
The story takes place in a future company called "RavenTek". R.O.O.T. - A grid, unit, and signal based computing system. Move the units to create signal links, transmit the signals, and activate other units to generate benefits. Are the benefits generated all for the company, or...?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

In 《Signal Maze》, you can play with this system known as R.O.O.T. . Its operation is based on a combination of units. You can move the units around the operating panel. The units generate and transmit signals; the units are also connected and activated by signals.
🎉 After a year and a half of EA and multiple updates, the puzzle game Signal Maze (formerly known as R.O.O.T.) is finally 1.0 release on NOW, officially!
✨The Full Version includes all 150 tasks and adds multiple comic story contents to the some tasks (~30 tasks) for an immersive storytelling experience. As well as, 23 more, there are now a total of 33 Achievements for you to challenge!
🧩 At the same time, the game has added a variety of new gameplay mechanics and completed a large number of bug fixes and program optimizations to with smoother and richer puzzle solving fun. Thank you for your patience, now come and start this brand new puzzle journey! 💡
But don't forget, you don't have infinite amount of turns to move the units. In R.O.O.T. System, you have an infinite amount of time to think about your plan for each step, so make sure you take it wisely.
In this way, each unit is connected by signals into a link; the signals in these links activate more units in turn. The activated units generate a sum of income, and that is how to achieve the Goal!
You can save these revenue to complete missions; or you can use them to buy more units to expand your setup. How do you want to do it? It's all up to you!
It's not afraid that you won't make money, it's afraid that you won't dare to make money. The bolder you are, the more imcome you can get from the units.
In addition, you can also experience the exciting story with the protagonist, Port·Yang·Greffice, who just joins RavenTek as a new employee in the Remote Computing Division. Port's job is to manipulate the units on the R.O.O.T. system to help the company make a profit and fulfill the company's KPIs.

However, in this boring company's working life, Port with observant eyes notices that some of the company's public facilities have some unusual behavior, what? It seems to be in the cafeteria? Port and his hacker buddy, Esmond,

Those two young men decide to investigate the company's hidden secrets whether out of curiosity or a desire to make a few extra bucks. Will it go well? How will they end up? I'm afraid it won't be smooth sailing.
In any case, we invite you to join along with Port·Yang·Greffice to experience the elaborate puzzle and the ups and downs story in RavenTek!
