
Run an adventurers shop – a serious business in a fantasy environment. Stock your store with dangerous weapons, fancy hats, sturdy armour and magical potions.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 2.9Kreviews | 62% | — | $463K |
| $12.99 | 272ratings | 65% | — | not modelled | |
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
yeah, soooo i kind of think this game might be underrated. it took a looooooooong time... but i finally found the time and patience to get into this! it's super rough, and lacks a lot of quality of life elements, for example, the fact that you cannot move placed furniture... you have to destroy it. doing so does not refund any money what so ever... or another example... the lack of a tutorial. everything is buried in menus and is not accessible or intuitive at all. it throws a lot at you seemingly, its really hard to know where to start or how... but its actually super simple: use your starting 60 gold to buy some potions... bump up the price to 150% or so... then run up to people on the street and start selling stuff to them by talking directly to them. take up quests to gain some skill points to unlock passives, bonuses and more products and furniture.... then build your shop... buy the inn if you want... enjoy the sandbox. again, it's very simple... but is totally satisfying. it's a fun game loop and really feels like your coming into your own when you start building out your store with furniture and you start spending less time running around and more time managing. especially once your unlock engineer items... this is a total recommend for those who love the trance of that store owner simulator game loop found in card shop simulator or tabletop game shop simulator... just with more killing thieves, gardening, digging through garbage and so on. it can be a very relaxing experience, and totally scratches an itch those other shop sims dont... so again, a total recommend. sure there is a barrier of clunky-ness to get through... but it's seriously not that bad... its just not an easy game to get into because it lacks a proper tutorial and throws a lot at you at the start... but you are going to enjoy this for sure. there is a lot more than meets the eye here,
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*languages with full audio support
| $12.99 |
| 252ratings |
| 58% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
My favorite part is being able to so freely smite anyone who tries to steal from my store or anyone I mildly dislike or looks at me or enters the store My business model needs some work
Game runs extremly poorly with Controller.. Lots of issues, like UI not highlighting anything, cursor going missing and stuff..
МНОГО ДОБРА ИГРА ПРЕПОРЪЧВАМ
Molto noioso, il gioco dopo poco non offre niente di che. Estremamente ripetitivo, poteva essere un gestionale dall'alto e non sarebbe cambiato nulla.
very fun love it
It's time to give this game the recognition it deserves. Shoppe Keep is a classic that, even after 10 years, still manages to entertain fans of the genre. It has its flaws, mainly some bugs, a lack of content after a while, and graphics that look like they were created with Paint. Nevertheless, it's one of my favorite games and it is very nostalgic.
💋
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1M | 1.6K | 93% | $11.99 | |
| $360.7K | 950 | 90% | $5.99 | |
| $40.4K | 106 | 97% | $7.19 | |
| $622K | 1.5K | 84% | $9.99 | |
| $3.7K | 16 | 88% | $5.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $463K | 585 | 81% | $24.99 | |
| $462.8K | 1.7K | 87% | $14.99 | |
| $462.6K | 941 | 86% | $12.99 | |
| $462.4K | 1.1K | 81% | $7.99 | |
| $463.6K | 1.2K | 84% | $19.99 | |
| $462.3K | 1.5K | 90% | $9.99 |