
A classic survival horror experience set in a dystopian future where humanity has uncovered a dark secret. Unravel a cosmic mystery, escape terrifying creatures, and scavenge an off-world government facility as Elster, a technician Replika searching for her lost dreams.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About










Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 34.5Kreviews | 97% | — | $14.2M |
| $19.99 | 6.9Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1395 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Elster is like if James Sunderland was a lesbian robot
топ игра
Classic survivor horror with decent puzzles. 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 16.88/day in the week to Jul 21 → 24/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, French
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]Mecha lesbiana espacial busca a su mujer entre pasillos oxidados y dimensiones alternas.[/b] Este juego te agarra del cuello, te da una pistola y te arrastra por instalaciones oscuras llenas de horrores indescriptibles. Combina un gameplay clásico de survival horror con alguna que otra mecánica nueva como el uso de la radio, tanto para puzzles como para el combate. Un diseño de sonido del que hasta el mismo Yamaoka estaría orgulloso y un apartado artístico retro-futurista (con miles de referencias) que se va deformando a medida que pasan los hechos de la historia. Sus cinemáticas son hermosas, te vas a quedar como un boludo mirando fijo, tienen pura esencia visual y existencial que muchas veces no intentan explicar algo, sino generar sentimientos (Te amo Evangelion). Si extrañas el sentimiento de jugar Silent Hill por primera vez o te gustan las historias crípticas que te queman la cabeza, te va a encantar. Es una locura total pensar que esta obra de arte fue creada por solo dos personas, 10/10.
Uma obra de arte, gameplay muito legal e história complexa.
On the horizon, I saw a star fall into the sea, and the sound of thunder, like trumpets of angels, flew over the water. A mix of hail, fire and blood hit my wet face, and a third of all creatures that lived in the sea died.
Estuve evitando este juego durante mucho tiempo, no por que me pareciera malo, si no desde que encontré su soundtrack (especialmente resalto Die Toteninsel) sabia que era de esos juegos que me iban a dejar algo en la memoria... y lo hizo Signalis bebe mucho de otras franquicias y lo sabe manejar demasiado bien, la historia, a pesar que te la sueltan de forma algo ambigua, puedes conectar los cabos sin tanto problema Para mi, este juego es una de las historias de amor más trágicas que me ha tocado ver, un amigo mío dijo alguna vez "Una buena historia no necesariamente tiene que tener un final feliz" y eso representa Signalis, que maravilla de juego
It's a survival horror game - like Resident Evil or Silent Hill, but isometric - it's spooky, there's puzzles, there's inventory management. Has a very cool aesthetic - you can see it in the trailer. Story driven - though, wrapping your head around it is tricky. The game has a strong emotional core, which should keep you hooked for the about 6-10 hours on your first playthrough. It's short and sweet, sapphic longing included (probably the most tasteful queer representation in a game yet). It's made by two depressed Germans - a guy (I think) and a girl (probably) - a labor of love, to be sure. It goes on sale sometimes. It's a good game with a good story - I honestly think it's perfect. You should get it, I think. SIGNALIS wears its MANY direct inspirations on its sleeve - it combines, AMONG OTHERS, many notable pieces of 90s-00s Japanese anime and gamer culture with Lovecraftian horror literature and a broader European 19th-20th century cultural (classical art and music) and historical influence that creates a both unique and familiar artistic experience - for that alone, it deserves attention. The setting being of special note, as it echoes the traumas of the Cold war from a very unique lens of the East-German DDR, combined with an Alien-inspired kind of retro future. Though, its shamelessness in the inclusion of inspired material can be jarring at times - leading some to question the game's originality. Personally, I think it's pretty neat. A major scene includes a direct scene reference to Ghost in the Shell (1995), interspersed with images directly referencing Neon Genesis Evangelion, while the track 'Die Toteninsel' plays - which is a reference to the series of paintings of the same name (Böcklin, 1880s) which features heavily in the scene (and the rest of the game) as well, but it is itself inspired by Rachmaninoff's piece of the same name, itself based on one of the paintings. This will either annoy you, or it will make you feel very cultured - I'm not sure which of those I am. After I first played it, I spent about a month trying to understand it - suffice to say, I am very invested in SIGNALIS - it's definitely my favorite game so far. It seems it inspired a new wave of indie titles, so here's hoping we'll get a similar banger in the future! <3
I love torture! I love being subjected to emotional pain!
The controls when you are interacting with things in 1ST Person mode killed the game for me. That is it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.2M | 126.4K | 83% | $7.99 | |
| $14.2M | 13.3K | 85% | $29.99 | |
| $14.2M | 25.8K | 93% | $29.99 | |
| $14.2M | 59.7K | 99% | $14.99 | |
| $14.3M | 23.1K | 89% | $24.99 | |
| $14.3M | 21.4K | 84% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $5.1K |
| 20 |
| 100% |
| $9.99 |
| — | 0 | — | — |
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