
Build & Manage Your Airport. An International Hub or a Regional Masterpiece -- it's up to you. Buy more land to scale out, or escalators to scale up with MULTIPLE FLOORS. You're in full control in this modern business management tycoon!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.1Kreviews | 79% | — | $4M |
| $19.99 | 96ratings | 54% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yup
its ok now
peak
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 8.1K | 89% | $29.99 | |
| $4M | 8.2K | 93% | $19.99 | |
| $4M | 4.5K | 89% | $24.99 | |
| $4M | 14K | 88% | $9.99 | |
| $4M | 8.2K | 95% | $14.99 | |
| $4M | 10.8K | 89% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $114.5K | 329 | 71% | $11.99 | |
| $71.6K | 98 | 63% | $19.99 | |
| $10.8K | 53 | 60% | $5.99 | |
| $63.3M | 73.9K | 89% | $29.99 | |
| $777.8K | 1.4K | 89% | $8.99 | |
| $282.9K | 568 | 82% | $14.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Dutch*, Simplified Chinese*, Russian*, Czech*, Spanish - Spain**languages with full audio support
Hours played at review time, across 813 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
IT IS SO FUN I'VE BEEN PLAYING IT EVERY WEEKEND SINCE I GOT IT
Really good, no discussion.
Quality design simulator with some bugs, which I don't find to be a huge issue like many reviewers. I tend to utilize exclusively imported airlines, which massively increases the passenger volume and is a greater challenge. Campaign mode is enjoyable, but as many reviewers have stated your workers are some of the dumbest AI on the planet. No, installing that table is not of higher priority than the baggage claim. If you're going to play without infinite funds, you need to be getting into the petroleum game if you want to have any hope of expanding your airport in less than 40 hours of play. Take loans to buy fuel, sell it in excess of your interest rate, pay off loans, rinse & repeat to achieve a superior interest rate and larger loan size. If you're just looking to design something functional and effective in sandbox mode, it's great fun to push your design to it's upper limit. Believe my best airport so far does around 23,000 passengers per day. Once again, workshop add-ons are your friend here, with automated desk agents and ID scanners taking up less space and processing passengers more efficiently, in addition to other helpful creature comforts. Only genuine complaint in the meat of the game is that escalators and stairs are like moving passengers through gelatin. They're already slow sprites in general, but 15 in-game minutes to go up one flight of stairs is a bit much.
Fun game but you must learn how to play it first.
Genial
Eigentlich hat @Dead-Echo in seiner Rezension schon Alles gesagt. Ich möchte noch hinzufügen: - das Tutorial ist schlecht. Man weiß oft nicht, was sie einem eigentlich beibringen wollen. Und das, was man wissen müsste, fehlt. - die deutsche Übersetzung ist unvollständig und evtl. grottenschlecht. Allerdings werde ich das Gefühl nicht los, dass auch im Original falsche Fachbegriffe verwendet werden - das Baumenü ist eine Katastrophe. Ein einziges Durcheinander, man findet nichts. Die Einteilung in Kategorien ist an Unlogik kaum zu übertreffen - irgendwie gibt es gefühlt Hunderte von "Beratern" und sonstigen Büromenschen, bei denen einfach nicht klar (und auch nicht erklärt) wird, wozu die eigentlich da sind - mal ganz ehrlich: welchen Luftfahrt-Freund interessiert es, Lautsprechersysteme zu setzen? Wer Versorgungsnetze planen und bauen möchte, spielt "Workers & Ressources", da ist das wenigstens gut umgesetzt Und noch viel mehr Kleinigkeiten, die echt stören, sind mir schon in den wenigen Stunden aufgefallen. Das Spiel wirkt wie eine Projektarbeit im 1. Schuljahr einer Programmierer-Berufsschule. Als ich dann gesehen habe, dass Flugzeuge rückwärts starten, habe ich das Spiel abgebrochen. 11 Stunden SimAirport gegen 1.094 Stunden AirportCEO sprechen eine deutliche Sprache. Und die spiegelt auch die Qualität der beiden Spiele wieder.
Sch..... Spiel
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.