
“SHOCK TROOPERS ”, the fan favorite 2D top-down view action shooting game released exclusively on NEOGEO MVS in 1997, returns to the battlefield on Steam!Progress through the battlefield, choosing the best routes and strategy!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
“SHOCK TROOPERS ”, the fan favorite 2D top-down view action shooting game released exclusively on NEOGEO MVS in 1997, returns to the battlefield on Steam!
Progress through the battlefield, choosing the best routes and strategy!
・ARCADE:
Choose a character and go on your mission solo in “Lonely Wolf” mode, or form a team of three soldiers from the eight mercenary characters available, and try to rescue Dr. George and his granddaughter who have been kidnapped.
The route you choose at the beginning will affect the progress of the game, allowing you to enjoy an original gameplay experience time after time.
・MULTIPLAYER:
Connect to Steam and clear missions with a brother-in-arms far away via the Online Co-Op Play feature.
Engage with a fellow countryman or foreign ally, and try to put an end to the evil plans of the terrorist group called the “Bloody Scorpions”!
・LEADERBOARDS:
Check your current rank & score in “SHOCK TROOPERS” at any time, as well as those of your friends and other top troopers!
・SETTINGS:
Configure your language, video and language display, and adjust sound volume settings to your preference for the most pleasant “SHOCK TROOPERS” experience ever.
** WILL NOT RUN ON Windows XP **
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 286reviews | 83% | — | $54.3K |
| $5.99 | 71ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"El hermano perdido de Metal Slug": He aquí, y gracias a Dotemu por portearlo, otro gran juego de los arcade, que al igual que con los "Metal Slug", obtenemos una experiencia frenética, con muchos balazos, explosiones y un tumulto de posibilidades por explotar. - Campaña: Grupos de soldados encaminándose a vencer a una organización terrorista con planes de dominación mundial... algo trillado, pero de todas maneras, solo existe para complementar al juego. Esta posee 3 caminos diferentes, con posibilidad de alternar de ruta luego del stage 3. Cada ruta posee sus caminos, formación de enemigos determinada, y pese a que algunos jefes son algo derivativos entre sí (quizás un poco más de diferencias según el escenario elegido no hubiera sentado mal), no deja de ser un buen desafío y hasta satisfactorio sobrevivir a ello. - Gameplay: la base es que hay un botón para disparar, cruceta o palanca para movimiento y dirección, evasión y lanzamiento de bomba. Lo interesante de este aspecto, es que tenemos 8 personajes a elegir, tanto en modo solitario como en equipo, cada personaje tiene sus contrastes entre sí, aciertos, defectos y cambios en la velocidad de movimiento según el escenario abordado. Por ejemplo, uno es versátil en exteriores, pero puede moverse un poco más lento en fábricas, como otro lo hace al revés, lo cual, sumado al desafío, le da muchísima rejugabilidad, incluso para experimentar. En cuanto al botón del disparo, si lo presionas cerca de un enemigo, puede soltar un objeto, para puntaje o un power up, este mismo punto ya abre muchas posibilidades para atacar constantemente cuerpo a cuerpo, como el posible drop del arma "Hyper", la mejor arma del juego. El jugador posee una barra de vida, recuperable con comida/medicinas que aparecen durante el trayecto y matando con melé a los enemigos (incluso, algunos minijefes/jefes sueltan una medicia grande cuando mueren así, así que se recomienda golpearlos cuando brillen de rojo). - Personajes: no serán complejos, pero igual poseen cierto encanto por ser muy diferentes, hasta con voces, animaciones propias, e imagen propia durante el cutscene final del juego, al terminarlo con cada uno. (Like al Maru por vender completos) :D - Música: En general, funciona y "Ride on", que suena al principio del juego, me parece un track memorable y épico. - Comparaciones con Metal Slug: Sé que algunos hacen esta comparativa, por poseer algunas similitudes, como el ser un Run n Gun con temática militar, matando tumultos por montón, hasta a mí me recuerda al otro juego. Sin embargo, están lejos de ser lo mismo, aparte de que ST salió justo un año después de MS. tienen sus diferencias cruciales, Por lo que me cuesta pensar que este se inspiró en el otro. Concluyendo, estamos frente a otro excelente juego de arcade que los demás deben probar, incluso los fans de Metal Slug. Y por mi parte, estoy anhelando a que surja un nuevo juego indie que tenga a ST como referente :D .
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Aşırı keyifli bir arcade shoot'em up oyun. Sonsuz can hakkı gibi bazı modernleştirme girişimleri güzel olsa da yine de portu babanneme yaptırmışlar gibi hissettiriyor. Ses ve görüntü takılmaları bir yana, oyunda çoğu retro emulatörde aradığımız geri sarma veya save slotu gibi özellikler de yok. Neyse canı sağ olsun. 1 dolar altına böyle bir oyunu oynayabiliyoruz.
