
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.5Kreviews | 86% | — | $5.2M |
| $17.99 | 397ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game. It’s fun, simple to understand, and the battles are really enjoyable. I especially like the feeling of leading your own group of soldiers directly into battle. It feels different from most strategy games and that’s what makes Shieldwall interesting. That said, I think the AI still needs some balancing and improvement. Sometimes it feels like the AI can attack or capture several points at the same time, while the player is limited to controlling a single army. With the current soldier cap, sending a few soldiers to defend a point also means having fewer soldiers with you, which can put the player at a disadvantage. I think it would be really interesting to have some kind of command system. For example, you could recruit Centurions or other officers who could lead small groups of soldiers independently. You could then click on a point on the map and order one of your Centurions to capture or defend it. It wouldn't need to become a full RTS system. Just having a few officers that you can give basic orders to attack this point, defend this point, follow me, etc. would make the strategic side much deeper and would help balance the difference between the player and the AI. Overall, I really enjoy Shieldwall and I think it has a lot of potential. The core gameplay is already fun, and with some improvements to the AI and a little more control over your army, it could become even better.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 7.2K | 85% | $29.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $5.1M | 7.2K | 85% | $29.99 | |
| $5.2M | 7.3K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3.7K | 95% | Free | |
| $302.8K | 957 | 63% | $9.99 | |
| $2.6K | 12 | 100% | $5.99 | |
| $87.4M | 154.1K | 98% | $19.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| — | 0 | — | — |
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 177ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Оптимизации нормальной нет, скучный геймплей своих денег не стоит
good game love the goofeness but you should make a higher unit cap, but shieldwall devs reply please bc i have a clip of a bug i want to show you guys so you can fix it
Игра прикольная,но есть минусы 1 )бот может нанимать солдат там где не может игрок 2)у бота сильнее юниты чем у игрока 3)когда остаётся 1 бот начинается беготня до тех пор пока бот не затупит и ты его не убьешь 4) бот ставит юнитивов без лимита по ограничению войск
to hard for me
This is not fun. Between the Siege engines that fire every 3 seconds with pin point accuracy and the AIs supply of never ending money I spend more time literally just running around the map and being absolutely infuriated then having any fun what so ever. I regret leaving it open on the menu yesterday and now cannot get a refund. Save your money this is one that you and your friends wont play long and the campaign is not worth paying for at all. I repeat SAVE YOUR MONEY
don't buy this game. it is hard for all the wrong reasons. let's talk about the fifth level, you are seiging a castle. 1vs1, wouldn't be too hard if it wasn't for: 1) the 2 different flags inside the castle, allowing the enemy to infinitely spawn soldiers even after you fight your way trough the doors and conquer the flag. 2)reinforcments. you have 3 flags around the castle and every few minutes a few soldiers will come from outside the map and attack them, cool idea, but they come too often meaning while you take time to break the doors, fight, conquer the first flag, reinforce, and push to the scond flag, youwill be forced to abort the assoult to fight off the reinfocments as if they conquer your flags you will not have enough gold to keep the assoult. also after about 40 minutes they will all attack at the same time with full armies. meaning you will be outnumbered 4 to 1 3) your enemies don't seem to have gold restrictions meaning they will just keep spawning soldiers. there would be even more stupid reasons that make this game hard but i wanted to talk about something else. this developer also made a game called formata, i used to see it on youtube and as soon as i got a pc i wanted to play it, just to find out it was abandoned, well this game is basically just a reskin of formata but withot some coool features, as a core in tour main base that would have you lose the game if it happened to be destroied and the ability to actually manage you units from a top view and to take control of every unit so that you culd spawn back into an active battle to keep managing your armie. i'm sure there is a way to beat this game and maybe i'm just not seing it, but this kind of difficulty is just not fun.
esse game é muito bom além de ser desafiador , se voce é um player competitivo igual a mim vai gostar desse jogo cada missão que passa vai ficando mais e mais dificíl , principalmente nós que amamos jogos de guerra medieval
"Mommy bought me bannerlord"
jebe to
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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