
Classic 2D platformer, play as a nimble elf and dash through the ancient fairytale forest. Defeat powerful Insomniac creatures, cast spells by combining four elements to summon thunder and entangle flame. Collect the heart of the goddess, unleash the hidden power of your Silver Axe.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.59−60% | 99reviews | 86% | — | $22.9K |
| $19.99 | 6ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I refunded this as I wasn't having fun, but at the point I was this is honestly more a boss rush game than an MV. There is almost no content in-between bosses. And the bosses have poor balancing. Not only do several teleport there is very little time to heal and their attacks hit like a truck (while having a LOT of hp themselves and no boss health bar) or even just to catch a breath. Also some of the worst contact damage I've seen. I've beaten some of the most difficult bosses in MV-land so it's not a skill thing, it's just poor design and balancing.
作为银河城来说推进一段剧情就把玩家关进密闭房间里打完才给走,基本0自由度。战斗你打你的我打我的,鼹鼠小怪打两套才死,BOSS狂躁程度又让0防御能力的机体显得孱弱不堪。可玩性无限接近0。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22.9K | 243 | 74% | $4.99 | |
| $22.9K | 154 | 97% | $2.99 | |
| $22.9K | 89 | 75% | $12.99 | |
| $22.9K | 81 | 95% | $12.99 | |
| $22.9K | 1.2K | 93% | $0.99 | |
| $22.9K | 70 | 97% | $12.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.5M | 10.5K | 77% | $24.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | 93% | — | |
| $1M | 2.1K | 83% | $24.99 |
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, Simplified Chinese, English, Japanese
| $18.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
小体量类银,战斗为主,硬核模式大概5小时流程。 个人能给到8/10分,各方面都比较简陋,但是战斗体验做的不错,而且有一定bd。战斗手感和boss有点空洞骑士的感觉,boss设计水平也算不错,打起来挺有交互。不过真结局最终boss做的有点垃圾,而且不能改键(为了玩这个游戏我甚至用上了三年没用的手柄),能接受的话可以品尝一下