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]root [/h1] [h1]計算機控制員[/h1] root 是一款移動端子的解謎遊戲,玩家需要透過計算機去操控不同的端子,每一個端子的接口都不一樣,必須把端子接在一起滿足電源的通順才算完成任務。 遊戲類型的確很像生化奇兵裡面的接水管遊戲,只是這裡是轉換端子去完成電流的流通,完成遊戲最主要的目的。 而這款遊戲有許多不同的關卡給玩家挑戰,不同的關卡裡面出現難度的變因就是其關卡的設計,這是最主要的遊戲機制。 沒錯這款遊戲本身就是主要用關卡制去推進進度,而關卡會依據不同限制越來越難,因此玩到後面的時候可能一個關卡會需要玩很久。 而這款遊戲最主要的難點就是出現在關卡設計的限制上面,玩家必須克服移動次數的限制貨是端子本身的壽命(壽命到了端子會消失不見)等等 這些增加了謎題的有趣性外,在這款遊戲中也會出現許多許多不同的端子,與其的功能不盡相同,在此之中也衍生出不一樣的玩法。 [h1]成為接線員 [/h1] 這款遊戲是解謎類型的接水管遊戲,關卡有很多,不過在難易度上面並沒有想像的那麼困難,在這個部分我覺得製作組在設計遊戲時有考量進去,並且解謎遊戲最為吃重的其實是教學,如果解謎遊戲的教學做的好,在後續玩家在遊戲上會十分的順利進入狀況 而其實遊戲在機制設計上也是十分簡單,並不會太複雜這款遊戲在關卡設計上實屬獨立遊戲解謎的前段班了。 [h1] 操作與旋轉[/h1] 這款遊戲我是推薦使用手把遊玩得,用鍵盤的操作確實不是那麼的方便,必須按住空白鍵去做拖動本身很容易會忘記按空白鍵或是沒有辦法選到方塊,這在一般對於用鍵盤控制的人會不是那麼方便,用手把的操作本身會更直覺一點。 [h1]關卡 [/h1] 希望未來可以添加更多的關卡,或是添加更多截然完全不同的玩法與風格,這一款雖然會非常燒腦不過是一款休閒解迷的好遊戲,在遊戲構思上機制上不會太過困難,在遊戲裡面也加入了許多rpg的要素身為職員一一去解決電腦的關卡難題,在遊戲構思上製作組下了很多功夫希望未來可以出dlc讓這款遊戲更有趣以及開設工作坊。 [h1]簡評 [/h1] 這款遊戲十分推薦喜歡解謎的玩家遊玩,遊戲這款風格非常的像傳送門玩家需要思考環境與端子的接觸點去研究如何解決謎題。 十分推薦喜歡接水管類型解謎的玩家入手。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
总体来说是没问题的,游戏的玩法很新颖,是边看漫画边解题的,整体游戏时间(全通关大概10-20个小时),游戏有四种结构,结构又分信号场,玩法的话,感觉前后期全是教程,真正的实战部分偏少,能不能出个创意工坊体验别人做的模块,但部分随机问题很大,比如接近最后的(都是虫子)关卡来看,策划你看看四个回合,三个单元你是怎么想出来,半个小时有一大半的时间是卡在第2-6回合(看一眼接口,重新来这一把...)无限循环,这一关也是个关键成就点,无脑1级就能拿到一个成就,其他还好,开发者名单我找了十多分钟,最后耐不住去群里问了一下,藏在设置的右上角cr那里。
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Languages: Simplified Chinese, English
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 游戏简评[/h1] 《R.O.O.T.》是由独立方舟发行的一款对电子单元进行布局规划的策略解谜游戏。在基础没有时间限制的情况下,游戏的难度就像是接水管,轻松休闲; 但随着关卡推进,游戏会逐渐引入四种不同逻辑的获利单元,以及单元等级、单元可移动步数、时刻、商店、时刻任务、散热等机制、内容,尤其是6-1时刻的引入,使得游戏一下子变得烧脑复杂起来。 [h1] 游戏模式[/h1] 游戏的模式大概就是针对新的机制一个教程关,并衍生5-6个分支关卡后,再加入新的机制。因此,玩家会有种一直处在“教程”之中的感觉。 目前游戏只出到了10-2,尚未完结,目前大约有80+的关卡内容。 [h1] 游戏剧情[/h1] 游戏讲述了主角博特.格里菲斯,刚成为雷文钛科公司社招进来的一名操作员,然后主角的情报贩子朋友埃斯得知主角的工作变动,就邀请主角去酒吧喝酒。先是探查主角能够接触到的内容,而后不断用金钱诱惑主角,从公司的服务器偷文件、偷机密。主角在金钱的诱惑下前往图书馆服务器偷取“迭代1”文件,但全程所作所为,都在公司的掌控之中。 [h1] 游戏体验[/h1] 相比Spacechem、Opus Magnum、深圳I/O、信号法则等硬核逻辑解谜,本作对于玩家逻辑思维的考察并不算严格,前期关卡简单,后期在“商店”机制的引入下还带有“购买的电子元件位置随机”的运气成分,并没有编程一般的硬核体验,整体算是一款关卡难度适中、机制也比较“软”的逻辑解谜。 当然,游戏并不缺乏解谜的乐趣,适中的难度也不会劝退玩家,唯一想要抱怨在于,我一开始不知道游戏没做完,抱着玩的都是教程关的心态一直在期待正式关卡、开放式关卡、沙盒式关卡,结果目前从头到尾都是教程关,期待更多内容更新。 [h1]总结[/h1] 《R.O.O.T.》是由独立方舟发行的一款策略解谜游戏,主角是雷文钛科公司的一名新进操作员,但实际目的是探查这家公司不可告人的秘密。游戏的主要玩法是一种机械风的硬核解谜,通过移动电子单元,提高系统的每时刻收益,有四种不同逻辑的获利单元。 游戏的难度设置循序渐进,但目前只出到了10-2,之后就是敬请期待,内容有限,感觉就像一篇很长的教程,到最后仍在引入新的机制、新的内容。喜欢硬核机械类解谜的玩家,可以尝试一下,未来可期。 [quote]加入[url=https://steamcommunity.com/groups/GHYX]干货游戏[/url]&关注[url=https://store.steampowered.com/curator/35106417/]咱的鉴赏家[/url],不定期为大家带来游戏体验分享,也期待您来一起分享自己的游戏体验干货~[/quote]
很不错的解谜游戏! 游戏内有趣的机制很多,绝不仅仅只是接水管 而且虽然机制异常丰富,但制作组对难度曲线的调整做得很不错,所以玩起来几乎是渐入佳境 因此无需担心游戏烧脑的问题,在前期自然可以畅快体验解谜的乐趣 后期难度提升的关卡也能让硬核解谜玩家获得不少尤里卡时刻 沉迷其中的时间里,感觉自己失去已久的脑子也快要长出来了 :) 非常推荐喜欢解谜的朋友玩一下!
很好玩的游戏,玩了一下午刚拿到第一张工业券
好玩!
