
An otherworldly, story-driven shooter with aggressive gunfights and terrifying monsters awaits you. This is the story of a girl who, by the will of fate, faced the beast - and in order to become free, she was forced to study its nature. How far can you go in the fight for your freedom?
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 17 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Perpetually unlucky Polly escapes a nightmarish orphanage... only to find herself trapped in the underworld.
The city was shrouded in fog. Deadly fog. They say that if you see such a sign, be careful. Your fog bracelet will illuminate the deadly fog red when it's very close.
You'll encounter denizens of the otherworldly realm - not all of which are against you - but none of whom are on your side. No matter how events unfold, never forget the pledge & pact you took that plunged you into this abyss.
Prepare for a unique gameplay experience, blending world exploration with battles from both side and top-down perspectives. Ancient forbidden knowledge will bolster your strength. With each new spell mastered, Polly's power grows deadlier.
Explore eerie realms, confront haunting figures from Polly's past, and master forbidden spells in a fight for freedom. Will you escape, or will the demon claim you first?
Genres
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.5Kreviews | 90% | — | $978.1K |
| $19.99 | 628ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 198 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un gioco che sa di Silent Hill e Sucker Punch, ma che riesce a le ispirazioni (ci ho preso? Io ce li vedo tantissimo) in un mix originale, carino e divertente. Ost magari non memorabili, ma belle e mai fuori luogo, storia un po' telefonata, ma senza essere troppo banale, atmosfere davvero belle che reggono tutto l'immaginario della storia, e infine un gameplay a tratti un po' frustrante ma che mi ha dato soddisfazioni. Lo consiglio? Altroché. Nel complesso funziona e diverte, in oltre ha tante piccole chicche e finezze che fanno venir voglia di esplorare e rigiocare
非常棒,我本身非常喜欢女性主角+潜行解谜+3D俯视角战斗,我个人对这个游戏复杂的敌人系统非常着迷,好像还是Unity做的,有时间一定要拆解一下!整体难度适中,只要掌握了战斗技巧很多怪其实都不难,只要你有耐心!这真的是一个人做的游戏吗??我好崇拜!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, German, Spanish - Spain, Japanese, Simplified Chinese, Ukrainian, Italian, Traditional Chinese*languages with full audio support
| $14.99−25% |
| 33ratings |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 198 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game, immaculate vibes, crazy work that people whine about the difficulty, beat it on hard and it really ain't all that lol.
Крайне интересный проект, встреченный мной за последнее время и который, самое важное, смог захватить моё внимание (притом, что очень редко я задерживаюсь в играх, которые меня на зацепили). Данная игра давно лежала у меня в списке желаемого и как же глупо с моей стороны было оставить её на столь долгое время и приобрести лишь пару месяцев спустя. Что я могу сказать после прохождения. Играется игра безумно приятно. В прохождении не сложна, а для трайхардеров есть режим со смертью от одной тычки. Боссы могут потребовать некоторого времени и то я бы связал это отчасти с тем, что играл на клавомыши, хотя игра и интерфейсом, и камерой, и автоприцеливанием говорит о хорошем опыте, при игре с геймпадом. Сюжетно игрушка тоже порадовала. Сцены с флешбеками о глав героине и её сестре сильно напоминали мне Life Is Strange, толь чем-то "бунтарским" в поведении персонажей, толь чем-то другим, что я не могу объяснить. В любом случае, мотивация героини, её ненависть и злоба к определённым личностям ясна и обоснована. Визуально игра также радует глаз. Я лично поклонник таких игр, в которых камера привязана к локации, что добавляет некой кинематографичности сценам. Где-то горизонт завялят, где-то часть "слоя", на котором находится герой, перекроют декорацией. Вся локация из 4-ой (надеюсь не ошибся с цифрой) главы с приютом, своим расположением камеры вообще напомнила The Coma: Recut (в том числе и геймлейно была похожа на то, как играется Кома) И, как я понял, над игрой работал соотечественник. Хотя это и не должно быть каким-то особым плюсом, по-простому приятно, что такие игры делают наши люди; что они могут создавать и работать над проектами такого качества. Определённый респект разработчику. А всем, кто ещё не играл и сомневается в приобретении - рекомендую к прохождению
Un muy buen juego
С первых кадров видно, что игра с душой.
