
Sid Meier’s Civilization: Beyond Earth is a new science-fiction-themed entry into the award winning Civilization series. As part of an expedition sent to find a home beyond Earth, lead your people into a new frontier, explore and colonize an alien planet and create a new civilization in space.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 3 → 2.14/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Man, I duno Beyond Earth has interesting ideas I like the somewhat customizable units. I like the culture system which is close to 5's I like the idea of colonizing a strange, alien planet I, in theory, like the more freeform techtree But somehow, this game just doesn't click. Maybe it's the aliens we fight instead of barbarians Maybe it is the somewhat reduced tall playing possible Maybe it is the lackluster unit identity Or maybe it is the non.changin "era/age" we play in I guess I prefer the "Prehistoric dudes to Space Robots"- type more than this "age locked"- type of game. Then again, I loved Old World for having exactly that. So I dunno
Great Sci-Fi strategy game. Beats Civ 7. A bit of a learning curve but most strategy games are nowadays. I love the decision making that is associated with technology discoveries, many times giving a building an extra perk like more production, food, health, science, culture, etc. Fun anomalies too. Oh, and to crush bugs or not crush bugs is awesome replacement for barbarians from the earlier Civilization games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1301.57/day in the week to Jul 25 → 1.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese, Korean, Polish*, Russian*, Traditional Chinese*languages with full audio support
Hours played at review time, across 855 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Most people didn't fw this because it wasn't SMAC 2 (it is lowk a downgrade from SMAC in every way except user interface, graphics and fauna variety). I still fw with this game though. It is fun but I'd say get it on sale. I wouldn't get this for $60. I say $60 because rising tide is a must.
One of the many mediocre efforts that marketing branded as "a spiritual successor to Alpha Centauri". Laughable writing and the bizarre choice to have almost all voicing be done by a single weak, blandly-accented actress, as well as the utterly generic, unimaginative design of the alien planet (which doesnt even get a name) stand out as the game's major flaws. The AI is weak and game balance is laughable, but thats standard for Civilization games (Which is why we only buy them on sale after the community mods make them what they should have been). All that said, the game is stable and pleasant in the sound and graphics categories, and I really like how POWERFUL the player feels in this one. And though lots of the voiced writing is a swing and a miss, some of it really evokes the raw appeal of optimistic science fantasy, albeit probably by accident, given how the UNVOICED writing reads. The unintentional comedy in that subsection is simply unforgettable: the faction leaders, rather than being flawed, passionate exemplars of human virtue, are fanfic-level examples of what small, stupid people think smart, successful people are like. The tech tree is full of worthless technologies with names so basic and inappropriate (a midrange technology of a spacefaring people is just called "computers") that you'd think an AI was used over a lunchbreak, but this was slopped out by actual humans. Anyhow, give it a go on a giga-sale - great for kids to learn 4X, and there are a few gems worth of moments to be found. In spite of its mediocrity, I can see the game that I WISH this was, which is more than can be said for most forgettable spinoffs
This is the only Civ game I've played (I know I know don't judge me lol), but i have so much fun playing it because I love space themes. I've honestly had and played this for like 10 years before I even knew there was a DLC for this. Once I got it and played it I was pretty impressed how much I liked the revamped systems over the original. I decided to get all the achievements once my love for the game was rekindled with the RT DLC. Couple of hard ones but you can get them all eventually by just playing the game a lot.