——记录:《信号迷局 Signal Maze》,cdkey - 3.00元,25/08/28入。 ——反乌托邦科幻解谜游戏,将经典「接水管」玩法与网格策略、资源经营深度结合,在6×6棋盘上玩出了远超预期的战术深度。150道关卡循序渐进,30关主线搭配美漫风格剧情叙事,机制层层加码创意密度充足;但无撤销设计、随机布局与偏硬核的难度曲线也注定了它偏向小众硬核解谜受众,休闲玩家容易卡关劝退。整体属于小众但扎实的逻辑解谜佳作,题材与玩法都有鲜明特色。 ——综合评分:7.5/10 ——世界观与主线剧情: 故事设定在近未来反乌托邦背景下,主角博特入职巨型科技企业「雷文钛科」,成为远端计算部门的一名基层操作员,日常工作就是维护公司核心的R.O.O.T.网格信号系统,在棋盘上排布信号单元、搭建传输链路、为公司创造营收、完成每日KPI。 日复一日的机械工作中,博特逐渐察觉公司制度与设施处处反常:无故消失的同事、被严密封锁的底层数据、系统里暗藏的异常代码。他联合黑客好友埃斯,一边完成日常工作掩人耳目,一边借系统权限层层渗透,逐步揭开这家巨型企业掩盖在光鲜外表下的黑暗真相。 ——仅推荐硬核逻辑解谜爱好者、喜欢网格策略类游戏、享受布局规划成就感、对反乌托邦职场剧情感兴趣的玩家。25/11/03
Signal Maze is a clever and engaging puzzle experience that takes a fresh approach to logic-based gameplay by combining network management, signal routing, and strategic decision-making into a single package. Developed by theArkitect and published by IndieArk, the game places players inside a futuristic digital infrastructure known as the R.O.O.T. system, where interconnected units communicate through signals and generate resources. What initially appears to be a straightforward puzzle game quickly reveals itself as a layered and rewarding challenge that continuously introduces new mechanics and ideas throughout its lengthy campaign. The game's central concept revolves around arranging and repositioning units across a grid in order to establish effective signal pathways. Every component within the network serves a specific purpose, and understanding how these elements interact is the key to success. The puzzles are designed to encourage thoughtful planning rather than quick reactions, giving players unlimited time to analyze each situation before committing to a limited number of moves. This design philosophy creates a satisfying sense of accomplishment whenever a complicated network finally comes together and performs exactly as intended. One of the most impressive aspects of Signal Maze is the way it steadily expands its gameplay systems. Early stages act as a tutorial without feeling restrictive, introducing the basics of signal transmission and network construction. As players progress, new unit types, advanced interactions, and increasingly demanding objectives are added to the mix. The game constantly asks players to rethink established strategies, ensuring that the experience remains engaging across its large collection of puzzles. With 150 tasks available in the full release, there is a substantial amount of content that gradually increases in complexity while maintaining a strong sense of progression. Beyond the puzzle-solving itself, Signal Maze incorporates an economic management layer that gives players additional goals to consider. Signals generate income, and that revenue can either be saved to satisfy mission requirements or invested in expanding the network with additional units. This mechanic adds meaningful strategic depth because every decision has consequences. Players must determine whether immediate gains are more valuable than long-term growth, creating an experience that feels more dynamic than a traditional puzzle title where only a single correct answer matters. The narrative component also helps distinguish the game from similar releases. Players assume the role of Port Yang Greffice, a new employee working for the corporation RavenTek. While operating within the R.O.O.T. system, Port begins uncovering strange occurrences that hint at larger conspiracies within the company. Assisted by his hacker friend Esmond, he gradually investigates these mysteries while continuing his responsibilities inside the network. The story provides context for the puzzles and gives the campaign a stronger sense of purpose. Comic-style scenes