
Shiness is an Action-RPG developed by indie development studio Enigami, which will let you travel in a captivating universe doomed to destruction ever since the fragmentation of the planet Mahera...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 281reviews | 68% | — | $59.3K |
| $1.99−80% | 950ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was very disappointed in this game. I backed it on Kickstarter, but honestly it did not live up to the hype generated initially. The characters are cringe and the design incomplete. Feels like something that go thrown out the door half baked just to relieve themselves of the development cycle. Wouldn't have minded but I gave them many years to patch it up, just found out the dev went bankrupt. Which doesn't surprise me, consdiering the game was genuinely just not very good.
Man this game ♥♥♥♥♥♥♥ sucks yo. The combat is ♥♥♥♥ it's like Jamie Oliver's paella. Melee has no range and you have to be right next to the enemy to hit them, while magic is just spamming projectiles 90% of the time. Meanwhile you move slower than the enemies and they just run away half the time and spam projectiles back at you. Better get good with parrying them too cause they can fire them infinitely and stunlock you. You can level melee and magic by equipping and using the skill to learn forever but damn it's just spamming a projectile for the most part. The characters range from uninteresting to annoying. Like Koala Kid is annoying, and Sexy Simba is just a generically written warrior guy, while Sakura with different hair style is just bland anime cutie. Also the story is either incomplete or lacks continuity like stuff was cut to save time and money. Seriously this ♥♥♥♥♥ garbage it's like watching a Steven Seagal film.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Generally incomplete, can't skip some dialogues/cutscenes. Managed to insta-skip some starting text by accident. And I've gotten stuck/slowed on the environment several times. Story-telling is littered with awkward exposition.
i gave this game 6 hours, waiting for it to be enjoyable. combat is dull, with wonky camera. puzzles are so easy, you wonder what was the point of it. music gets repetitive real fast, especially in the first forest area. it had a background loop that repeated every 6 seconds... story... not captivating, but then again i'm a jaded 45 years old now. i did like the odd gag jokes here and there, esp. the saber- tooth squirrel reference. from what i understand, this game went over budget and did not get finished properly. i suggest to avoid this one.
Meh. Я видел средние оценки, мои ожидания были низки. Забавно, что порой игра куда лучше, чем я надеялся, но при этом хреновой там, где я вообще не ждал. Боевая система довольно необычная, такую и не припомню толком. Написано jrpg, но она больше файтинг. Триггеришь врага и вперед махать кулаками, буквально. Можешь блокировать, парировать, уворачиваться, делать различные комбо и суперудары (прям как в файтингах), и даже кастовать разное прям в бою. Звучит и выглядит интересно, но... За всю игру я так и не научился делать вовремя блоки, я вообще сомневаюсь, что это возможно. Если тебя ударили, дальнейшие атаки в серии ты не заблокируешь. Только парирование, которое на первой локации тоже почти никогда не срабатывало. Магия почти полностью бесполезна, все лезут в рукопашку. Только хил относительно быстрый и необходим. В итоге на первой локации ты просто превращаешься в мешок для битья без возможности хоть что-то сделать. Самое жопное, что именно на первой локе прокачка критичней всего, т.е. необходимость сражаться выше, чем на остальных. Я уже было думал забросить, но внезапно вторая локация стало полегче, поинтересней, враги разнообразней (на первой только местный вариант гоблинов, морских котиков и драчливых растений). На новой локации у меня прям впервые появилось желание возвращаться в игру. Появились сподвижки в сюжете, новые приемы, персонажи. На этом дотянул до третей локации. Которая оказалась слишком огромной, но при этом неинтересной. В итоге интерес к игре бесконечно качался маятником туда-сюда, то появлялись клевые моменты, то глубокая фрустрация. Тут легко пропустить квесты, взяв их не в том порядке. Сюжет бесконечно уходил куда-то не туда. Только смирился с новой направленностью, а он опять. Дополнительные квесты... не вспомню что-то интересного. Концовка\последний час окончательно качнули маятник в негативную оценку. Я был батька-нагибатька, раскачал персонажей до предпоследнего уровня, открыл все улучшенные приемы. Мне уже тупо не было на ком качаться. И тут внезапно на последнем уровне меня в несколько молниеносных ударов уделывают. Последний босс был легче. Концовка... "это все ради вот этого?!". Еще и совершенно не завершенная и не в тему грустная. Но спецэффекты красивые, постарались, тут не спорю. Еще и саму концовку проглядел, потому что, чтоб добить босса, как сумасшедший спамил клавишу атаки, которая какого-то хрена отвечает за пропуск ролика. Но при этом титры не пропускаемые. Ведь игроку же важнее их посмотреть, чем финальный ролик. Ах да, еще и диалоги кринжовые, вместе с анимацией. Вспомните самого переигрывающего актера, умножьте это на 10, и вот так почти(?) все диалоги. В итоге такие вот постоянные качели. Клевый мир, необычные персонажи, приятные пейзажи, офигительные комиксные вставки, летающий город. Глубокая фрустрация, скука, постоянное ощущение, что герои занимаются чем-то не тем, недоработанная боевая система и, мать ее, первая локация на 7 часов. Под конец уже не хочется делать никакие доп активности, поиск тайных дверей. "Закончись ты уже наконец", вот все что осталось. Она может и не ужасна, но среди огромного обилия jrpg, среди которых хватает шедевров, тратить 20-40 часов на эту не стоит.
Played it a few years ago and liked it quite a lot. The story is sadly unfinished and the game is generally a bit buggy/sloppy in some feedback during combat. But the mechanics themselves with combos, area effects and parry meter are fun. Each character has various abilities that were also relevant outside of combat in puzzles and exploration. I feel this game could've been great with a bit more money thrown in it's direction. As is it's still a fun game and I occasionally think of replaying Shiness or look if there isn't some similar game like this.
Combat is uninspired and boring. Exploration and general character controls feel clunky.
good god the combat is awful. timing is split second and you have about 1/4 of a second to assess and hit a key. prepare to spend most of your combats dying.
This is getting down voted because the developers not allowing the changes made to the game to persist after the game is quit. Most infuriating game settings I've ever dealt with. I do not want the game to run in full screen and due to this BS I cannot make this change. Uninstalled
Even for less than $2 it's so awful it's not worth the risk of anyone thinking you're a furry.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.9M | 58.3K | 93% | $19.99 | |
| $33.7M | 35.5K | 75% | $49.99 | |
| $19M | 18.2K | 80% | $59.99 | |
| $2.1M | 11.2K | 84% | $9.59 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $7.3M | 18.5K | 92% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $59.3K | 281 | 77% | $9.99 | |
| $59.3K | 476 | 70% | $6.99 | |
| $59.3K | 203 | 71% | $19.99 | |
| $59.3K | 214 | 86% | $9.99 | |
| $59.3K | 795 | 87% | $2.99 | |
| $59.2K | 340 | 59% | $6.99 |