
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.2Kreviews | 80% | — | $35.1M |
| $69.99 | 15.8Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Maybe would think otherwise if it didn't have the "silent hill" label, but this aint silent hill for me...
TL;DR It's not a bad game, but not good enough to recommend it. I have only played the Silent Hill 2 Remake, comparing to Silent Hill 2, Silent Hill f’s approach to storytelling deeply flawed. Despite the game’s high-quality art direction and visual presentation, it leaves the player with a huge pile of unanswered questions, frustration, and irritation. The game forces every player into the same ending on their first playthrough, yet that ending presents only a fragmented and incomplete story. By the time it ended, I was like "The ♥♥♥♥? that’s it?" It is nothing like the impact of Silent Hill 2, where the revelation finally answers everything and makes the entire journey fall into place. The full truth can only be understood by completing multiple playthroughs. But after such a broken and confusing first ending, how many people will keep playing just to figure out what happened? The atmosphere was also disappointing. Newcomers may still find it frightening, but as someone familiar with horror games, I found much of it corny and overly theatrical. The excessive dramatic cutscenes weaken the tension, and the game lacks the quiet psychological pressure that made Silent Hill 2 so effective. [h3]What I saw was not a person slowly being consumed by guilt, but two personalities screaming at each other inside a supernatural space.[/h3] The combat system makes the game feel like a souls-like game, with too many "modern" action-game mechanics. The constant mandatory combat encounters in the later sections become mentally exhausting, leaving me wanting only to rush to the ending rather than properly experience the game. By the end, I felt empty that it was over rather than emotionally affected by what I had experienced.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $34.99−50% |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 171ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Now that's a game I'll be thinking about for a very long time. Silent Hill f is a story about beauty and corruption. What happens to the flower once it blossoms out? This is one of the best AAA-style games I've played in the last decade or so - the last one this high up my tier was Nier Automata. And the reason why is the how rich the experience is in its core. The story is filled with symbols, gentle and subtle in its revelations. It is like feeling the aroma of a flower and trying to intake the universe around you while doing so. And, understandably, it might be too subtle and ambiguous to some... I don't think this type of storytelling is for everyone. The game itself, in many parts, feels like a fever dream and, as someone who has rich and lucid dreams (and nightmares) I absolutely loved being able to explore a world that reminded me a lot of the ungraspable inner world we have. I'm impressed with how real some of these nightmarish settings feel. I think it's a hallmark of the silent hill series, and in my opinion silent hill f does it best. I absolutely loved the symbol-laden universe. For me, part of the experience was after closing the game, in the quiet of the evening, researching some symbols and their possible meanings to a girl in 60s Japan. The story also unpeels itself quite slowly, revealing itself little by little in each playthrough. The narrative is beautiful and rich, because ambiguity and interpretation is, in itself, part of the narrative. Now, the game is not perfect, and there were quite a few things I didn't enjoy. The game design feels dated and archaic. Fixed save spots, the breakable weapons and the limited inventory space made the experience considerably less fun (and interesting) than it could have been. The puzzles are also mildly infuriating. I loved, at first, the idea of being able to pick the puzzle difficulty, but many puzzles are at best enigmas, and I suspect they're quite culturally-coded and won't make sense to everyone (yes I'm looking at you, scarecrow puzzle... Ugh). But my main complaint - and perhaps the worst part of the game itself, for me, is the fact you need to play through it several times in order to reveal the entire narrative. It's slow, it's repetitive, it's heavy (after all, it's a horror game) and it results in a clunky mix of grindiness and malaise capable of leaving the most eager player jaded. Still, the story made it all worth it to me. At the end of every ending I got, my only thought was "alright, that was fascinating, time for the next playthrough", until, inevitably, I ran out of content to uncover. I could have kept going. I think it helps a lot that the theme felt very personally relevant to me. As a tomboy girl who grew up in the 90s-00s in a South American and very gender-coded family, this game was in many ways therapeutic and healing for me. It allowed me to explore some themes with a surprising depth. But even if you're not in this very specific demographics, I think you can appreciate the story, if anything for its beauty and symbology. Silent Hill f is a story about beauty and corruption. And indeed, beauty and corruption walk hand in hand until the end. It's a fascinating, beautiful, and disturbing experience.
This is my least favorite Silent Hill game. The artists did a wonderful job, but the story is completely unrelatable and thus quickly becomes boring AF - I would have dropped this game after 2 or 3 hours had it not been the SH title.
Imagine the worst possible, most unresponsive, souls wannabe combat anyone could ever create. This is worse than that.
