
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 16.3Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
整体斯巴拉稀的斯捏!演出赛高,画面赛高,音效赛高,交互体验赛高,动作设计赛高,解谜赛高,本地化文本翻译赛高,剧情赛高。小夏斯锅一! 蝶莫捏,武器系统设计打咩!没有升级,没有精细的区分不同种类武器的打击感,没有武器栏位解锁,打咩,打咩,像新手蛋子的干活!多周目新增内容较少,打咩,打咩,像人手不足的干活!各角色的模型相貌制作水准打咩,完全没有做出各位脸模的神采,打咩,打咩,打咩。 湾湾的开发者还需要干巴爹哦,可以明显感受到很认真努力的干活,但技术实力和开发经验不够。
Está bueno. Entretenido, muy bello visualmente. Me encantó el cuidado al detalle en los escenarios. Toooodo hace sentido y toooodo está super detallado. La historia está muy buena, me gustó el uso del diario para explicar a cada personaje, enemigo, e historias. Sin embargo ... ¿qué es eso de que debes acabarlo 4 veces para ver el final completo? naaaaah, están mal de la cabeza jajaja
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $69.99 |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pica
great game
игра гомна
# ★★★★★ — A Masterclass in Psychological Horror **Silent Hill f** doesn't just revive the franchise — it reinvents it, trading the fog-drenched American town for the claustrophobic dread of 1960s rural Japan, and the result is the most unsettling game I've played in years. **Atmosphere: 10/10.** The village of Ebisugaoka is a character in itself. Sunlight-bleached fields twist into rusted, organic nightmarescapes, and the shift between the two worlds is seamless and deeply unnerving. The sound design deserves special praise — distant festival drums, something skittering just out of sight, and a score that knows exactly when to go silent. **Story: 9/10.** Hinako's journey through guilt, family, and small-town secrets is genuinely affecting. The writing trusts the player to piece things together, and the multiple endings give real weight to your choices. **Gameplay: 9/10.** Combat is tense but fair, with a crafting system that keeps resource management meaningful. Exploration rewards curiosity, and the puzzles hit that perfect sweet spot — clever without being obscure. **A few minor quibbles** — some enemy types repeat a bit too often, and one late-game section drags slightly — but they barely register against everything the game does right. Silent Hill f proves that survival horror isn't about jump scares; it's about the slow, creeping dread of something being *wrong*. Konami and the dev team delivered a haunting, beautiful nightmare that honors the series' legacy while fearlessly forging its own identity. **Verdict:** Essential for horror fans. Turn the lights off, put on headphones, and let Ebisugaoka get under your skin.
Played a single playthrough of this game and had a fun experience. It isn't a typical Silent Hill game but it definitely is an interesting take on the series that I truly enjoyed. For many die hard fans it may not be what they are looking for, but as a separate entry that isn't related to the rest of the series I thought the story was enjoyable and the gameplay loop was pretty fun. Some issues I had with the game was the jumpscares and the monsters became less scary and more of an annoying obstacle that I either had to avoid or fight with little consequence. Yes you can increase the difficulty and such but the initial fear I had went away. I truly do feel it turned more into a souls-like towards the end rather than it keeping it's fear factor. Still, I would reccomend playing this game and believe it's worth experiencing yourself.
Good
Pretty good, too much combat in the later parts but still fun
100/90
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 59.8K | 95% | $19.99 | |
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| $34.9M | 219.8K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 76.3K | 94% | $17.99 |