
Shieldwall is a funny third-person tactical battle simulator with strategy elements. It allows you to feel like a squad leader right on the battlefield.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 7.5Kreviews | 86% | — | $5.2M |
| $17.99 | 397ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
0ioß9i90ßß
sigmaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Me encanta el realismo y base histórica del juego, una obra maestra.
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 7.2K | 85% | $29.99 | |
| $5.1M | 7.4K | 88% | $29.99 | |
| $5.1M | 7K | 54% | $59.99 | |
| $5.2M | 19.6K | 94% | $9.99 | |
| $5.1M | 7.2K | 85% | $29.99 | |
| $5.2M | 7.3K | 85% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 3.7K | 95% | Free | |
| $302.8K | 957 | 63% | $9.99 | |
| $2.6K | 12 | 100% | $5.99 | |
| $87.4M | 154.1K | 98% | $19.99 | |
| $1.3M | 8.8K | 79% | $5.99 | |
| — | 0 | — | — |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
| $17.99 |
| 177ratings |
| 82% |
| — |
| not modelled |
| $17.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 929 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the games concept is great but it lacks replayability i hope bring more to the game in the future
Капитулировал 3 рейх играя за Римскую империю. Вот, чего мне не хватало в Хойке.
to hard for me
This is a good game but level 8 is actually one of the worst levels I have ever played in my life in any game ever. The Catapult serves as a homing cruise missile with ridiculous accuracy.
I really like this game. It’s fun, simple to understand, and the battles are really enjoyable. I especially like the feeling of leading your own group of soldiers directly into battle. It feels different from most strategy games and that’s what makes Shieldwall interesting. That said, I think the AI still needs some balancing and improvement. Sometimes it feels like the AI can attack or capture several points at the same time, while the player is limited to controlling a single army. With the current soldier cap, sending a few soldiers to defend a point also means having fewer soldiers with you, which can put the player at a disadvantage. I think it would be really interesting to have some kind of command system. For example, you could recruit Centurions or other officers who could lead small groups of soldiers independently. You could then click on a point on the map and order one of your Centurions to capture or defend it. It wouldn't need to become a full RTS system. Just having a few officers that you can give basic orders to attack this point, defend this point, follow me, etc. would make the strategic side much deeper and would help balance the difference between the player and the AI. Overall, I really enjoy Shieldwall and I think it has a lot of potential. The core gameplay is already fun, and with some improvements to the AI and a little more control over your army, it could become even better.
Оптимизации нормальной нет, скучный геймплей своих денег не стоит
This game is so much fun! Especially with friends
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.