoff except the baggage... And I can keep listing the stupidities till I make a long post, but why bother as they're just going to keep releasing DLC's instead of fixes for known problems. Once you get past the first part, it pretty much gets boring as there is nothing else to do but tweak and that is basically worthless as you can only go so far before the stupidities come into play. 5 vehicles in a large hanger? Means you're going to be building extra BS and unneeded infrastructure. Body scans to get the best security rating, better build a ton as they're slower then heck and eat up security personnel like crazy making it cost prohibitive for even a decent size airport. Want to build a longer runway to get a certain plane? Good luck as it doesn't allow you to expand beyond the 3 listed and "50 more." Want to improve your ques? Don't bother as you're going to have an idiot passenger waiting there by the que pulling his pud till the flight is late, then he decidees he has to go to the restroom which has enough space but he was a complete moron and didn't make use of it. You can force takeoff, but of course it's got to be your fault...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Dutch*, Simplified Chinese*, Russian*, Czech*, Spanish - Spain**languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
标榜中文,但这么多年了连个菜单都没翻译全!实在是有点恶心,完全没玩下去的动力。
>>> I've played for a while and would recommend it if you want to simulate bottlenecks visually vs an economy downturn on maybe 3% of the screen. What do I mean? Normally in your tycoon, if something doesn't work you lose profits and it's not always apparent why the issue is happening at scale but there might be a reaction which might end your run. This game throws it in your face with dups zipping around enraged and clearly showing early game bottlenecks (ticketing, security, plane loading and baggage handling). However, if you have 90% approval rating then dezone security for a day or two that satisfaction will go down to maybe 60%. If you're not broke (and a loan can fix this), you can have it back up to 90% in 2-3 days. No lingering effects. This scales up quite well as you add more services. However, after a while the game devolves spectacularly into repetitive garbage.. Wait what, doesn't that describe almost every tycoon? Not really. The tech tree is finished very quickly and it is not immediately clear what you've gained by it. No discernible milestones just an easier way to scale. Game pacing often will put in a cutscene to show you what you really accomplished or why you should feel proud, this game doesn't do this. What's a really good example? Body scanners are supposedly better, but counter intuitively they suck and basic metal detectors and remote baggage scanners take their place. You only need to use the body scanners for dedicated terminals where the airline demands it. Perhaps consider airline services progression. At a certain point you need to give offices to 10 airline executives which likely requires you to add another floor (or sublevel) to accommodate it which costs a pretty penny. So you do this nonsense, and then what is the reward... EAN (or overnight flights) which is frankly underwhelming as you're already filling up 3 other time segments. While the payments for these flights are slightly higher and the offices fairly easy to accommodate once your airport is done was it worth it? Baggage claim is a fantastic example. 6-8 gates can be supported by 2 carousels which may piss off some dups as they leave the airport. However, player satisfaction isn't really impacted enough and to balance their frustration/hunger you just give them kiosks and vending machines and they go nuts throwing money at you. The ratio isn't necessarily wrong, once you have boosters on your hubs those will hold up quite a bit. Rails and higher bus frequency will also allow higher throughput so maybe invest in this.... OR just create a super annoying corridor maze (picture a hedge garden maze) to keep the boarding zone and pickup areas uncongested. Should you buy the game, maybe but the game is abandoned afaik and realistically would require an overhaul of pretty much all mechanics (such as the fact that you can put a runway directly facing your 3-4 story airport with perhaps a hangar directly in front of that and guess what... the planes can still take off and never crash horribly. This is probably true IRL depending on runway length but just lol at the fact that you can get away with it. Random events somewhat breaks the monotony up, but meh it's very easy to compensate. Maybe it's just because I've played a lot simulators that I can nitpick this much about it, but I think once you play the game for like 15 hours, you've more or less seen everything. 30-70 hours for a massive airline, etc. but once money is no longer a concern and given that there really isn't much of a quest progression pretty much all dread you may have had early game is gone. Many games suffer from this and it would have been great if there had been more attention to detail and expansion of the game play via DLCs or overhaul mods. So to close, buy it if you want a management sim with not a lot of depth where you can force your passengers to relive the dread you once experienced at an airport, and definitely don't buy full price abandonware. This is irrespective of when the game released vs now. Balance patches and bug fixes are not hard to do and don't require months of a developers time unless the game is fundamentally broken and even then you can apply a correction pro-grammatically which masks the issue and makes players happy till you eliminate the bug and can remove oneline nonsense like this. ... while(dup.routing) { if(dup.positiontype === 'dismantle') { recalc_route(dup); } } <--- passengers getting stuck on dismantling wall segments maybe?
OK. This game has major potential but the devs are just doing nothing to make it better really. I had to take out a in game bank loan for another road just to find out that no matter what direction the arrows are it doesnt matter and I dont need 2 roads. I tried learning how to use the baggage system but its just way to confusing and the tutorial isnt that great either for it. I will change this to a recommend if they make these thing easier to understand as I have no Idea how these things work
Leider wird das Game gar nicht mehr supported. keine Updates obwohl das Game viel Baustellen hat. Auch hier gilt, macht man damit keinen Umsatz wird es zu den Akten gelegt. Die Versprechen Seitens der Entwickler alle egal! der Kunde wird es schon bald wieder vergessen.
Keep coming back to this lovely game!
Slow and Laggy, Even if you have the best computer if you build a hoppin airport the game can not keep up. It's like Factorio where the developers did not have the for sight to think to make the game capable of managing everything everyone wants to do. It uses less than 25 percent of my system capabilities yet is so sluggish. They need to make it to where it can use more memory and processing power and KEEP UP. This game plays and feels like it was developed by someone who had no idea what they were doing and had never made a game before.
nice game with beer in hand. nice potencial but the game is half done. expected more updates, more object, bigger variation. but its worth of meney
amazing game would defo recomend you to check this out, couple of slight issues with the workers but other than that great game
Well designed game with good progression and an easy learning curve. If you like sim management games this is fairly simplistic but as an airport sim it is full of detail and will provide hours of entertainment.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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