
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
Genres
Engagement
Reviews
Themes across 302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我说永久加 数值和方便洁是好文明
Le jeu a une très bonne direction artistique, un mix entre Ring of pain et Inscryption niveau visu et bande son je dirais, mais il a sa propre touche perso, j'aime. Le jeu est assez dur au début mais on prend plaisir à réfléchir un peu pour pas faire n'importe quoi avec la construction de notre deck. Visuel: A Tier Bande Son: A Tier Gameplay: S Tier
just a wonderful well crafted deck builder
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.8K | 1.4K | 94% | $24.99 | |
| $459.8K | 1.4K | 87% | $16.99 | |
| $459.9K | 3.5K | 94% | $14.99 | |
| $459.8K | 1.2K | 62% | $14.99 | |
| $459.7K | 944 | 80% | $19.99 | |
| $460.1K | 1.8K | 86% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.7K | 7 | 14% | $10.99 | |
| $570 | 0 | 100% | $19.99 | |
| $114 | 1 | 100% | $3.99 | |
| $10.6K | 62 | 95% | $5.39 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 303 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If lovecraftian whimsy is your thing, then you should get this game. The gameplay is a lot closer to Inscryption than it is to Slay the Spire. There is a lot more to explore and discovery like Inscryption. And you can build really OP cards/decks that "break the game" a lot easier than Slay the Spire, so don't expect it to be as balanced (but I actually really enjoy that). The art is absolutely amazing! And I really like having to manage separate decks for exploration and battle. I would love to see more content/meta progression!
The graphics are beautiful and the gameplay is cool, but it is probably one of the easiest, if not the easiest, games I have ever played. I did 2 runs and beat the two final bosses on each of them without knowing anything about the game. If you are new to roguelikes, MAYBE this game can last a little longer. 3 hours of gameplay are not worth the price, and the only reason it took me so long is that I played the game while doing other stuff, so I had to keep it open for quite some time. Yes, you can play more to get the achievements, but it's not worth it for me. I know that it's only in early access and there is another world in development, but they really have to make it more engaging and bring up the difficulty, or the new world will be more of the same.
Заeбал последний босс в моссах, как это херню убивать без какого нибудь ножа который при убийстве дропает триллион хилок которые этот нож ещё и бафают на урон, это же анрил
Top tier Deckbuilder. Twist is you basically are managing 2 decks 1 for combat 1 for exploration. Quite the fun so far
Shroom and Gloom is an incredibly unique, stylized roguelike deck-builder that is absolutely soaked in character. The art, the aesthetics, the music, and the theming of cards and abilities is both very fresh yet very consistent and well developed. The game has tons of unique ways to play and build out your deck to fit the exact power fantasy you want. I thoroughly loved the earlier demo and I'm so glad to see that the full release has expanded on so many of the games mechanics. I give it a very high recommendation for card game veterans and new players alike. Can't wait to see what you guys do with it in the future!
I've been hyped for this game since its initial demo, and this current release makes everything worth waiting for. Literally addictive. Obsessed, even. I don't typically play games like this, but the presentation is so unique and interesting.
This game feels new and different from other deckbuilders. It really sticks to its theme, with its own terms and mechanics. Sometimes that gets confusing, but honestly the confusing part fits the name "Shroom and Gloom" pretty well. [h3]What I liked[/h3] [list] [*][b]Aesthetic:[/b] The art is great. Visuals are top notch. [*][b]Gameplay:[/b] Interesting and fresh. The double deck system works well. [*][b]Combos:[/b] Pulling off infinite combos is super fun. [/list] [h3]What I didn't like[/h3] [list] [*][b]Confusing terms:[/b] still have no idea what each upgrade bench does after clearing the game twice. They look similar but work differently. [*][b]Walking gets stale:[/b] You have to walk manually after every battle or camp. It looks nice, but the time adds up fast. One run feels longer than in similar games. [/list] [h3]Overall[/h3] It's fun, it's cheap, and it's something new. If you like deckbuilders and don't mind learning new mechanics, give it a try.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.