
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 2.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 846 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Take-Two and 2K games have updated all their games Terms of Service, turning this game as well as all of their other games into literal spyware. Important Info in Terms of Service: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC Then we have the lack of transparency in data processing, data transfers to third countries, dubious consent by minors, no purpose limitation, profiling and to top it all of - insufficient justification for data use. Collected Data Types as per the EULA, it's a generalisation for anything and everything 2K related, this list includes more than just what the game collects. It includes everything they want to collect through their services, from you. • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1301.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Like a soulless "modern audience" version of Sid Meier's Alpha Centauri. Whereas SMAC was a masterpiece of interactive storytelling within the framework of a Civ game, BE is an extremely-barebones attempt at simply having a futuristic Civ game without any real ideological messages. Virtually every civ is just another brand of generic 21st Century liberal-centrist mores applied slightly differently. In contrast to SMAC where you can mold your civ into whatever form of governance you like, decision moments from building new things in your cities that will be impactful for gameplay (ex. all Clinics will either provide +1 Energy or +1 more Health, etc.) are always presented from a frankly-authoritarian and vaguely insane perspective (ex. instead of choosing not to fire up a sentient AI to spy on everyone, the game simply says "we'll just not tell the public it exists. Would you like +1 Energy or +1 Food?"). Everyone is essentially the same character, with diplomacy being virtually nonexistent/meaningless and the backstories for these leaders existing solely in secluded corners of the wiki, never to be expressed in-game. There is no United Nations or similar institution, so forget melting the ice caps or winning by common consensus vote. They also clearly thought making the leaders speak the languages of their origin place on Earth would be more "realistic", yet it just detracts from each of them when I have to read subtitles to understand their 5-6 regurgitated lines. Anyways, the gameplay itself is actually alright. Similar to Civ4/5. They added an alignment system though: Harmony (pro-alien, biological integration), Purity (pro-human, reject change), and Supremacy (pro-machine, cyborg adaptation) which on paper sounds really cool, until you realize you can just advance all 3 alignments despite the game insisting that certain decisions will send you down one path or the other. This is largely due to the techs conferring alignment points upon completion. Mixing alignments can produce cool units, but when you can just make every unit in the game eventually, it's a pointless addition that could have made BE so much cooler and added a lot to what the diplomacy system could have been. Overall, it's worth checking out if you like civ games, but don't expect it to compare to Civ 4, SMAC, or any other top-quality Civ game.
I used to love the game, and though vanilla was a bit bland, Rising Tide fixed a lot of issues. The premise is good, the gameplay at the time was solid, and unlike Civ VII, it was not released with a terrible UI or broken age systems. Now, after updates and the stupid EULA updates, the game crashes more and more often and is literally just sitting there spying on you. Avoid anything by the devs.
This is, to me, the only civilisation game I ever truly enjoyed. I do realise that sets me apart from most people interested in the franchise. The combination of distrinct ideologies, unit synergies, and the evolution of the tech tree into a web instead of linear progression makes it infinitely replayable, and each match unique in unexpected ways. It is less punshing to the player, and encourages a broad spectrum of possible strategies and playstyles. I have played it loyally for these past ten years, and I will play for ten more, We started from Earth in search of survival. Here... we found home
2025.6.27更新:千万别买2k的任何游戏,新更新的用户条例明确允许他们可以通过扫盘拿走你电脑里所有的隐私(包括账户密码、聊天记录之类)最搞笑的是要求所有居住在美国及除澳大利亚、瑞士、英国或欧洲经济区所属地区以外的地区的用户,均须接受强制仲裁条款,并放弃集体诉讼和陪审团审判的权利,活脱脱一个间谍软件,还是冲亚洲来的那种 Important Info in Terms of Service: • Mods are a bannable offense • Display of Cheats/Exploits is bannable • Forced arbitration clause and a waiver of class action and jury trial rights for all users residing in the United States and any other territory other than Australia, Switzerland, The United Kingdom, or The Territories of The European Economic Area • You can be banned for using a VPN while connecting to online servers • Cannot access game content on a Virtual PC Collected Data Types: • Identifiers / Contact Information: Name, user name, gamertag, postal and email address, phone number, unique IDs, mobile device ID, platform ID, gaming service ID, advertising ID (IDFA, Android ID) and IP address • Protected Characteristics: Age and gender • Commercial Information: Purchase and usage history and preferences, including gameplay information • Billing Information: Payment information (credit / debit card information) and shipping address • Internet / Electronic Activity: Web / app browsing and gameplay information related to the Services; information about your online interaction(s) with the Services or our advertising; and details about the games and platforms you use and other information related to installed applications • Device and Usage Data: Device type, software and hardware details, language settings, browser type and version, operating system, and information about how users use and interact with the Services (e.g., content viewed, pages visited, clicks, scrolls) • Profile Inferences: Inferences made from your information and web activity to help create a personalized profile so we can identify goods and services that may be of interest • Audio / Visual Information: Account photos, images, and avatars, audio information via chat features and functionality, and gameplay recordings and video footage (such as when you participate in playtesting) • Sensitive Information: Precise location information (if you allow the Services to collect your location), account credentials (user name and password), and contents of communications via chat features and functionality.
