
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 2.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
More customization options than classic Civ V, spy missions like Civ VI, adorable alien friends
Classic Civ experience with a less linear approach to tech and civics trees, adding strategic depth.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1301.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I was really looking forward to Civilization: Beyond Earth, but the gameplay just isn’t fleshed out enough to carry the experience. The tech tree feels dull, the wonders are forgettable and nothing really comes together in a satisfying way. Honestly, the best part is the soundtrack. It’s so good I sometimes listen to it while doing other things. Unfortunately, the rest of the game feels more like a fan expansion for Civilization V than a true evolution of the series.
A Bold Leap into Alien Strategy Sid Meier's Civilization: Beyond Earth™ set out to push the Civ formula into uncharted territory—literally. Trading the historical sandbox for a future-focused, alien world, Beyond Earth invites players to guide humanity’s next chapter on a mysterious, hostile planet. Inspired by the legacy of Alpha Centauri, the game had towering expectations to meet. And while it doesn’t fully escape the gravity of its predecessors, it manages to deliver a thoughtful and engaging twist on the classic Civ experience, especially when viewed through the lens of its most enthusiastic players. 🧬 Gameplay – Familiar Roots with Alien Evolution At first glance, Beyond Earth feels like a reskinned Civ V. But dig deeper, and it becomes clear that Firaxis made deliberate design choices to evolve the formula. Core systems like tile improvements, city expansion, and turn-based diplomacy remain intact, but they’ve been reimagined with a sci-fi twist. Instead of researching known technologies, you navigate a "tech web" that branches in multiple directions, allowing more freedom and asymmetry in playstyles. Fans praise this web for encouraging experimentation and replayability. Each decision along the web feels like a commitment to a particular vision of humanity’s future—whether through harmony with the alien world, technological supremacy, or pure human dominance. That said, some players find the tech names and bonuses too abstract compared to traditional Civ titles, which can make progression feel less intuitive, especially on a first playthrough. 🌐 Setting and Atmosphere – A World of Wonder and Danger What Beyond Earth does exceptionally well is atmosphere. From its haunting, ambient soundtrack to the biome-diverse alien planetscapes, the game successfully evokes the awe and uncertainty of colonizing an entirely new world. The alien wildlife is not just window dressing—they’re a persistent and evolving presence. Early-game survival often depends on navigating (or exploiting) the wildlife’s behavior, and the presence of the miasma (a toxic cloud covering parts of the planet) adds another layer of environmental complexity. Players who love immersion often highlight how the game’s writing, faction leaders, and ideologies contribute to a rich speculative world-building experience. However, others criticize the lack of distinct personality in the leaders themselves—many come across as more functional than memorable, especially compared to the iconic historical figures in past Civ entries. ⚖️ Affinity System – Philosophical Warfare Perhaps the most praised innovation in Beyond Earth is the Affinity system. Rather than choosing a specific civilization type or religion, players gradually align with one of three paths: Harmony, Supremacy, or Purity. These ideologies shape everything from your units' appearance to the way your society interacts with the alien environment. Affinity choices directly impact victory conditions, military evolution, and diplomacy. Positive reviewers highlight how this mechanic adds depth to late-game strategies and visual identity to your empire. On the flip side, some players wish affinities influenced diplomacy more dramatically—alliances and rivalries can feel too neutral considering the ideological rifts between factions. 🤖 AI and Diplomacy – Adequate, but Uninspired As with many Civ games, AI behavior in Beyond Earth can be inconsistent. While the alien fauna is dynamic and occasionally unpredictable, human opponents often make baffling strategic decisions. Diplomacy suffers from a lack of emotional weight—there’s little personality in interactions, and negotiations often feel mechanical rather than meaningful. Still, for fans focused on building, exploring, and optimizing their strategies, this is a minor setback. And with multiplayer as an option, many players bypass the AI altogether in favor of human competition. 📈 Post-Launch Improvements – A Game that Found Its Footing It’s important to note that much of the community’s positive feedback comes from playing Beyond Earth with the Rising Tide expansion installed. This update significantly improves diplomacy, adds aquatic cities, and deepens strategic variety. Without it, the base game feels less complete—something many positive reviews mention with a caveat. 🎯 Final Verdict Sid Meier’s Civilization: Beyond Earth™ dares to take the familiar Civ framework to unfamiliar and fascinating territory. While it doesn’t quite reach the legendary status of its historical siblings, it offers enough innovation, mood, and strategic complexity to stand on its own—especially for players eager for a fresh setting and philosophical depth. Final Score: 7.5/10 A bold sci-fi twist on the classic Civ formula that excels in atmosphere and ideology-driven gameplay, but stumbles slightly in personality and AI execution. Best enjoyed with the Rising Tide expansion for a more complete experience. If you liked my attempt at making a professional review of this game, please leave a like for this review and if you think I should continue doing professional game reviews, then click on "Award" in the bottom right corner. Thank you!
its an interesting take on civilization, not quite the intersteller map like the final frontier mod of civ iv beyond the sword i was hoping for but still fun non the less
норм, лучше чем 7
Still holds up to this day, and with Rising Tide adds dynamics I don't see in more recent Civ titles. Really enjoy the sci-fi look and is applied in really interesting ways here. Really wish it had gotten one more expansion and gave the base factions a refresh and more dynamic unique abilities and traits. Also really wish they had unique units and buildings, however, the mods are all great and really add that depth. Fun base game, even more fun with mods. Tech web is also a really fun concept for a Sci-Fi civ and really frees up how you can play. I'd get the base game+Rising Tide whenever it goes on sale like I did, unless you have the funds to shell out $60 for the base game and Rising Tide, go ahead. Worth it if you want a fun Sci-Fi civ
I get why not many Civ fans like this one...its one of my favs. It makes you really think about our actions here now and the end result possibly be like. Got to admit its better then Civ7
I tried giving this one a shot but everything feels half-baked. UI is abysmal and it crashes now and then. Half the game was pressing next turn because building and moving takes way too long. Walmart version of aow
Great game, ♥♥♥♥♥♥ publisher can burn.
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