хинако еб4нутая японка красивая сильная смелая умеет рисовать ставлю класс
Literally outside the games visuals this game has nothing to offer. The combat is clunky nor intuitive, needs mods to feel way less clunky & mid at best. The characters are just flat boards with the most plain cookie cutout husk with a little spice of anime trope in all. I just don't care nor can I connect with the characters. On top of that the game just spends the runtime preaching you about things that should come naturally anyway, making the preaching a complete waist of time. For example, SH2 doesn't preach how to not kill your wife, cause no ♥♥♥♥ its not good to kill your wife, everybody should know that. I don't need this game preaching to me that "women should have rights & be equal!" bc no ♥♥♥♥. UNLIKE SH2, it doesn't feel like you're watching a story unravel, it feels like you're being preached by someone with the writing intellect of a child. The new environments are cool LOOKING, but they don't even REMOTELY play as well in comparison to the streets of the SH2 Remake. Cool looking environments don't count for much if they play like ♥♥♥♥. Looking for secrets and extra loot has never been more boring. This game just swaps between walking sim and clunky combat with some of the worst puzzles I've ever seen in any modern game ever thrown in there for extra measure just to make sure your fun is kept to the most minimal value possible. On top of that, this game has LITERALLY NOTHING to do with Silent Hill. This game had absolutely ZERO reason AT ALL to be called Silent Hill. That could've been excused if it was at least a decent game, but it just ruined all the good will built up by SH2R. I got it on sale for $27 and yet I still feel robbed. I'm being so sincere when I say this game might've been on par with Silent Hill: Homecoming. The gameplay is just so painfully boring at best. I can 100% say that your money is better spent elsewhere first, only get this game if you want all Silent Hill games on your steam account like I do. SH2 Remake, RE2 Remake, RE3 Remake, RE4 Remake, & Dead Space Remake are all WAY better games and are much more worth your time AND money.
Atmosphere, exploration are great. Combat is mid. Story is uninteresting. 6/10 just watch a video. Dont know how this ties into Silent Hill 1-4, not replaying for lore. Might rate higher if it was its own IP.
Have yet to finish the game, but I am at the point of saying "Can this game end already?" "Please let this be the end." The game has good ideas but half baked execution that leave the combat clunky and the puzzles more of a chore than a satisfying task. I agree with another review that I don't want to do multiple play throughs to understand the story, right now nothing makes sense leaving me frustrated and ready for the game to end.
[h1] 一款被科乐美披上寂静岭皮的日式恐怖游戏 [/h1] 科乐美或许想借着哑巴屯的名头提高游戏的销量,但很遗憾,除了表里世界及具象化心魔的设定外,我并不觉得这款作品与哑巴屯有任何关联。有没有可能寂静岭之所以能叫寂静岭,不光是因为上面提及的设定,还和寂静岭这个地名有一定关系,从初代到暴雨的故事都是围绕着这个小镇来展开的。如果是想要对标寂静岭的话,不如取名为[b] 戎之丘 f/Ebisugaoka f [/b],打造一款全新IP。 [h2] 美术设计9/10 [/h2] 虽然这部作品的美术风格与哑巴屯2代伊藤畅达的暴力美学截然不同,但却能够让人眼前一新,避免审美疲劳。不同于2代詹姆斯的心魔化身三角头,这部作品中女主的心魔化身白无垢呈现得十分唯美 (除了那张差点让我吐了的脸-1分)。不过我认为正是因为这样的搭配才会让白无垢显得很有压迫感。最值得夸的是光影设计也颇具美感,完美的打光将白无垢的典雅提升了一个层次。 [h2] 音乐设计10/10 [/h2] 这部分其实就不太用详细说明了,你可以永远相信[i] 山冈晃 [/i],科乐美你要是想继续靠哑巴屯圈钱最好祈祷下山冈晃别退休吧。 [h2] 剧情设计6/10 [/h2] 我无法去评判07在这部作品中发挥得是好还是不好,主要是因为科乐美非要套个寂静岭的外壳。如果从寂静岭的角度来说,我觉得07这次的剧本是失败的;但如果从剧本本身来说,还算较为成功,从主题、立意到各个方面;对女性意识崛起的宣扬还是很有意义的。不过由于对日本OD花刀地雷妹的联想,我觉得07塑造的这个[u] OD精分阴花妹 [/u]实在不太对胃口... [h2] 游戏设计5/10 [/h2] 感觉有些小怪的设计就是哑巴屯2代换皮缝合...连突脸的方式也差不多,那个傀儡怪从墙上跳下来的方式,从墙后钻出来的方式,跟2代的人偶怪感觉没啥区别,然后再缝一下拿刀的护士。还有那个好多个脑袋的喷吐怪和2代的人皮怪感觉也没啥差别。还有手感稀碎的战斗方式,要么就别整战斗纯吓人,要整战斗就给我整好了啊 (虽然兽之大手感觉弥补了恐怖游戏火力不足这个缺点,不过也从而导致了这部作品恐怖程度并不够高,氛围并不够压抑)。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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