
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.6Kreviews | 78% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
gut
If you want to play a game whilst half watching something on TV, this game is for you. You don't need a lot of concentration to play this. The concept is easy to understand, and the upgrades are easy enough to get without too much grinding. The DLC's give you a new ability (like using lockpicks for safes, new yard area for bigger ships, opening containers to clear), which is a little refreshing. I would recommend this game, as a single player game only, and when it is on a good discount. Single Player - I think I have only experienced the game crashing three times in whole. I was able to breakdown every single ship (including DLC) without an issue. I did have to wildly hammer some walls/floors as they were glitched into the wall of a ship - but it is do-able. Multiplayer - Impossible to play. The glitching and bugs are too much to try and gloss over. You'll be breaking a wall down, go to grab it, and the image of the wall will still be there. If you are getting this game to play with another - don't.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 6.9K | 83% | $14.99 | |
| $3.3M | 2.8K | 77% | $34.99 | |
| $3.3M | 8.3K | 93% | $14.99 | |
| $3.3M | 6.2K | 94% | $19.99 | |
| $3.3M | 6.9K | 47% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 86% | Free | |
| $0 | 788 | 86% | Free | |
| — | 0 | — | — | |
| $932.3K | 2.3K | 64% | $14.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 82% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
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| — |
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| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very buggy on multiplayer
très bon jeux mais un peut répetitif
Nagyon cool !!
O jogo é MUITO divertido ! Porem, também é MUITO bugado! Trava demais.
Sehr zeitaufwendig, macht aber mega Spaß vor allem im Multiplayer (wenn die Sync mal funktioniert :))
Overall, its good. Solid 8/10, mind some bugs or issues here and there, the random physics glitches can be annoying but im not here for immersion, so i cant say i care. One thing i HATE about the game, is the lack of mod/config support. Im not saying i can mod a star destroyer in teh game - because that would be CRAZY - im saying teh lack of ability to do anything to change/modify/fix up tools and go a little crazy with it. The game has a certain quality of TEDIUM that i dont encounter in an 'immersive' sim often, but at least with those sims i can mod out or use a toggle to get rid of it if it annoys me, but this game - JUST. TEDIUM. and no respite. The gameplay loop is incredibly simple but it also becomes incredibly repetitive after a time. The ability to toggle/remove/upgrade or de-tedium certain aspects of the game would be BEYOND helpful in making this game more fun. I dont care about immersion. i care about fun, and after 80 hours, the fun is disappearing. im looking forward to SGS3, but i hope to whatever GOD can hear me, SOME variation of modding support or some kind of 'endgame super tool' option is put in place to reduce the repetitive tedium. In this day and age - no mods or config files - like seriously WHY? all in all 8/10, needs work, fun for as long as i played it, but GOD it became slow after placing the 10 000th TNT charge or whacking the hammer for the billionth time.
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It starts out fun, then becomes funnier, and suddenly you are part of the grind. It is quite addictive, but lacks depth.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.