[quote][i][b]SHORT REVIEW :[/b][/i] a sci-fi edition of a classic Civilization that can provide many hours of fun. With a slight learning curve, the game is slow and needs too many hours for a single play and feels quite empty. However, it can be a good choice if you both like Civs and sci-fi games.[/quote] [i][b]> Gameplay ( 7.0 / 10 ) :[/b][/i] the game is a classic Civ, where you need to develop cities turn by turn, choosing in which unit, building or technology to invest. Apart from the ocean cities and wonders mechanic, the game can feel pretty boring or funny depending on your experience to avoid wasting time or resources in some units or buildings. Affinities and units upgrade system is nice, but the whole game feels more like a mod/DLC than a complete game. [i][b]> Story ( 7.0 / 10 ) :[/b][/i] narrative is quite interesting and enough detailed, with factions and quests having a lot to read if you like the settings. While the whole story is nothing too special, it's still a nice addition that enriches the game. [i][b]> Aesthetics ( 7.6 / 10 ) :[/b][/i] generally the game has a good graphic, where unit models have many details and cities and landscapes feel really like a foreign planet, even if lacking a bit of variety. [i][b]> Audio ( 8.3 / 10 ) :[/b][/i] the whole sound system of the game is really pleasing, with beautifully composed music giving mythical and relaxing vibes while playing and sounds effects for creatures and weapons that are really convincing. As for the graphics, the audio also would have the benefit of more variety. [i][b]> Difficulty ( 5.0 / 10 ) :[/b][/i] sadly the challenge and the AI in this game leave much to be desired. While being interesting for a novice, for every player with a bit of experience the AI doesn't offer much challenge, as it often acts in weird or stupid ways; even the aliens are more of an annoyance than a threat. [b][i][u]> Overall Rating ( 7.0 / 10 ) < [/u][/i][/b]
🪐 Sid Meier’s Civilization: Beyond Earth — это тот момент, когда человечество наконец-то признаёт, что на Земле мы уже всё испортили, и с гордо поднятым флагом (и кучей ошибок прошлого) летит колонизировать очередную планету. Потому что что может пойти не так… второй раз? 🌍 Сюжет: Ну, "сюжет"... это громко сказано. Нам просто говорят: «Земля — всё, капут. Пора валить.» А дальше ты, как морально уставший, но амбициозный управляющий экспедиции, выбираешь, кто ты — корпорация, азиатский союз, чуть-чуть религиозные экологи или милитаристы с лёгким налётом паранойи. Вариантов немного, но каждый по-своему умеет красиво облажаться в космосе. 🔬 Геймплей: Да-да, это всё та же старая добрая Цива, но с лазерами, ксеносами и новым графическим интерфейсом, который поначалу выглядит так, будто ты случайно включил Excel на ультрах. На планете обитают странные формы жизни — от милых кислотных червячков до агрессивных тентаклей, которые внезапно решают, что твоя столица — это их гнездо. Строй, исследуй, договаривайся, нарушай договорённости, устраивай мир во всем мире — только уже не на Земле, а на чужой, и как бы не своей. 🧬 Аффинитеты: Самая фишка игры — три пути развития: Гармония — мы друзья с планетой, и, возможно, уже немножко растение. Превосходство — "тело — устаревший софт", загрузи себя в чайник. Чистота — мы сохраняем человечность, пока всех остальных не пересоздали. И да, выбор действительно влияет на стиль игры. Но, если честно, иногда кажется, что это просто разные цвета лазеров. 🧠 AI и дипотношения: Искусственный интеллект… ну, он старается. Правда, иногда создаётся ощущение, что лидеры — это не элита человеческой расы, а выпускники вечерней школы дипломатии. Могут объявить войну потому, что ты не построил в их честь памятник. Или подписать мир, когда ты уже у них в столице шашлыки жаришь. 🎨 Графика и атмосфера: Атмосферно? Определённо. Красиво? Местами — очень! Особенно, если не смущает странное ощущение, что ты на Марсе, но с элементами Техаса и Джакарты. Цвета такие, что хочется надеть очки, но не солнцезащитные, а геймерские. Визуализация технологий — приятно-футуристичная, особенно, если тебе по душе фильмы, где у всех интерфейсы светятся синим. 💸 DLC? Есть "Rising Tide" — и он делает игру заметно глубже. Моря становятся пригодными для колонизации, и вуаля — теперь ты не только строишь на суше, но и смело топишь колонии врага в океане. Правда, это DLC — как добротный ремень к немного мешковатым джинсам: без него держится, но с ним всё смотрится куда лучше. 🧾 Вердикт : Beyond Earth — это как научная фантастика от учителя истории: знакомо, но со звёздочками. Игра действительно даёт простор для размышлений, стратегий и вполне может втянуть на пару десятков часов. Особенно, если ты всегда мечтал поиграть в «что если бы Цивилизация, но в космосе». Да, это не революция, а скорее эволюция с лёгким налётом кислоты и гигантских жуков. Но она знает, чем берёт: масштабом, стилем и возможностью построить мир будущего, в котором, спойлер — ты всё равно всех победишь. Оценка: 8 инопланетных ксеножуков из 10 — Один забрал твоего колониста. Без объяснений.
yea this aint it i can appreciate the work and effort put into this but its not fun its confusing because i dont know what these future techs are and the tech tree is a spiral instead of linear i like the idea neat ideologies cool art and units just doesn't work and i lost interest after 4 games it seems like the Devs did too
this game taught me why I should never pre-order a game ever again
True, one needs Rising Tide for the game to be in a playable state but seeing as it is in this day and age common practice for AA, AAA and AAAA to need at least half a dozen DLC and even more patches over several years... Not really an argument anymore. I really like the Tech-Web and the freedom it gives to 'roleplay' in early and mid game, while the different uniqe affinity units allow it for the end game. The terrain generation is in my opinion the best out of all Civ games I played, especially on large or massive maps. Only real problem I still have is that even with the fixes Rising Tide brought, the A.I. is still kinda derpy and rather easy to beat, even on Apollo. Diplomacy is also rather underwhelming. But hey, still better than CivVII, right? :-)
Selling now
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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