
Reawaken your inner demon in a modernized version of the acclaimed ATLUS classic, Shin Megami Tensei III Nocturne HD Remaster.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 10 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 5.3Kreviews | 87% | — | $5M |
| $49.99 | 2.4Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 891 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ótimo jogo. Não é nem de longe o pesadelo que pintam por aí, o jogo dá muitas oportunidades pra você ficar forte. Algumas coisas legais é impossível de saber sem um guia, e é preciso ter em mente a importância de se aprender sobre o combate e as fusões. Foi o primeiro SMT que joguei, espero que os outros sejam tão bons quanto, tanto em gameplay quanto no design e direção de arte das dungeons. No entanto acho o port bem fraco, adiciona quase nada de qualidade de vida que é o que mais pega no jogo. mas felizmente tem ótimas promoções.
誠に人生のコースを変えた歴としたゲーム。強いて唯一の欠点と言えば、それはこの浮世の如く残念ながら永劫に続かないものであることこそ。世そのものは儚く腐っているというわけでこそ、人修羅ではある君はどのような新創生を齎そうと選ぶのか決心しなければならないのだ。 Truly a fully-fledged game that changed the course of my life. If I had to say, the one and only flaw is that unfortunately the game, much like this fleeting world does not last forever. For the very reason that the world is fleeting and withal decayed, you being Demi-fiend must make up your mind what kind of new genesis you will bring about.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 25: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
| $49.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 892 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8/10 Press-turn真是天才设计吧 重置疑似有点不用心了
玩起来没有爽感只有折磨
Great game, terrible remaster plagued with issues. I would probably not recommend it if the game wasn't THIS good. Story, soundtrack, endings it all fits super well together, and the press turn system is probably one of the best combat Systems jrpgs have to offer. Just make sure to visit the guide section on steam to find out how to mod the game to truly give it the care it deserves.
I didnt know i was going to play one of my favorite games of all time Pros: Punishing game, hard even on normal Amazing music and sound design Crazy history with in my opinion sometimes deep dialogue The moment i realize your demons can evolve and fuse between themselves it blew my mind Cool locations or views with real japanese towns and good art even for a ps2 game one of the best game over screens ever Cons: - Almost imposible without a guide sometimes they tell you were to go next sometimes they dont - Horrible puzzles or ways to finish a dungeon, you have to backtrack a lot or use guides - For the steam deck you always have to put it on ''borderless or windowed because at the start its always on 'Fullscreen'' but it looks smaller so always have to change that. that settings dont get saved for some reason
Shin Megami Tensei III Nocturne HD Remaster is a modern revival of one of the most iconic entries in the Shin Megami Tensei series, bringing a classic 2003 RPG to contemporary audiences with updated visuals and quality-of-life improvements while preserving its deeply challenging and atmospheric core. At its heart, the game is a dark, post-apocalyptic tale of survival, choice, and metaphysical conflict. Players take on the role of a high schooler transformed into a half-demon during the cataclysmic event known as the Conception, navigating a world torn between gods, demons, and humans all vying for control of the new reality. One of the defining features of Nocturne is its uncompromising difficulty and deep strategic combat. Battles are turn-based but heavily reliant on exploiting enemy weaknesses through elemental affinities and status effects. The famed “Press Turn” system rewards players for tactical precision by granting extra actions when hitting weaknesses or landing critical hits, but punishes mistakes by losing turns when attacks are nullified or resisted. This mechanic creates a thrilling tension in every encounter, where knowing your demons’ skills and affinities can mean the difference between victory and defeat. The HD Remaster maintains this complexity intact, providing both long-time fans and newcomers with a rewarding challenge. The demon negotiation and fusion systems are core pillars of gameplay, providing immense depth and customization. Negotiating with demons mid-battle to recruit them adds an unpredictable social element, and fusing them to create new, more powerful entities offers endless experimentation. The remaster includes an updated user interface that streamlines these systems without diluting their complexity, making them more accessible while retaining the strategic layers fans appreciate. The expanded demon compendium and some newly added content also enhance the experience, rewarding exploration and planning. Visually, the HD Remaster strikes a balance between honoring the original’s unique aesthetic and bringing it up to modern standards. Character models and environments have been updated with higher-resolution textures and refined lighting effects, though