
An Item-Shop Game meets the concept of roguelikes! Endless Replayability and countless options to victory are awaiting you in Shop-Like! Shop-Like is all about running a business in order to pay your debts, so you will not land in the brutal hands of debt slavery.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is fire. I never normally leave reviews on steam but the game play was shockingly innovative so I felt like the developers deserved it. For the price points its easily worth playing, only thing I would love is a full screen mode.
I really enjoy this game, the combination of rouge-like and shop management works really well. I hope the developer adds more content at some point through updates or maybe even dlc with extra levels. i feel a missed opportunity in this game when it comes to the levels. as you go town to town progressing the background of the town stays the same and never changes in anyway which is purely cosmetic tho it would've made the game just look better. the game play loop i really enjoy though some of the play styles get left behind until you get to sandbox mode. I wish there was more content on youtube about this game it really went under the radar. newly added content would definitely help with this or even just updated imagery. the price point is lower than it should be i would've easily payed $10-15 for it in its current state because the actual gameplay is just that good. the rng elements spice things up a little with every run
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I think this is a good game and it shows a lot of promise for perhaps some future updates. The pros: There are a lot of different play-styles that allow you to win. It's fun to make strategies on when to stock up on items and when to sell them. The beginning of the game is the most fun because that's when you're doing the most min-maxing. I think the negotiation feature is a ton of fun. Once you actually get to know all the potential likes/dislikes of the customers, it's fun to try and figure out what they might potentially pay and what their hidden quirks are. There are a lot of unlockable talents. The slime racing is pretty fun, although I usually tend to play it safe and go with the best odds. The cons: The game is very easy. I didn't have a problem finishing any of the scenarios. For that reason, the end-game feels a little grindy and at that point you lose the sense of trying to get the biggest bang for your buck with your transactions and just feel like just selling everything as fast as you can because you know you have the run in the bag. It may be because of my play-style, but all the new towns feel like the same thing over again. There isn't enough to differentiate between each of them. I think there could be a lot more done to change how runs play out. There's not as much replayability as other roguelikes unless you're trying to unlock all the upgrades or get a personal record on how fast you can win a scenario. And since all of the scenarios are really easy, there's not really one that sticks out as something I'd really want to keep playing again. The upgrades you get can actually somewhat be a detriment since some of them are situational. The beginning upgrades that start out unlocked are pretty strong and can benefit you in any run you play. Some of the tools in the game such as the school and training your own slime feel like they're not really all that beneficial to do and you end up pooling resources into something that could have been spent elsewhere. But at least they're there to mess around in runs and offer different playstyles. I know there's a lot of cons, but I'd still say I'd recommend the game. It shows a lot of promise and the if the game does well enough, the dev might add in some harder scenarios or allow you to create your own.
I really love the balancing and the little (good) ideas in each branch of this game. To find the right built in every run is challenging and a lot of fun, you have a lot of options how to make money in this game and you have to play what RNG gives you. So you have to react and adapt and can't have an universal tactic, which makes every run unique.
please add an are you sure prompt to the end day button
Very enjoyable game, I didn't expect to be putting this many hours into it. Well worth it if you are a fan of unique rogue-likes.
It's fun, I completed it in around 10 hours. I needed to check a guide online to enjoy it. In particular, don't forget to use loans early, keep only customers with 4-5 wealth and unlock weapons tiers.
Perfect game for the ones who like shop administration and making money
All of the positive reviews for this game really do it justice. But don't take my word for it, take yours. For a price point like this, if you just take a chance and spare an hour, you'll quickly find there is way more bang for your buck than you initially expected.
Uglier Potionomics without walrus romance route
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