polished art-style, nice gameplay
While I don't think the game is perfect, it is really good for what it tries to be. The story and gameplay are really good (Though episode 4 at the school was pretty annoying and a bit of a slog to get through) and I like the worldbuilding, and going deeper into the lore and figuring out somethings that are really surprising that changed the way I viewed the game. Initially, one of my gripes with the game were the lack of character dimensions. Like most of the fog people you can interact with don't really have a personality outside of just doing the one thing they were designed to do, and it kinda just leaves it like that. And when the station gets raided and everyone there except for Eyey died, it kinda ruined that extra shot of character development for the background character for me but before I had the thought that we could ask more about the fog peoples existence and lives and thought that was a wasted attempt at something more to the game. But when I started looking into the lore more and seeing analysis's on the game, I sorta understand why the creator left it this way. If this world is based on Polly's state of mind (given how a lot of areas are compared to places she previously visited), and the Embers in a way represent the beast within her while the rebels represent her guilt and last bit of compassion, I feel it would make sense that the characters are like this because they never really existed anyway? And were just a manifestation of Polly's feelings with some being towards certain people like the drunkard and Kai and Kato who were chased by the police at the beginning. At least from what i've learned so I may not be right. And given that Alice is hinted to not actually exist (which was shocking to me) really makes it all connect more back to Polly and her trauma. Her mission is not to find Alice, its to find a way out of her near insanity and eventually closing in and believing that there's still some hope of a better life for herself (which in a way is her Alice). And in either one of the "LEAVE" endings, if you have a little bit of imp power and don't throw away the lighter, it shows Alice at the end screenshot like as an allegory to Polly still holding on to that bit of regret she had for her past while in the other ending when Alice is on the train with Polly and she throws the lighter away Alice disappears, hinting at Polly moving on from her past. Compared to the "STAY" endings where Alice gets the chance to either shoot Polly or not shoot her depending if you have full imp power or not. Though this is what leads to my main issue with the story now, the ending. If Polly seemingly survived this entire world built upon a fractured version of the world thats in her mind (or of some sort), how did she just survive at the end? Because if you do the quick ending it shows that she died when she fell down the well. I don't think that was properly conveyed well now that I really tried to look deeper into the depth of the story. Because at first to me it was like a representation of a warrior fresh out of a war or something so it made a little more sense, she managed to get out, but the regrets she holds still remains while still holding on hope (I got the "LEAVE" ending without Alice in the train btw). But now it seems to be that, but makes less sense given the context of the story and knowing that kind of ruined the feel of the ending a little for me. But setting that aside, I'm not sure which "LEAVE" ending I'd prefer. I think their powerful in both of their own ways, one is learning to let go of the past and embrace your hope for the future and the other is even if you do let go of your past, the survivors guilt still has a little linger inside of you which I personally feel is a little more realistic given Polly's situation and how recent the fire was in the games storyline so if I absolutely had to choose, I'd choose that one. (I still really like both endings for what they symbolize, but it just doesn't make much sense given what's confirmed in the fast ending. I mean even the 'STAY" endings still sorta confuse me on that part. If its all in her head and depending on what you choose, you can have her let go of her past or embrace it which is cool, but it leads to another problem. The Kai and Kato in that world isn't the real version of them, neither is the drunkard, so them not being real shows the world she's in isn't actually real, but a world she made up. So unless she has like, the power of friendship or something and somehow survived because of all that, it just doesn't make sense that she lived). Sorry if I over explained myself, im not the best with analyzing myself and can get a bit overboard with these things. I definitely typed too much and it can feel less like a review and more of a scrappy essay, so sorry again about that.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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