
Movie Studio Management Simulation Produce blockbusters and earn world-wide fame
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 89reviews | 75% | — | $22.9K |
| $6.99 | 400ratings | 93% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2] 开罗系列之创意电影工坊物语 [/h2] 本作《电影工坊物语》在Steam、Switch、PS4、ios、Android平台均有发售,本作主要玩法需要玩家扮演成电影公司的经营者,从零开始将电影制片厂经营下去,而开罗系列的游戏想必大家都耳熟能详,也是许多玩家小时候的记忆,那么就先来了解下本作的内容。 [h2] 游戏介绍 [/h2] 在一开始这里就只是个小小的制片厂,只有一两位新导演和十来名员工,需要一起努力创造出一个精彩的故事,而要拍摄好一部电影,导演的功力的很重要的,这可能是往作以来初始资金最多的一部游戏了,在前期立项时也要考虑预备资金充足,像是选择电影类型和主题,宣发方式以及演员就需要消耗大量的资金,立项开始导演和编剧也需要做准备工作,在剧本写出来后,还有拍摄场地、作曲、剪辑以及制定电影名字等一些列流程,成片后续还有主办人和秘书也需要考虑评分和宣发以及与合作电影院签约等问题,电影上映后还会有排名和粉丝留言,最后是资金结算,工作人员和导演也会获得相关的经验,拍摄场景也会提升知名度。 可以说开罗简单的将拍摄电影的一个流程简单的罗列出来,虽然每一个步骤的过程是比较简略的,但更多注重在角色人物的属性和玩家的选择方向,这也是一个综合性的结果,后续培养导演全面发展,提升演员的属性,获取更多的资金链,也能为打造下一部优秀的影片做出充足的准备,本作的平衡性很难用言语表达,虽然大钱比较难挣,但也可以像现实一样利用演员和宣发提高电影的名声,或者用低成本打造电影稳赚不赔,有时候剧本好也很难影响这部影片的走向。 如果你玩过开罗系列的游戏,那对于该系列作品一些操作玩法就并不会陌生,开罗游戏系列作品众多,但也并不会像是换皮游戏那样大同小异,每一部作品制作组都会尽可能的充分发挥出“模拟经营”玩法理念,每一部作品都能看到属于该作品独特创新的点,开罗系列的每一部作品都能让玩家有新的体验。 [h2] 结语 [/h2] 《电影工坊物语》是开罗系列中比较创新的一部作品,玩法上看上去视乎比较丰富,但其实内容有些空,场景也比较单调,如果想尝试开罗的创新玩法,或者对经营电影公司感兴趣的玩家,不妨可以试试本作。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Developed and published by Kairosoft Co., Ltd., Silver Screen Story delivers an engaging management simulation centered on the glamorous yet demanding world of filmmaking. Staying true to the studio's signature design philosophy, the game combines charming pixel-art visuals with accessible business management systems, allowing players to build a movie studio from humble beginnings into an internationally recognized entertainment powerhouse. Rather than emphasizing fast-paced action, it rewards careful planning, efficient resource management, and creative decision-making, making it an enjoyable experience for players who appreciate thoughtful tycoon-style gameplay. The game's primary appeal lies in its satisfying movie production mechanics. Every project begins with assembling the right creative team, including directors, actors, writers, and technical staff, before selecting suitable genres, themes, and filming locations. Each decision directly influences the finished film's quality and commercial potential, encouraging experimentation with different combinations to discover successful formulas. Beyond producing movies, players are responsible for expanding the studio itself by constructing specialized facilities, improving employee skills, and investing in amenities that increase productivity. This constant balance between financial management and creative ambition creates a rewarding gameplay loop that remains entertaining throughout much of the campaign. Progression feels meaningful because every successful release opens the door to larger productions, better talent, and more advanced studio upgrades. Employees gradually improve their abilities through training and experience, while expanding facilities unlock additional production options and greater efficiency. The interconnected systems ensure that growth never feels isolated, as improving one aspect of the studio often benefits several others. Watching a once-small production company evolve into a dominant force capable of producing blockbuster hits provides a strong sense of accomplishment and keeps long-term objectives