
Sifu is a realistic third-person brawler with tight Kung Fu combat mechanics and cinematic martial arts action embarking you on a path for revenge.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 12.86/day in the week to Jul 23 → 19.86/day in the week after.
About
Itching for some more good ol' Kung Fu action? The free Arenas expansion adds multiple
hours of gameplay that will put your Kung Fu to the test. With 5 new game modes, 15
dynamic locations and 120 challenges, gear up for spectacular combats, brutal opponents,
and endless opportunities to refine your moves.
Whether you choose to play as a male or a female character, in Sifu, you will ponder that
question on your path for revenge, hunting down your family’s assassins. One against all, you
have no allies, countless enemies, and a mysterious amulet to bring you back to life every time
you die. Yet, be warned! Your secret weapon comes with a hefty price to pay: aging and its
consequences.
Your enemies don’t wait their turn, and they don’t broadcast their intent. Dodge, parry, strike,
use combos and be like water making its way through captivating environments. Learn how to
master your art, whether by fighting through the underbelly of a nightclub, scrambling through
a refined gallery to avoid getting surrounded, or vertically navigating a towering office building.
Careful positioning and clever use of the environment to your advantage are key to your
survival. Use everything at your disposal: throwable objects, makeshift weapons, windows, and
ledges... The odds are stacked against you, and you will be offered no mercy.
Kung Fu is mastery through practice, a path for both the body and the mind. Learn from your
mistakes, unlock unique skills, and find the strength to master the devastating techniques of
Pak Mei Kung Fu.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 28.8Kreviews | 92% | — | $15.7M |
| $49.99 | 24.7Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1494 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun game, but the constant stuttering, as other people have already mentioned, ruins the game dramatically; therefore, once this problem is fixed, we can talk about the positive review later.
《Sifu》是一款挑戰性的功夫動作遊戲。 優點 : 戰鬥:基於白眉拳的設計,格擋、閃避、反擊都極具重量感,打擊手感真實且令人滿足。 年齡:死亡後角色會變老,攻擊更強但血量減少,增加緊張感與策略性。 場景:走廊戰搭配動態鏡頭與音樂,宛如武打電影。 重玩:每次挑戰都能學到新技巧,關卡設計不顯枯燥。 氛圍:沉浸式美術風格與節奏感強烈的配樂,增添代入感。 [spoiler]⚠️ 缺點 高難度:學習曲線陡峭,新手容易受挫,部分玩家認為難度「人為拉高」。 Boss:部分評論認為難度設計不自然,導致戰鬥體驗不均衡。 技能:部分技能實用性不足,玩家可能覺得投資回報不高。 鏡頭:在狹窄場景中鏡頭容易卡位,影響操作流暢度。 劇情:復仇故事偏傳統,缺乏新意,更多是戰鬥的背景。[/spoiler] [spoiler]📊 總結 適合玩家:喜歡高挑戰度、享受武打電影氛圍、願意花時間練習技巧的人。 不適合玩家:偏好輕鬆體驗或劇情導向的玩家,可能會覺得過於艱難或單調。[/spoiler] [spoiler]喜歡這篇評論文章,請獎勵這篇評論或幫我點讚,感謝您~!!![/spoiler]⠀ [spoiler]給您一個讚 ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣿⠀⣼⣿⣿⣦⡀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⢸⣿⣿⡟⢰⣿⣿⣿⠟⠁⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⠿⢿⣦⣀⠀⠘⠛⠛⠃⠸⠿⠟⣫⣴⣶⣾⡆⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠸⣿⡀⠀⠉⢿⣦⡀⠀⠀⠀⠀⠀⠀⠛⠿⠿⣿⠃⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⢿⣦⠀⠀⠹⣿⣶⡾⠛⠛⢷⣦⣄⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣧⠀⠀⠈⠉⣀⡀⠀⠀⠙⢿⡇⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⢀⣠⣴⡿⠟⠋⠀⠀⢠⣾⠟⠃⠀⠀⠀⢸⣿⡆⠀⠀ ⠀⠀⠀⠀⢀⣠⣶⡿⠛⠉⠀⠀⠀⠀⠀⣾⡇⠀⠀⠀⠀⠀⢸⣿⠇⠀⠀⠀⠀⠀ ⠀⢀⣠⣾⠿⠛⠁⠀⠀⠀⠀⠀⠀⠀⢀⣼⣧⣀⠀⠀⠀⢀⣼⠇⠀⠀ ⠀⠈⠋⠁⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡿⠋⠙⠛⠛⠛⠛⠛⠁⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣾⡿⠋⠀[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese*, Traditional Chinese*, Turkish +2 more
| $39.99 |
| 5.1Kratings |
| 78% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
| $39.99 | — | 94% | #76 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I see on my fu
很难想象这是外国人做的游戏,动作和意境真的没话说
这游戏难度梯度设计有大问题,抛去boss不谈,45岁通关中等难度,第二关的难度要远高于剩下几关。第一关一个小时两命就过了,第二关重复打了6个小时才把命控制在30岁以下,当时给我难的都不敢打后面关卡了,结果这两天玩了345才发现难度比第二关差远了。45岁有近20岁都是打扬打的,这玩意不让用技能是真难打。武德结局就不打了,光普通打都费这劲,武德估计能要我命。
动作设计算是可圈可点,很难受的受击反馈根本不知道防没防住,这个闪避更是纯看你玩家本人岁数大不大,没有任何提示就算了还分上下段,摁反应,还有这个勾槽的死亡惩罚,几乎没有养成升级要素,技能也不会搓也不知道有什么用。作为一个只狼的白金玩家,魂系忠实玩家都完全没有玩下去的欲望,玩到后面直接弃了。唯一推荐游玩的是低血压患者。
Trash
视角跟史一样,经常性的飞出一个精英怪一套下来干你半血,还有竞技场更是答辩
Incredible concept, very satisfying to play with a very deep, fluid system once you get your hands on it and the artistic direction is on point. I've started in Master right away and I've really enjoyed the challenge offered. Why the negative review then? The game is sadly suffering from stuttering, random crashes every now and then and is completely ruined by one of the most annoying and unstable camera system a game like this can have. I'm still trying to find a solution for the random crashes, but with no luck yet.
throwables
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $15.6M | 16.7K | 92% | $39.99 |