
Run your own sushi shokudo in a mysterious underworld. Satisfy the appetite of your customers, collect suspicious ingredients from bizarre fantastical creatures, and realize your dream of creating ... the legendary Chawanmushi!
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
打困了,不好玩
It's cute, calm, and looks really good. The art work is lovely and it runs smoothly. Not a TON of content but can't argue for the price I got it at.
好玩画风也很可爱!!! 但是其实操作有点重复性,但是画风确实很可爱 但是流程很短很短!!一下子就通关了x 感觉可以等打折在买!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shokudo is a cute little kitchen/ serving simulator game in 2D. Every ingredient and dish is drawn in a way that even something gross looks adorable. The perfect word for the style could be kawaii. In terms of mechanics it is quite easy with just walking and clicking. The only planning one has to do is in creating the daily menu and planning the walk routes for ingredient gathering accordingly. But even that is not difficult and you'll get the hang of it quite fast. I would recommend this game for everyone who just wants to come down after a stressfull day and play for a short amount of time with getting a lot of progress. It could also be good for kids to get some contact with the topic of an underworld or death cause the game scratches those with the intro and the setting without getting to deep into it or becoming too macabre.
挺好玩的,就是流程太短了……大概两个小时就玩完了全部内容,后面便是重复上菜,有点可惜。
This game is a vibes game for laid back enjoyment of the art and music. It's very light on strategy or challenge. It's exactly what it says on the box.
很可愛的小遊戲!獲得的服裝蠻有意思的,食物可愛且風格療癒
这个价格和全成就不算很为难人也不说什么了,不过真的不是很好玩。算是加在愿望单里一直心心念念的游戏,看简介还挺吸引我的,不过进去之后发现小体量游戏内容真的很单薄,很多在外面感到有意思的东西在里面不过是个壳。反正都这个价格了还能说什么呢。但是又没感觉到什么乐趣,中间重复劳动的时候又回忆起了在沙威玛卷饼皮子的时光。但是显然也没沙威玛这么有乐趣。 刚开始有动力为了解锁服务员,不过服务员感觉也不能给客人端茶倒水和指挥厨师真是很累赘。做饭收菜服务客人指挥厨师忙上忙下的好累……真的上班社畜在这里还在当社畜。大概就是前期很累,中期特别是接近目标和技能全解锁的时候会有点兴趣然后到最后为了刷经验和衣服又很累了。 另外这个食谱感觉也不是很合理。栏位就这么一点,因为经验值还要塞很多菜,基本也没有一种食材可以搞定的东西,有很多花样多了反而是负收益。只能经验金钱二选一吧。后期刷扭蛋刷的我痛苦。感觉不是很推荐也不至于差评 总之对我来说就是真的没有想象中那么好玩,也不至于沦落到不及格的地步
Shokudo Underworld? It felt like Dango Stand Underworld to me. I really wanted to like this game, I truly did. My tolerance for game mechanics versus atmosphere is usually really high, which is why I like idlers and other causal games. Who doesn't like a relaxing little minigame after a long day? But in the end, a cute atmosphere and art style isn't enough to carry a game, no matter how casual. Pros: Beautiful artstyle, cute music. Very whimsical and charming! Rainbow unicorn puke being one of the ingredients is incredible. Cons: Frustratingly broken leveling and progression. When I figured out that there was very little point to selling recipes outside of ghost dango until later on it kill all motivation for me to continue. True, setting the menu to ghost dango only turned my XP multiplier to 0.5x, but it didn't matter because the XP scaling to gold income ratio is so skewed. At one hour into the game, I had already leveled up to the point where I was starting to run out of recipes to unlock, but was hundreds of gold behind even unlocking the ingredients required to make those recipes. I then turned to dango selling because it was very high gold income with the earliest unlocked ingredient, requiring only ghosts, and it was a single ingredient recipe which meant I could just grab an entire bag full without having to worry about watering any vegetables (automation of watering said vegatables also being locked behind a large amount of gold). Once the realization that all I needed do was sell one singular high priced recipe it took all the wind out of my sails. I feel like they should have added a gold multipler for a diverse menu, or perhaps VIP customers that give a large amount of gold for fulfilling their specific request, which would have spiced up gameplay and alleviated the crippling gold income. Final rating: 3/5, I wished I liked it more.
小品遊戲兩個半小時全成就 個人認為會讓人不滿的忙來源於"不可控" 背包容量太小和隨機點餐的客人,如果海苔跟飯改成現場只能拿一份又不佔背包,遊戲節奏會好很多
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $969.8K | 2.1K | 84% | $14.99 | |
| $63.6K | 275 | 96% | $9.99 | |
| $24.9K | 69 | 90% | $8.99 | |
| $2.1M | 3.1K | 88% | $19.99 | |
| $120K | 1.1K | 69% | $3.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27K | 69 | 67% | $19.99 | |
| $27K | 196 | 93% | $5.99 | |
| $27K | 190 | 72% | $4.99 | |
| $27K | 751 | 89% | $2.99 | |
| $27K | 185 | 70% | $7.49 | |
| $27K | 128 | 80% | $9.99 |