
Hinako's hometown is engulfed in fog, driving her to fight grotesque monsters and solve eerie puzzles. Uncover the disturbing beauty hidden in terror.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.43/day in the week to Sep 1 → 25.71/day in the week after.
About

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 29.4Kreviews | 80% | — | $35.1M |
| $69.99 | 16.3Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
符合我對恐怖游戲的所有要求,非常推薦
胆子小只敢玩一周目 后面的内容全看的解析 所以无法对游戏做出剧情方面评价 这是我的第一款恐怖游戏也是最后一款 游戏恐怖这块对我来说满昏 但一周目对于剧情的讲解并不彻底 甚至看不透结局的20岁女性是何意 很多都得在多周目甚至对日本神话有所了解才能全部理解 与雏子通信的是谁 为什么姐姐想杀死雏子 各个神社之间的故事是什么?小木人为什么要阻止雏子?我不明白 所以我只能以我一周目的视角来看待这个游戏 以绘马的讲解 我认为是千年朽木遭到重创 随后狐仙带来繁荣 (后来看解析也确实是这样写的)毒龙的描述我没找到 可能是我的问题 但在一周目 将角色与神之间的联系并不多(至少我收集到的是这样)最后看了全面解析后才了解到这是串联神明 青春 与自我和解的故事 写的还是很有深度的 如果串联起多周目的体验更加丰富而不是简单的文档 我想他会更出色 可惜我玩不了恐怖游戏 不然他对我来说肯定又是一部神作 一周目 7/10 全解析9/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35M | 59.8K | 95% | $19.99 | |
| $35.3M | 77.6K | 88% | $19.99 | |
| $35M | 34.5K | 98% | $29.99 | |
| $34.9M | 219.8K | 79% | $11.99 | |
| $35.4M | 31.5K | 95% | $29.99 | |
| $34.9M | 76.3K | 94% | $17.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8K | 37 | 70% | $9.99 | |
| — | 0 | — | — | |
| $0 | 7 | 100% | Free | |
| $2.7M | 1.4K | 71% | $49.99 | |
| $10.3K | 27 | 56% | $15.99 | |
| $8.8K | 78 | 82% | $7.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese* +1 more
| $69.99 |
| 2.1Kratings |
| 86% |
| — |
| not modelled |
| $69.99 | 172ratings | 76% | — | not modelled |
| $69.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
First Silent Hill since 2 or 3 to really actually feel like Silent Hill to me honestly, and as someone that's played all of them this one makes me feel as if the franchise might not be completely dead. The scares are decent and the story is really good. I'm not really sure what the naysayers were expecting. After years of entries like homecoming, this is feels like a return to what made the series great and the setting allows them to explore new ground with the concept of silent hill instead of just trying to recreate the same game but slightly different with decaying success. To be honest, I think most of the backlash is from Americans who got used to developers from Japan centering them for marketing reasons for years and are now upset that their culture isn't being treated as the global default by something for once.
Глубоко. Но кажется, что пройти придётся несколько раз, чтобы во всём разобраться. Но, повторюсь, очень глубоко.
дерьмо а не оптимизация
A solid 8/10. Good story, good surviavl horror experience. Just a bit too much focus on combat in places and a bit linear. Still highly recommend though.
mi compu no soporto gente
очинь
Boring AF
Japan and Silent Hill are a perfect match. The Japanese setting with its folklore gives the series a fresh atmosphere while keeping everything that makes Silent Hill so disturbing. Combat feels fresh, such crucial gameplay element was wodden for way too long in the series.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.