firmly in focus. Silver Screen Story also benefits from Kairosoft's recognizable presentation. Its colorful pixel-art graphics are full of personality, with lively animations bringing the studio environment to life despite the intentionally simple visual style. The interface is clean and easy to navigate, making it approachable for newcomers while still offering enough strategic depth to satisfy experienced management game fans. Cheerful music and lighthearted sound effects complement the relaxed atmosphere, creating a pleasant experience that remains enjoyable even during extended play sessions. The simulation offers enough strategic flexibility to encourage experimentation instead of forcing a single optimal approach. Different staffing decisions, facility layouts, and production priorities allow players to tailor their studios according to their preferred management style. Finding the perfect balance between artistic quality, audience appeal, and financial success becomes increasingly engaging as new opportunities and challenges emerge. Awards, growing fan support, and stronger box office performances provide satisfying milestones that reinforce the feeling of steady progress. Its biggest weakness is that the gameplay eventually becomes repetitive once the core systems have been fully explored. Producing films, assigning staff, and managing facilities follow familiar patterns that can feel routine during the later stages of the game. The expanding studio also introduces additional micromanagement that occasionally slows the overall pace, especially for players hoping for more dynamic late-game challenges. While these issues do not undermine the experience, they do reduce some of the excitement after many hours of play. Even with these minor shortcomings, Silver Screen Story succeeds as another enjoyable addition to Kairosoft's lineup of simulation games. It combines accessible mechanics, satisfying progression, charming presentation, and surprisingly engaging business management into a cohesive package that captures the excitement of building a successful movie studio. Players who enjoy management simulations, creative planning, and gradual empire building will find plenty to appreciate, while fans of Kairosoft's distinctive style will feel right at home. Rating: 7/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, Thai
| $6.99−50% |
| 31ratings |
| 91% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
开罗都知道
经典开罗游戏玩法,没什么好多说的 通关难度约等于没有,只要叠人气票房就会自己上去的 可玩性有点一般,除了拍电影就是建一些零零碎碎没什么用还不能自由布局的建筑物
[h1] 电影梦工坊启航! [/h1] 《电影工坊物语》是由开罗制作的又一部行业题材类模拟经营游戏。这次我们要化身电影工坊老板,用独到的眼光培育出色的员工,发展擅长的影片题材,再进一步将电影工坊扩大,完成动画工作室、音乐工作室、食堂等各种设备房的工业化,借此打通各个地区的影院渠道,成为世界第一的电影公司吧! 本作依然是开罗最熟悉的一套流程,玩法类似老游戏《动画工作室物语》,不过本作做了一些创新,画面也更为丰富。本作的电影制作挺符合当下现实的,再烂的片子也会有人看还会有一部分人转化成粉丝;影片分类也一直是个谜,《速度与激情》这种竟然能算公路片;没有名演员,小成本电影真的很难赚钱,前期动不动就破产也是这个游戏的难点之一了。但只要能赚钱,用多余的钱培养几个高级人才,就能实现不错的盈余了。所以本作实际上还是以人为本的模拟经营游戏,导演的能力和演员的人气基本决定了电影的下限,两者齐备,电影还是能赚很多钱的。 电影类型和内容是有一定的搭配度的,在游戏里叫“相性”,这个找个高级一些的导演会更容易看。除此之外,每种类型的电影,出演的演员也会有一定的适配性,有些演员不太适合这一题材的电影,就不需要多费功夫了。总之要抓好几种重要的电影类型,这样才有资源慢慢提升,寻找适合的演员也是重中之重。另外游戏的自定义系统很有趣,我给自己的公司起名为“梁山影业”,各种员工都是起了水浒好汉的名字,把这些角色带进去看他们的一些反应还挺有趣的。 总而言之,《电影工坊物语》是一款有趣的模拟经营游戏,虽然玩法还是老一套,但仍旧能给玩家带来许多乐趣。开罗老粉可以直接冲,喜欢模拟经营游戏的玩家也不要错过本作! [quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote]
做电影越做钱越少....
