
Dust off your torch and hammer - it's time to get back to work, you have a new job to do. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 14 → 3.57/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 4.2Kreviews | 77% | — | $3.3M |
| $29.99 | 689ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 876 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
玩一下就崩溃 受不了 联机一直崩溃
Good time killer, sometimes requiring puzzle solving critical thinking.
现实上完班回来继续上赛博班
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.3M | 2.5K | 77% | $34.99 | |
| $3.3M | 7.6K | 82% | $14.99 | |
| $3.3M | 7.4K | 93% | $29.99 | |
| $3.3M | 8.3K | 86% | $14.99 | |
| $3.3M | 6.9K | 47% | $19.99 | |
| $3.3M | 4.6K | 65% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 911 | 86% | Free | |
| $0 | 0 | 86% | Free | |
| — | 0 | — | — | |
| $932.3K | 2.1K | 64% | $14.99 | |
| — | 0 | — | — | |
| $2.7M | 4.4K | 82% | $19.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
big ship go bye bye also one guy scraping the entire titanic
Ich habe das Spiel vor langer Zeit bei Keysjore gesehen und wollte es jetzt ausprobieren. Schon damals gab es sehr viele Bugs. Ich dachte, dass diese nach etwa einem Jahr behoben sein würden, aber leider ist das nicht der Fall – es gibt immer noch die gleichen Probleme. Das Spiel macht zwar grundsätzlich Spaß, ist aber leider nicht wirklich ausgereift. Außerdem hat man das Gefühl, dass sich kaum etwas ändert, insbesondere was das Bugfixing angeht. Das Grundspiel ist sehr schnell durchgespielt, und für alle weiteren Inhalte wird zusätzlich Geld verlangt. Für ein Spiel, das nicht einmal richtig funktioniert und durch die vielen Fehler sehr anstrengend zu spielen ist, finde ich das enttäuschend. Dabei liegt das Problem nicht am Spielkonzept selbst, sondern eindeutig an den technischen Fehlern im Spiel.
Fajna gierka, DLC trzeba troche pomyśleć. polecam jako zabijacz czasu
Good to pass time.
ship
Absolutly love this game. The ship details are very nice and the mechanics simple. Upgrade system is also very nice. I also saw a lot of other reviews about their games crashing and I don't belive that it is the game its their computer because I run a cyberpower amd 5070 which is not top of the line and i have no issues. To add on to that my computer is almost 6 years old and it still runs the game fine. If you want a good time killer while destroying huge ships this is your game.
Got the game for myself and for my other friends to play Multiplayer because it looked fun and interesting. Downloaded it and got into the game. First RED FLAG "game may crash running on DirectX on BOOTING loading screen". Thought ok should be fine. Friend made a server on Private so we dont have random people join. THE GAME DID NOT LET ME JOIN OR SEE THE SERVER ON THE SERVER LIST. Did everything we saw on Google to fix it.......nothing. NOTHING HAPPENED. Hell we switched it to PUBLIC....AND STILL COULDNT SEE THE SERVER NOR JOIN IT VIA STEAM FRIEND LIST. Either im dumb and cant find a way to join, OR they need to remove the MULTIPLAYER AND ONLINE Co-Op tabs from steam. Had high hopes for the game...thanks for making me spend money on a game that i cant enjoy with friends. (Side note, Reddit and other sources are calling the multiplayer a W.I.P. So, if you are wanting to play this solo, could be fun, but multiplayer....Good luck and if you find a way to join please let others know. The DISCORD seems to be useless because the Developers don't look to be helping a game that needs it to work on a new one.)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.