Shock Troopers, developed by SNK Corporation and Dotemu and published by SNK Corporation, is a high-octane top-down shooter that captures the intensity and energy of classic arcade gaming while showcasing the unique personality that defined SNK’s golden age. Originally released in 1997 for the Neo Geo MVS and later revived on Steam, the game stands as one of the best examples of the run-and-gun formula done with speed, flair, and replayability in mind. Unlike its side-scrolling contemporaries, Shock Troopers gives players complete directional freedom, letting them move and shoot across expansive battlefields teeming with enemies, explosions, and chaos. It’s a game that thrives on movement and aggression, rewarding both quick reflexes and strategic thinking in equal measure. The premise is pure arcade simplicity. A terrorist organization has kidnapped a scientist and his granddaughter, and a team of elite commandos is sent to rescue them. From the very start, Shock Troopers sets itself apart through choice. You can play solo as a “Lonely Wolf,” selecting one character to carry through the entire mission, or choose “Team Battle” mode, which allows you to assemble a squad of three soldiers that can be switched between during gameplay. Each of the eight selectable characters has distinct attributes—some are faster, others are stronger, some excel at defense or wield more powerful special attacks. This variety gives the game a surprising degree of depth for its genre, letting players experiment with different team compositions and tactics. Add to that a branching level system that allows you to choose between multiple routes (Mountain, Jungle, or Valley) and you get a game designed for replayability long before such a concept became a staple of modern design. What truly makes Shock Troopers stand out is its sense of control and pacing. The player is not limited to linear paths or fixed directions; you can move in eight directions, roll to evade enemy fire, and unleash powerful special weapons when situations get dire. The controls are fluid, allowing for a constant rhythm of movement, attack, and evasion that feels both fast and responsive. Enemies swarm from every angle, forcing you to stay in motion, and the ability to roll or strafe adds a layer of dynamism rarely seen in shooters of its era. This fluidity transforms every stage into a ballet of bullets and explosions, where skill and spatial awareness are constantly tested. Boss battles punctuate each stage with grand spectacle—massive tanks, helicopters, and mecha-like war machines fill the screen with firepower, demanding quick reflexes and precision dodging. Visually, the game remains a feast of late-90s arcade art direction. The pixel work is exceptionally detailed, with vibrant backgrounds and destructible environments that make the battlefield feel alive. Explosions bloom across the screen in bursts of color, enemy vehicles burst into flames, and small environmental details—like enemies carrying away wounded comrades—add surprising personality. The attention to visual feedback makes every hit satisfying, and the chaos never becomes unreadable thanks to SNK’s excellent use of color contrast and motion clarity. Complementing this is an energetic soundtrack filled with electric guitar riffs and fast-paced percussion that perfectly matches the rhythm of battle. The sound effects—gunfire, explosions, and character grunts—maintain the kinetic energy of the gameplay and enhance the adrenaline rush that defines the experience. The Steam version, brought to life by Dotemu, preserves the essence of the arcade original while adding a few modern conveniences. Features like save states, customizable controls, and online leaderboards allow both newcomers and veterans to experience the game in different ways. Unfortunately, the port is not without its issues. Some players have reported minor sound glitches, input lag, and emulation inconsistencies, which can slightly detract from the crispness of the original. These technical imperfections don’t ruin the experience but do serve as reminders that this is still an emulated version of a game designed for a different era. Despite these flaws, the gameplay remains as addictive and satisfying as ever, proving that good design transcends hardware limitations. From a design perspective, Shock Troopers’ replay value is one of its strongest assets. The branching path system encourages multiple playthroughs, as each route presents unique environments, enemies, and boss encounters. The ability to choose between single-character or team-based playstyles adds another layer of strategy, especially for players looking to master the game’s mechanics. The scoring system rewards aggressive play and precision, appealing to the competitive spirit that defines arcade gaming. While it lacks the humor and spectacle of SNK’s other famous run-and-gun series, Metal Slug, it compensates with smoother gameplay, faster pacing, and a greater emphasis on player choice. The difference is tonal—where Metal Slug embraces chaos and slapstick violence, Shock Troopers is more focused and militaristic, offering a more tactical flavor of arcade action. Even with its age, Shock Troopers remains remarkably accessible and enjoyable. Its gameplay loop is instantly understandable—move, shoot, dodge, survive—but it leaves plenty of room for mastery. It captures a level of purity and immediacy that few modern shooters can replicate. Every enemy killed, every explosion dodged, and every level cleared feels earned through reflex and focus. The game doesn’t rely on story or progression systems to keep you engaged; it hooks you purely through the satisfaction of play. This is what made SNK’s arcade games so enduring—their ability to deliver tight, replayable experiences where every run feels like an opportunity to improve. In the end, Shock Troopers stands as one of the hidden gems of the arcade era and one of SNK’s finest non-fighting game achievements. It’s a reminder of how much depth and excitement can be packed into a game built on straightforward mechanics and skill-based gameplay. Despite minor technical flaws in its Steam version, the core experience remains electrifying—fast, fluid, and endlessly replayable. For anyone who loves the intensity of old-school action, the precision of tight controls, and the joy of mastering challenging levels, Shock Troopers offers a timeless and exhilarating ride through the heart of classic arcade warfare. Rating: 8/10
Ein durchschnittliches und überteuertes Spiel für Fans und Nostalgiker. Die Spielzeit für meine Route waren knappe 0,75h.
逆天难度小游戏,easy都打的我满头大汗,要不是无限复活真不知道该怎么过关。但真的很有童年的味道
SHOCK TROOPERS Nota: 6/10 Bom, divertido e curto para passar uma meia hora.
Jogavel no Linux na configuração padrão do Proton
I actually encountered no issues regarding the emulator. No annoying slow down on explosions etc. Game is fun.
Amazing pixels 100 % action makes me proud to be born in the 90's
Très beau shoot'em up avec des animations et des environnements variés. Le gameplay est simple tout en étant satisfaisant.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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