PS:时隔几年在26年2月28号居然更新了。原先没有难度选择,现在默认即为普通难度,还更新一个大师难度。普通难度的流程改简单了一些,原先BOSS战之类的问题也许有一定改善。(因为没有NEW GAME+所以近期不一定再打二周目完整通关一次来进行确认了) 打折之后的价位而言其实还算不错的,唯独boss的设计虽然机制丰富但是太多动症了,boss人均疯狗很难有回血的窗口。最后真结局更是放了两个疯狗boss同屏,打了一小时翻不到攻略翻不到ct或者修改器,终于才看到一个流程视频用基础防御状态加吸血,立马变得超级简单,一遍过了。 游戏的画面虽然看着简单一些,但也算有自己的童话风格特色,没这么廉价。简单清新的画风其实还不错的,也没有搞得花里胡哨,跟主题也有适配。小树苗主角钻土里还会有呆毛持续摇动。各个npc和敌人的设计,没有那些知名作品精致,但一定程度上还是比较丰富的。地图规模不大,流程可以分成前半和后半部分,两个部分流程地图其实是一样的,但是会有不同的关卡设计,算是尽可能利用有限的资源。 剧情流程前面有点工具人,后期才了解到全部的真相,但总体而言比较直接,也不会装神弄鬼。前面说的4种法术也是小树苗之前来的四位强力精灵的能力,但这4位前辈没有发现真相或是为时已晚从而陨落了。招式强化到后面会有深层次的对话,四个精灵各有各的强势,但都因为某种原因最后失败了。走真结局才算是真正完成使命。不过没做多少后日谈啥的,末尾有点潦草,如果真结局最后能有更多的文本写写就好了。 小树苗主角挺可爱,但在对话的时候能看出她很有个性,塑造得也不错。像开始遇到老树npc,问敌人太强怎么办,回答是我会钻土里/我会拔腿就跑(其实每次战斗挂了真是这样的)。任务要求绕湖一圈,小树苗每次遇到飞隼都要求带她直接飞一圈(当然飞隼是不会答应的)。遇到军鼠开始演军兵戏,到最后入戏太深还被元帅吐槽。前期野猪说的一些瞧不起的话,小树苗也总会抗议。小树苗除去施法这些特殊设定,就像平常跟你一起玩的好朋友一样,每次对话都能感觉是个活生生的人物。真结局打完boss,两个boss诧异被打败质问主角是谁的时候,小树苗还耍帅说“我是小树苗,”“最强的精灵,”“你们的噩梦,”(但其实看到这段话的时候我反而被逗笑了)。 其他的一些NPC也有比较好的描写,总体而言是跟童话主题比较契合的设计。尤其是每个地图的支援任务,如果想做初见成就,建议初见打死一次boss就直接读档,然后故意输一次去看完整的剧情(使用支援也是有成就的)。 说说boss设计。手感这些其实就体量而言还是能接受的,而boss是唯一不满意的点。每个boss虽然也设计了很多不同的机制,做出了差异化,但是真的太好动了,招式也不带停,没给玩家多少喘息的窗口。而流程中的boss基本上初见难度会更高,输一次才会触发支援任务剧情,完成任务可以有额外支援从而降低难度。实际上这些剧情在游戏容量中占比很高,如果真的每次初见都打过boss反而少很多东西。实际上节奏安排也有点抽象的,特别是后面发现几乎每个boss都要先输一遍。 也许就跟游戏简介说的“以Boss战为核心”,所以才设计这么折磨,但体验而言其实不太好。而且游戏本身通过剧情填充之后,容量大小其实还可以了,通过boss强行延长游戏时长其实没有必要。除去多动症设计,你能看到制作组在boss机制设计上还是下了功夫的,每个boss都有自己的特色。 说回战斗系统,本作的核心是“根源召唤”,即施法。可以理解成玩家通过额外的按键搓招使用法术,法术分成buff类型和手动释放的技能。游戏设计了4种属性和不同流派的法术,数量上也比较可观。后面解锁银斧的灌注功能,使得搓招实际不消耗蓝之后,法术更是战斗的核心。唯独就是因为boss太好动,搓招的时候有可能手忙脚乱。另外近期的更新能够把招式放在快捷键,只按一个键就能释放法术,会好一些了。 操作方面给了后跳和翻滚,但是都没有无敌帧,而且后跳基本上躲不过敌人的招式,还不如直接跳。手感还凑合,整体是比较流畅的,主角的性能算比较高,用风魔法以及拿到二段跳和空中翻滚之类的,位移很快,探图算是没什么压力。 原价尚可,打折划算,可以玩一玩的小容量游戏。在steam上没找到工作室其他作品,如果是处女作的话,其实质量还算不错的,如果积累经验能有新的作品可以期待一下。
Un Metroidvania clone di Hollow Knight che non riesce nemmeno a svolgere bene il compitino di emulare. Tra meccaniche spiegate male e comandi poco reattivi, l'esperienza diventa frustrante e nonostante l'atmosfera rilassante che comunica il gioco, tutto viene reso vano.
别看了,直接冲,好久没看到这么精彩的游戏了,剧情完美,充满童话和幽默,难度上操作上限高,但不会太过难(当然还是有一点点),玩法上你玩了就知道了,就是画面差点意识,不过无伤大雅,在我心理它仅次于空洞骑士,类银河t1到t2队列,冲冲冲
可愛又簡單的遊戲,玩起來算是很輕鬆的,難度沒有很高,也不會很花時間的小品遊戲
全成就紀念 大後期的地+緩回祈禱感覺太無敵了 只要不是普攻都砍不到怪,永遠有藍補血補狀態 雖然打有點慢,但後半BOSS都是一兩次就過了 BOSS戰整體體驗還不錯 還遇到一個死機BUG和BOSS跳出場地BUG,我會張貼在討論區
讚
狗屎
Players by region
Where this game's players are, estimated from review languages.