창작물 스토리가 으레 그렇듯 기본 구성은 비슷하고, X축만 있는 평면적인 맵구조가 창작물 스토리 치곤 독특했음
[quote]关注鉴赏组[url=https://store.steampowered.com/curator/36857896]凌动中国鉴赏协会 [/url] 加入steam组:[url=https://steamcommunity.com/groups/5201314yongbufenli]凌动中国鉴赏协会[/url]:当'特别好评'沦为营销,我们用电竞级的较真重建鉴赏坐标系。[/quote] [h1]《电影工坊物语》:就是横版游戏开发物语[/h1] [h1]前言[/h1] 虽然《电影工坊物语》给我的整体观感有点像是《游戏开发物语》的平行宇宙版本,但对于模拟经营游戏爱好者来说,像素风、小体量、操作简单的开罗游戏本就像甜点里的稻香村一样美味、小巧又精致。 因此,在完全不同的操作系统和游戏选题之下,《电影工坊》带给我的实际游戏体验相比起《游戏开发物语》来说其实还要更加新颖许多。 [h1]相同的游戏体验[/h1] 在设定上,本作需要玩家作为制片人培养并雇佣编导、演员、剪辑来制作一部电影,而与《游戏开发物语》相同的是,影片的制作也需要玩家提前规划好题材组合,合适的搭配会为电影制作带去略微加成。 之后玩家需要选取对应环节的工作人员去制作电影,一边控制成本,一边挂机,使其根据角色自身数值在电影制作的各个环节中为影片增加评分,期间你还需要参与外景选取等部分内容的决策。 而当一部电影制作完成上映以后,你就可以着手制作下一部电影。本质上,本作的玩法体验和《游戏开发物语》其实没有太大区别,都是需要玩家不停制作新产品来赚取利润,而且就和部分开罗游戏一样,在初始数值低的情况下,玩家前期无法依靠纯收入创收,只能通过任务奖励和补偿机制来回本,整体比较慢热。 只不过和开罗游戏惯用的上帝视角相比,本作的横版模式相对来说较为新颖,在某种程度上避免了一定的审美疲劳,所以不会让玩家感到过于同质化。 [h1]后记[/h1] 作为一款以电影制作为题材的传统开罗模拟经营游戏,《电影工坊物语》在题材与模式创新的基础上,基本继承了大部分开罗游戏的游玩体验,并在此基础上塞入了许多全新的机制。虽然这种开发模式制作出来的游戏并没能带给我想要的高自由度电影开发体验,但作为模拟经营游戏,它带给我的体验还是很足的。
約20時間でクリアしました! 値段相当にまったりやるゲームですね。 クリックが上手くいかない場面があったりしますが、 まぁ慣れてしまえばって感じです。 好きな映画を作ってお金を稼いで、スタッフの能力やスキルを向上させていい作品を作る。 もう少しゲーム性が欲しかったけどカイロソフトは複雑じゃないこれぐらいの方がいいかもね。 シンプルなので何となくの感でゲームが出来るのはポイント。
ゲーム開発王国などとシステムは同じだがめんどくさいだけの冗長を付け足したような作品。これなら過去作の方がいい
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $163K | 549 | 96% | $12.99 | |
| $121.5K | 437 | 97% | $12.99 | |
| $95.8K | 302 | 92% | $12.99 | |
| $72.9K | 300 | 83% | $8.99 | |
| $53.2K | 175 | 86% | $12.99 | |
| $49.6K | 236 | 85% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.9K | 138 | 50% | $6.99 | |
| $22.9K | 185 | 72% | $12.99 | |
| $22.9K | 123 | 76% | $7.99 | |
| $22.9K | 79 | 65% | $9.99 | |
| $22.9K | 145 | 72% | $6.99 | |
| $22.9K | 66 | 74% | $14.99 |