
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.6Kreviews | 78% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
While I can't say that this is a great game, it is a SOLIDLY FUN game that I can't stop playing. The repetition of the deconstruction, the incremental upgrade mechanics, and advancing to bigger and more complicatred ships is somehow utterly captivating to me. I am eagerly anticipating finishing all of the ships and grabbing the DLC for the EVEN BIGGER ships, the warships, and cruise ships. It will probably be one of the few games that I can claim to have "finished." Pathfinding is sometimes awkward (but you can unstick via the main menu), sometimes tool aiming is off, and manual sorting can get tedious, but that hasn't stopped me from playing nearly every day since I got the game. I would have liked to see different objcts having different "hit points" requiring diffferent number of hits or time to destroy, though, just to change things up sometimes. I'm looking forward to whatever improvements the devs include in Ship Graveyard SImulator 3!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 6.9K | 83% | $14.99 | |
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $3.3M | 6.9K | 47% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 86% | Free | |
| $0 | 788 | 86% | Free | |
| — | 0 | — | — | |
| $932.3K | 2.3K | 64% | $14.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 82% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Oyunun Bagımlısı Oldum Gemi Alıyoruz Başından Çüküne KAdar Dagıtıyoruz Satıyoruz Ordan Kazandıgımız Para İle Geliştirme ve Yeni Gemiler Alıyoruz
Das Spiel ist für sich wirklich gut, ABER: wenn das Spiel fast 3 Jahre und mehrere DLC auf dem Buckel hat, dann sollte man erwarten dass wenigstens Tutorial und Interface Fehlerfrei sind, für neue Spieler, leider ist dies nicht der Fall, in den Einstellungen verschwindet die Maus wenn man den Scrollregler per Maus bewegen will(was natürlich geht, aber vom Entwickler wohl nicht vorgesehen wurde). Des weiteren fehlt in der Intro jeglicher Sound, was einen Frischen Spieler mitreißen soll, stößt einen sofort ab, ist auch nicht vom Entwickler vorgesehen? Kollision vom einzigen fahrbaren Untersatz ist ein graus, es wird in den Himmel geschleudert, kleinste Bodenwellen verhindern die Traktion mit dem Boden, wodurch das Fahrzeug an einem Bodenpixel festhängt, aber die Räder fest ab Boden sind und sich drehen, Entwickler: ach ja, ich kenne das Problem, ich mache einen Button "Stecke fest"! Der Rest des Spiels ist für diese Art der Spiele aber auf einem guten Niveau.
계속 튕기는거 불쾌해서 못해먹겠네
Mit dem ersten Simulator habe ich angefangen, der Simulator 2 war für mich interessant, weil es hier etliche DLCs gegeben hat und somit habe ich mir alles gekauft. Es ist schon ein wesentlicher Unterschied zum alten Graveyard Simulator, vieles ist anders und teilweise auch gewöhnungsbedürftig. Aber - wer gerne mal was kaputt macht, gleichzeitig aber verschiedene Materialien sortieren und Geld verdienen möchte, liegt mit diesem Spiel absolut richtig. Mir macht´s Spass und wenn man sich ein paar neue Arbeitstechniken anlegt, ist ein schnelleres Abwracken möglich. Das ist hilfreich, weil jedes Schiff andere Voraussetzungen hat. Trotzdem dauert es, bis man Fracht usw. mit dem Kran abtransportieren kann. Beispielsweise kann man sich übrigens manchmal auch die Flex sparen. Aber hier heisst es, einfach ausprobieren. Auf jeden Fall empfehle ich, den Hammer auszurüsten. Der wird das wichtigste Arbeitsgerät. Eine Rezension kann ich noch nicht schreiben, weil ich im Moment auch noch ausprobiere und ich mir nicht sicher bin, ob ich einen Vergleich mache. Je nachdem, wer was spielt.......
Great game! Tons of mindless fun
Best simulation game out there. Very satisfying to scrap small and big ships alike. Some physics bugs here and there, but overall very enjoyable. I am looking forward to the third installment of this franchise, which was announced a couple of days ago!
Got the game for myself and for my other friends to play Multiplayer because it looked fun and interesting. Downloaded it and got into the game. First RED FLAG "game may crash running on DirectX on BOOTING loading screen". Thought ok should be fine. Friend made a server on Private so we dont have random people join. THE GAME DID NOT LET ME JOIN OR SEE THE SERVER ON THE SERVER LIST. Did everything we saw on Google to fix it.......nothing. NOTHING HAPPENED. Hell we switched it to PUBLIC....AND STILL COULDNT SEE THE SERVER NOR JOIN IT VIA STEAM FRIEND LIST. Either im dumb and cant find a way to join, OR they need to remove the MULTIPLAYER AND ONLINE Co-Op tabs from steam. Had high hopes for the game...thanks for making me spend money on a game that i cant enjoy with friends. (Side note, Reddit and other sources are calling the multiplayer a W.I.P. So, if you are wanting to play this solo, could be fun, but multiplayer....Good luck and if you find a way to join please let others know. The DISCORD seems to be useless because the Developers don't look to be helping a game that needs it to work on a new one.)
Fajna gierka, DLC trzeba troche pomyśleć. polecam jako zabijacz czasu
big ship go bye bye also one guy scraping the entire titanic
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.