
Gather and grow cards in Shroom & Gloom, a moody first-person, roguelike double-deckbuilder bursting with fungal foes and mountains of mega-combos!
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best CA #76, worst CN #98 · 12 markets collected
US · last 30 days
About
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Engagement
Reviews
Themes across 302 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥♥♥♥ Doughnut! In all seriousness though, great game. Love seeing different styles come to light, the visuals are really nice for an early access game. The gameplay loop is great, i don't see how some find it repetitive, the loop is: kill things-> eat said killed thing -> break things for loot-> upgrade items and cards. Whilst simple, the game does a great job of keeping me entertained and keeping runs fresh. The formula is solid and i'm pleased to sink my time in here. For it's price i'd say its definately worth a purchase, getting loads of value for money with these runs which is refreshing nowadays. This game doesn't feel like a clone, it's closest comparison would be vampire crawlers crossed with slay the spire. 10/10 would recommend. Support the devs and purchase this game :)
A really interesting concept and the makings of a really good game. Art direction is excellent. Growing cards is interesting but could use some polish Not well balanced yet and needs a lot more depth. All in all, fun game as is, excited to see what 1.0 ends up looking like.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $459.8K | 1.4K | 94% | $24.99 | |
| $459.8K | 1.4K | 87% | $16.99 | |
| $459.9K | 3.5K | 94% | $14.99 | |
| $459.8K | 1.2K | 62% | $14.99 | |
| $459.7K | 944 | 80% | $19.99 | |
| $460.1K | 1.8K | 86% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $1.7K | 7 | 14% | $10.99 | |
| $1.2K | 2 | 100% | $19.99 | |
| $227 | 2 | 100% | $3.99 | |
| $10.9K | 64 | 95% | $5.39 | |
| — | 0 | — | — |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 303 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game is great. It reminds me of Slay the Spire, where you progress through each room. The innovation comes in the immersiveness of the first person and the juggling between decks for both exploring and combat. I like that there's sorta an explore where you have to build your deck to ensure the most amount of upgrades to make you stronger for combat and exploration in the future. I would recommend this game. The different biomes are exciting and bring enough variation. The power spikes for finding great combos are rewarding. The first-person aspect is fun for exploring and almost feels like a amusement park ride as you venture deeper and deeper into the biomes. I like that different biomes tell different stories with different characters but it would be nice to use the janitor or lunch lady in the main stage and vice versa. Some negatives: 1. There's still bugs in game. For example, after a couple explore actions, I had one moment where I was stuck and could not move forward. 2. There was one moment in the game where I weas able to play a 0 cost machine card over and over to apply infinite decay, making the game a bit trivial. There should be some tuning for the power level of some cards. 3. There should be a little bit of a tutorial. Some things are not intuitive initially, like being able to feed some cards to other cards. 4. Sometimes I would accidentally use a card without applying the effect on the object in the explore or other card. I would have to re-load my save to avoid it. I would suggest being able to undo actions when they don't give new information or else I would have to save scum. 5. Would like more information on how to unlock cards through achievements
Yup ⋆ Everything I hoped it would be! Worth the wait 𓍊𓋼𓍊𓋼𓍊
Lots of fun for very little money.
I love the theme and enjoyed my first run. Winning felt too easy, but the core design is solid. I hope the developers add harder difficulty options for experienced deckbuilding players.
yep. waited a long time for this one and it was well worth the wait. great.
Definitely one to keep an eye on. Unlocked most of the content for EA in a little under 10 hours. Plays great with the touchscreen on steam deck. You get you're moneys worth, and what is here IS fun. Currently two levels - the first with three characters, and the second with two. Some feel WILDLY stronger than others. The biggest issue I have with the game currently, is that the characters feel like individual 'levels.' And once you beat a run with one of the classes you have next to zero incentive to play that character again. Some sort of prestige system or challenge runs, that unlock advanced cards for each class would keep the gameplay loop engaging. Maybe even a secret final character to unlock once you'd prestige all of them. Great game though. If you love Slay the Spire, Blue Prince, Magic the Gathering - you'll have fun.
我主要是被画风吸引了(有点类似邪恶铭刻),实际玩起来感觉很像在怪物火车里养大哥
This game is a true delight of a deckbuilder. Beautifully drawn and satisfying combat. This one is worth playing at launch and the devs seem to only aim to make it even better.
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