
Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 87% | — | $5M |
| $49.99 | 2.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 894 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
反攻天堂
такая+вайбик игра. я не думал что божества из каких то мифологий и религий могут быть такими дрочибельными
Rejected God Successfully
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 895 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
atlus bilader pc dili türkçeyken oyun niye buglanıyor bugu çözdükten sonra oyun muhteşem, bi smtv değil (bence)
One of the most entertaining gameplay i've ever had in a very long time, i am really grateful for this game to exist. Thank you !
I love RPGs but I can barely recommend this one unless you like tedious RPGs. (It does make sense since it is fairly old.) End game maps are more of the 'oh wrong way, teleport to random area.' Unless you have a guide, you're bound to get lost (which is fun for some, but with the amount of enemies spawning even when using the skill to reduce it? Annoying.) Fusion could have been more interesting, but without a guide...? It starts becoming annoying if you're trying to get more specific ones. One-shot mechanics are cancer especially in the early game when some random mob just casts 'Insta-death' and you get hit with a game over. It gets more manageable when you have anti-Dark/Light or Endure, but sometimes they just do a mass insta-kill AOE and just make it annoying when your summons die. Fun, but tedious and annoying is what comes to mind when I think of SMT3.
As someone who has played Nocturne on multiple platforms (PS2, PS4, and now PC) and with extensive experience with mainline Shin Megami Tensei games: Normal Mode: A challenging, but fair JRPG experience that is a suitable introduction to people looking to get into the mainline Shin Megami Tensei franchise. 8/10. Hard Mode: Whoever designed this genuinely needs to never be able to find employment in the video game industry ever again. You thought Dark Souls was punishing? Game can just decide to randomly kill you at any point and there's NOTHING you can do about it. Including during the tutorial. You WILL get ambushed by random encounters constantly and you WILL die before you can act. Dozens of times. You WILL lose hours of progress on random BS no matter how prepared you are. Do NOT play this game on Hard mode - you will hate this game. 4/10.
Brutally hard tattooed version of choose your own adventure Pokemon vacationing in hell with a kickass soundtrack. Bonus points for sexy demons and mannequins.
i dont get it when does Joker Persona 5 come in and Persona 5 all over the place
Jogão
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.2M | 12.9K | 92% | $59.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $75.4M | 63.9K | 94% | $59.99 | |
| $295.4K | 270 | 99% | $39.99 | |
| $826 | 2 | 100% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5M | 14.4K | 97% | $12.99 | |
| $5M | 9.5K | 72% | $19.99 | |
| $5M | 9.8K | 97% | $14.99 | |
| $5M | 24.6K | 98% | $14.99 | |
| $5M | 4.5K | 78% | $39.99 | |
| $5M | 3.7K | 88% | $59.99 |