
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 19.1Kreviews | 80% | — | $35.2M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1889 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
雏姐告诉我们寂静岭为什么寂静都是有原因的
meow
Meh
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is actually great. But once again this game is poorly optimized for PC as it crashes on me during cutscenes. Plus there are so many different endings. New Game + is a joke! It doesn't offer anything new. No unbreakable weapons (Not counting the Sacred Sword) chapter select or anything that would make replaying feel nice, Well I mean it sorta does, but not much. This game is only good for those who love replaying games. My advice for this game is to not explore and put the fighting on story as it is very annoying. The number one thing I hate is respawning enemies as they are super annoying if you are trying to solve a puzzle. I just wish there was a way to replay the game with fun mechanics that could just skip ahead like Silent Hill 2. (In NG+ it does give you the ability to destroy souls early on) This game wants to suck as much time out of your day as possible. If you want to see all the endings, just look them up on YouTube and only replay if that is your thing. For me the game is a masterpiece but the headaches I suffered are not worth it. (Like very vague puzzle hints) One such Broken Mechanic in this game that was poorly thought out is the Infamous case of the "Broken Japanese Geta Sandals." If you enter the middle school (NG+) too early without getting them and placing it at the statue, you can never do it. In the case of me, I found the sandals but not the statue (Because I didn't know what to do with it until after) and you are now locked from getting all but one new ending (If you already haven't got it). I guess the developers went home early that day? This game is only worth about $15 or less, as I believe you will only have a splendid time on your first run. (About 15 hours) Plus it isn't really worth it to play more than once as there really isn't much new. Just watch a YouTube video for the rest of the endings, it will save you from many a headache. To be fair to finish a new game + only takes about 5-8 hours while the base first play (Depending on difficulty) is about 12-18 hours. (Average 15 Hours) My Advice, play at your own risk, be certain before you buy.
lo juego, me doy cuenta que de silent hill tiene la musica nomas, lo borro y juego resident evil.
First of all, I have to say that I played many games in the 'Silent Hill' series when they first came out. Also, I'm not a sexist person. However, in this horror game from a series that has created its own style and made its mark in history, our protagonist is a teenage girl in high school uniform running with a 'catwalk' while trying to survive with an iron pipe. This game is a true horror game and should provide a realistic experience of the environment it creates. Also, the puzzles are extremely absurd. There's no radio to warn us when creatures approach. Classic Silent Hill enemies like creepers, nurses, and mannequins are absent. As someone who has played all the games in the series many times, this game felt very ridiculous to me. Even the Silent Hill 2 in its original form is way better than this.
Silent Hill f - испытание, которое не каждый выдержит Наконец-то я прошёл эту игру. И слово «наконец-то» здесь не случайно - это было настоящее испытание, которое вымотало меня до конца. С первого взгляда Silent Hill f кажется красивой, загадочной и атмосферной. Визуал и звук реально погружают в мрачный, давящий мир. Особенно музыка - она работает как отдельный персонаж. Боёвка мне понравилась. Да, она немного топорная и многие на неё жаловались, но она предлагает вызов и требует внимания. Осторожно! - дальше возможны спойлеры! Монстры поначалу интересны, но со временем начинают надоедать. Игра перестаёт быть страшной, превращаясь в однотипное «убей всех на пути». Ты перестаёшь бояться, и это убивает атмосферу. Особенно утомляют моменты с парнем в лисьей маске, когда ты бродишь по тёмным местам и выполняешь его задания - это начинает раздражать. Сюжет - самая сложная часть. Вроде бы понимаешь, о чём игра, а в конце тебе ломают голову. Я узнал, что чтобы понять историю до конца, нужно пройти игру три раза. Первая концовка - лишь верхушка айсберга. Хватит ли у меня сил на ещё два прохождения - не знаю. Но первое уже вымотало. Обидно, что игра перестаёт пугать, хотя ремейк второй части держал в напряжении до самого конца. Что в итоге? Silent Hill f - это интересный, необычный опыт, но с ложкой дёгтя. Твёрдая 7 из 10.
This is an incredibly good game bogged down by a lot of "features" that are required for all modern games. You will watch a heart breaking, incredibly accurate, depiction of a father abusing his daughter and then you will get a notification to read your lore journal which spoon feeds you the exact information. I couldn't help but roll my eyes where the symbolic dismemberment of a young girl was turned into "Suck enough soul points to enter your 'beast mode.'" These goofy parts of modern gaming butt up against the themes of the game. I know accusing games of ludonarrative dissonance isn't in vogue these days because often that dissonance is an intentional decision, but in this game it feels accidental. I'd highly recommend this game because it is still an incredible story with some fun gameplay, but it feels muddy. Im curious to see where they go from here.
Я не до играла, но есть что сказать. Я уважаю Сайлент Хилл, чуть меньше резидента, но у них жуткие игры, особенно оригиналы. Второй ремейк получился очень интересным, жутким и захватывающим, правда там очень много лагов и багом, но сейчас не о нем. Сайлент Хилл F получился, как мне кажется очень сырым. Начало очень интересное, прям кайфую от тематики Японии и о жутких существах, очень хорошо проработаны детали, словно в настоящем времени попала в эту чудесную страну и гуляешь по небольшому городу. Но дальше все пошло не очень, когда дохожу до поля с манекенов, найти нужный... я даже не поняла, что нужно было искать в манекенах, так как было настолько утомительно, что перестала играть и удалила игру. Потом через месяц вернулась, дала игре второй шанс, я прошла манекенов пошла дальше, вот думаю все пошло интереснее, но потом опять духота пошла с парнем лисом, точнее в его мире, коридоры и коридоры, а потом сложный босс, на котором я не могла пройти на СРЕДНЕМ уровне сложности, что предложили поменять на легкую и я выбрала легкую, правда играть на нем не атмосферно. Дальше у меня не хватило сил и я тупо шла по сюжету и снова лабиринт и теперь из дверей. И на этом моменте снова удалила игру. Каков вердикт. Игра для меня очень нудная, вечные лабиринты, скучные диалоги и самое главное это боевка ломаются инструменты и нет инструментов то все! Что понравилось. Графика, тематика Японии, жуткая атмосфера, детали монстров и персонажей. Что не понравилось. Боевка, диалоги, сюжет, однотипные загадки, боссы которых сложно убить на среднем уровне сложности. Моя оценка этой игре 4/10, так что увы мне не особо понравилась игра, хотя давала шансы.
Игра мне очень понравилась. Выбил все ачивки и все концовки. Немного напрягает что для концовок нужно перепроходить игру сначала. В общем 5 прохождений. Сюжет понравился, после первого прохождения было много вопросов, но каждая новая концовка давала на них ответы. Радует что есть места где можно скипнуть если ты уже проходил. Рекомендую.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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