the game retains its distinct, gritty art style that perfectly suits its eerie and oppressive atmosphere. The world design is stark and surreal, with twisted cityscapes and demon-infested ruins that evoke a sense of desolation and existential dread. While some purists might prefer the original’s more pixelated charm, the remaster succeeds in making the game more visually accessible without losing its tone. The narrative is a standout element, weaving philosophical themes about order, chaos, and human nature through branching storylines and multiple endings. The choices you make shape not only your fate but the fate of the world, encouraging multiple playthroughs to explore different ideologies and alliances with various factions. Dialogue is often cryptic and laden with symbolic meaning, demanding engagement and reflection. The voice acting additions in the remaster help breathe life into characters, though the minimalist approach keeps the focus on atmosphere and mood rather than cinematic spectacle. Sound design complements the game’s dark tone, with a soundtrack that fuses eerie ambient tracks and haunting melodies composed by Shoji Meguro. These compositions underscore the tension and mystery of the narrative, immersing players in the bleak world. Sound effects, from battle noises to environmental ambiance, are crisp and enhance the sense of danger lurking around every corner. However, Nocturne is not without its flaws. The game’s high difficulty curve can feel punishing for newcomers, and some late-game battles require meticulous preparation that may frustrate players not accustomed to the series’ demanding mechanics. The world map and navigation feel somewhat sparse and unintuitive by modern standards, occasionally leading to aimless wandering or confusion about objectives. Additionally, while the HD Remaster improves the UI, certain menu systems remain cumbersome and dense, reflecting the game’s early 2000s design roots. In sum, Shin Megami Tensei III Nocturne HD Remaster offers a rich, challenging, and atmospheric RPG experience that remains relevant nearly two decades after its original release. Its blend of strategic combat, deep demon mechanics, and philosophical storytelling sets it apart as a milestone in the JRPG genre. While it may not cater to casual players due to its unforgiving difficulty and complex systems, those willing to invest the time will find a deeply rewarding and thought-provoking journey. The remaster’s updates strike a respectful balance, preserving the soul of the original while polishing it enough to captivate both longtime fans and newcomers alike. Rating: 8/10
Lアナログスティク押し込みでキャラの操作が一切できなくなるボタンも効かない その場合マウスやキーボードでの操作も不可能なので注意が必要 DLCも無料のがあるのでプレイ前にダウンロードしとかないと、後からおそらく有効にできない また初めからとか....これまた注意ですね もっと分かりやすくシテホシカッタ... あと悪魔を仲間にするのがいつものシリーズよりも遥かに難しい気がする..味方のスキルのゴマすりとかはいるけど全く機能してないわけではなけど選択肢が毎回ランダムで機嫌損ねたら1回でもアウト、これは悪い! 最初の病院内で、めちゃフリーズする最初のセーブまでもいけなかったが、グラフィックの設定かえたらフリーズしなくなった まだ始めたばかりだけど、いつもの女神転生ですね この先フリーズなければいいけど不安だわ
ゲーム自体は面白いが、バグのせいで光球も効かない真っ暗の異空間をさまよう、なんてことがあってやめました。また、マッカ獲得やレベル上げが課金コンテンツなしではかなりしんどい。あと、やるならライドウかダンテ(魔人)のコンテンツはダウンロードしておかないと後悔します。
- Game is missing all the quality-of-life improvements that the other Shin Megami Tensei (SMT) and Persona games have received over the years that makes SMT 3 a real chore to play. - There are no “Mitamas” like in SMT 5 or “Golden Hands” from the Persona games that can be used to skip the exp grinds. Instead, you have to spend hours mindlessly killing trash mobs over and over again to get to the required level to not get your ass kicked. I’m at the point where I have to kill a Lvl 30 mini-boss to progress with the story while I’m only Lvl 16 and have to grind to ~Lvl 22. I don’t think I will bother. - In SMT 5, you could relatively easily acquire skills from other demons by using their essences. Obviously, this is missing in SMT 3. - SMT 3 does not even allow you to retry a battle you lost like in SMT 5 or Person 3-5. Your character just dies and you are sent to the load game screen, regardless of how many hours of progress you might lose. - There isn’t a demon compendium in SMT 3 from which you can summon demons you had already recruited in the past. Not sure if it will be made available later in the game. - IMO, the story so far was mid at best. None of the characters are developed in a meaningful way. Your character already seems to know the other 3 main characters (that we have to also pick names for) before the events of the game yet none of their backstory or relationship is explored. - I don’t even understand how these regular humans are freely walking around in a demon infested world when my character can’t go 5 steps without being attacked. - Random battles are annoying. No surprise that they were removed from the later Persona and SMT games. Overall, 3/10. I bought this thinking this would be basically like SMT 5 and am sorely disappointed. Won’t bother finishing it as I have better things to do that pointlessly grinding levels.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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