
One week after the eerie events occurred in Silver Creek Falls, the sleepy town in North Carolina is hit with yet another tragedy. An FBI agent is brutally murdered in cold blood in his own bedroom. No one knows who did it or why. Only one thing is clear: something truly sinister is broiling in Silver Creek Falls.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Silver Creek Falls Chapter 2 continues on with the mystery that started in Chapter 1. Most of the game is pretty easy to figure out and the puzzles contained within aren't that mentally vexing, There are some things in this particular chapter that really annoyed me, First, being the cat in the 1st hotel, this is a pointless endeavour that is just annoying, doesn't add to the story line and from what I've read in the discussions has just plain annoyed the living crud out of most of the people who played the game. The second point is that the Devs STILL haven't added any instruction on how to increase the game window size from tiny to full screen. So Someone who is playing this for the first time WITHOUT having played the original or been to the discussions won't know how to adjust the game screen size. Third and last thing is that this episode requires the player to collect certain "items" (NOT THE APPLES) that the game then DOES NOT provide an inventory tally for. These items ARE necessary for an achievement but the player doesn't have any idea how many they've already collected towards the achievement total. I would suggest an updated version of game be released with these issues fixed. Overall the game was mostly enjoyable even with these little annoyances.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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