Game is broken now, used to be playable, latest patches have rendered mods useless and buggy and even without any mods, game breaks in many ways while playing making hours of play hopeless.
My experience with Civ began with Civ 3 over 20 years ago, when it was on a 3 CD box set. Played for hours. Forgot about time. Loved the characters. Then came Civ 4, Warlords, Beyond the Sword. Civ 5. Each iteration brought something more: Deeper opportunities for the level of complexity at which I played. Not just the building of cities. The trade. Religion. Espionage. Warfare. Culture. Diplomacy. I came to Sid Meier's Civ Beyond Earth after trying and disliking Civ 6. This was a breath of fresh air. I grew up with Star Trek. Loved sci fi short stories, novels, films. Ranging from the 50's flying saucer films : The Day the Earth Stood Still. This Island Earth. Forbidden Planet. The concept of interstellar travel. Alien Worlds with bizarre environments and creatures. That is the mindset I brought to this game. When I hear the opening music, look at the satellites above the world in the opening, I am moved. Inspired. Transported to that place. The genius of this game is the creation and fostering of that feeling. An alternative history dealing with the consequences of the Great Mistake. The choices of what do you value when starting over - science, production, culture, etc. Who do you bring with you? Who are the colonists that start your world? What do you wish to maximize upon landing? Energy? Food? Instead of whose flag are you under, what leader do you follow? Each brings a different advantage - faster border expansion, faster production, faster acquisition of virtues. At this point, there are multiple similarities to previous generations of Civ. But the worlds which are generated, the aliens encountered, the differences in the tech tree, the addition of the virtues each leader possesses, and the increased importance of the active use of espionage, sets the game apart, as does the differences of the three affinities available. Harmony focused on adaptation to and respect for the indigenous creatures and environment. Purity focused on a transformation to a terra like environment. Supremacy focused on a transformation which exalts science - and its consequences. There was an initial version of this game which thankfully was upgraded by the Rising Tide DLC, as well as an exoplanet map pack. At the time of this initial review, I have played this game 712 hours. I am still learning about which combination of techs and virtues, with which affinity, which leader, works best for my satisfaction. I have yet to complete all the achievements. And that is the point. That is why I whole heartedly recommend this game. I am still learning. Still enjoying. Still playing for hours. I have yet to explore all of the mods available. All of the options. All of the possibilities.
To this day, Civ BE remains one of the most divisive games in the series. Clearly launched as a spiritual successor to Sid Meier's Alpha Centauri (SMAC), but without the Alpha Centauri branding or its quirky humor, I believe the typical player's experience of the game is closely tied to his/her perspective on SMAC. Do you remember SMAC with fond nostalgia, as a beautiful, brilliant and deep game way ahead of its time, never equaled by any 4X before or since? Then you will probably have a strong aversion to CivBE, viewing it as a shameless knock-off that tried to take advantage of player nostalgia in order to market a much different and far inferior game, with pretty graphics and high production values but lacking any of the OG's depth or charm. Or, do you remember SMAC as a hot mess of clunky and often broken mechanics and even worse UI, which, despite its imaginative worldbuilding and admittedly impressive gameplay [b]for its time[/b], also carried many tedious elements, was butt-ugly even by Y2K standards and possessed all the narrative subtlety of [I]Reefer Madness[/i]? Then you might very well see CivBE as an earnest and well-intentioned attempt to bring back the world and the vibe of Alpha Centauri in a format that 21st-century players might actually enjoy--which required radically streamlining the gameplay, and inevitably meant trading away some of the original game's depth. As the Civilization series continues to (d)evolve, I see more players starting to give this entry a second look. The game wasn't very successful at launch, and this caused the studio to abandon it not long after. This was unfortunate, because I think that if Firaxis/2K had been willing to stick it out for a little longer, it could have made a real comeback, especially around the time Civ VI came out and longtime fans began to see the writing on the wall. The Anchor Seti mod, which might as well be called a "required" mod at this point, gives us a glimpse of what might have been, and makes the game quite playable on its own, as long as you don't get hit by some of the more mood-killing base-game bugs such as losing sound after every reload or 20 minutes of continuous play. It has a great soundtrack, visuals that still hold up pretty well, and relative smooth gameplay with just a couple of essential mods--the only mods that still function, in fact. Honestly, it is worth your time if you can get it to work properly, but since that's a pretty big "if" to justify parting with $40, I'd advise getting it on sale. You can get a legitimate copy for considerably less than the Steam list price with a basic web search.
小偷:我大部分时间没空去你家光顾,也可能一辈子都不会去,但我得有你家钥匙,万一去的话你不能拦着,更要放弃报警的权力。
Overhated as ♥♥♥♥. They made a vibrant interesting world with genuinely incredible lore (just reading the Civpedia entries of stuff made me repeatedly go "YOOOO thats so cool!!!" about 100 times) and the gameplay is just classic Civ. There's nothing at all wrong with this game, most of the reviews seem to range from "Well its not (over a decade old other sci-fi civ game)" to "Its space not history wah" amongst a few other gripes but really? If you like Civ, and if you like sci-fi? This game f*cking rocks. Inarguably. It rocks. Its just awesome.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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