and narrative segments break up the gameplay effectively and make the world feel more alive. Visually, Signal Maze embraces a clean and practical aesthetic that complements its systems-driven design. The interface prioritizes clarity, ensuring that signals, units, and pathways remain easy to read even when networks become highly complicated. The futuristic corporate atmosphere is communicated effectively through the game's presentation, and the minimalist visual style helps players focus on solving puzzles rather than becoming distracted by unnecessary graphical flourishes. The game's greatest strength is its ability to challenge players intellectually while remaining fair. Solutions rarely feel arbitrary, and success usually comes from understanding the rules and applying them creatively. However, this complexity may also be a barrier for some players. Later stages demand significant concentration and careful planning, which could prove intimidating for those seeking a more relaxed puzzle experience. Players who enjoy optimization, logical problem-solving, and systems-based challenges will likely find the difficulty curve rewarding, while casual audiences may occasionally feel overwhelmed. Overall, Signal Maze delivers a thoughtful and highly original puzzle experience that successfully blends logic challenges, resource management, and narrative storytelling. Its steadily evolving mechanics, large amount of content, and satisfying strategic depth make it stand out in a crowded genre. While the later puzzles can be demanding, the game consistently rewards patience, experimentation, and careful thinking. For players who appreciate mentally stimulating gameplay and enjoy discovering increasingly sophisticated solutions, Signal Maze is a compelling and worthwhile experience. Rating: 7/10
即时在2751年的未来,水管工依然地位崇高。 ——————————————————雷文钛科公司的一位员工说到。 [h1]作为一家超大型的公司,员工的入职培训做得很好[/h1] 你讲扮演一名新入职的员工,去雷文钛科公司入职。虽然在高科技领域有着复杂的工作环境,员工就业难度相当大,但雷文钛科公司是一家大公司,公司内部有着完善的新员工入职培训。你只用跟着界面内的各种教程进行操作,就可以逐渐上手。如果实在记不住某些操作和细节的话,可以随时在界面内打开公司维基,了解各项知识点。作为一家有着严谨工作作用的公司,雷文钛科在安排新员工工作时是严格按照循序渐进的原则来执行的,就算是培训,也是分批次的,不会一下子让员工去记忆和理解太多的知识点。 [h1]作为公司员工,每天都不用干太复杂的工作[/h1] 在整个公司的日常中,员工的基础操作很简单,大部分操作都是基于键盘的。通过上下左右、空格拖动、SHIFT旋转等操作来将所有单元连接在一起就算成功。游戏的整个棋盘界面一共只有横竖6格,共计36格,而关卡中所有的操作都必须在这狭小的空间里进行。 [h1]公司的装修强调节约成本,没必要花里胡哨[/h1] 公司遵循效率优先原则,整个操作界面就是一个冰冷的仪表箱,充满着理工科的浪漫。整个界面上的信息也非常干练,左边是单元操作页面,右边是信息介绍页面,左上角是当前激活的单元期望的收入总和,按下TAB可以查询各个单元的详细信息。极简化的UI设定,让玩家可以把更多的精力放在连接水管上。游戏中有自动存档,玩家不用担心会忘了存档,很是贴心。 [h1]随着入职时间的增长,工作量必须加大[/h1] 游戏的难度曲线很平滑,从一个单元的移动、两个单元的连接开始,不断提升难度。最开有的单元有两种变体,分别是场和核心。在后续会不断加码,增加不能旋转的锁定单元、不能移动的枢轴单元、单元等级影响可移动步数、根据周围单元数量结算的热力单元等。 [h1]在公司里,必须遵守公司的制度[/h1] 游戏在单元移动方面参考了华容道的设计,当行经路线上存在单元的时候,则其他单元无法通过。这一点在初期的影响不是很大,但在中后期有移动步数限制了,难度成倍提升,每一步都要精打细算。 [h1]不仅是要完成工作,还要追求效益[/h1] 在游戏后期,关卡的要求不仅仅是把所有单元串联起来就完成了,而是要根据单元的等级、热力等参数来影响收益,使收益最大化。整个游戏的难度越来越大,也越来越烧脑,解密玩家有福了。 [h1]每个工作都环环相扣,先从基础的干起[/h1] 游戏是关卡制,通过选择关卡来推进剧情,一关更比一关难。游戏中必须先完成前置关卡,才可以进行后续关卡。不过关卡的展开也是树状的形式,玩家可以按照不同的顺序来完成各个分支关卡。 [h1]完成工作的办法永远不止一种[/h1] 信号激活的能力不受分叉和距离的影响,所以只管连接就行了。这个设定让大部分关卡都不止一个通关方法。根据关卡目标的不同,例如将即时利润提高到多少元,只要完成了这个目标,怎么搭建单元,则各凭本事。 [h1]生活是生活,工作就是工作[/h1] 游戏是纯粹的文字剧情,剧情以一个刚入职雷文钛科的年轻人的视角展开。从入职报道、新手见面、公司福利、入职教学、日常交流、闲聊八卦、租房烦恼等一一展开,体现了浓郁的职场气息。剧情并没有太多的波澜起伏,有的只是生活和工作的繁琐杂事。看起来就算到了2751年,人类依然受到各种各样的职场困扰。不过,游戏中的关卡和剧情之间存在的联系十分微弱,代入感差了不少。 [h1][code] 欢迎关注:[url=https://store.steampowered.com/curator/42228259] 游话好说 [/url] 我们是一群游戏爱好者,希望能用评测来帮助大家认识更多好游戏,期待您的同行! [/code] [/h1]
本身是解谜爱好者+依赖新手引导的类型,不得不说新手引导做得蛮好挺容易上手,就是很杀时间的纯解谜休闲游戏,有点像无聊的时候去找数独来玩一样。可惜剧情存在感太弱了(也可能我碎片化理解差),让人没什么一直玩下去的动力(苦笑),总得来说谜题量大管饱,就是元素太单一了吧可能受众就是水管游戏爱好者?如果能扔手机上碎片时间用来轻量解谜真是绝杀,但是用电脑想要更多的刺激!
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